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authorAndrei Karas <akaras@inbox.ru>2013-03-27 23:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-27 23:38:19 +0300
commitedc1da3b6e3614fd3fa613e903b44958824bc134 (patch)
treed6d8b81562cc5912d3423418c081bccce999398d /src/net/charserverhandler.h
parent2a16d37f9b1a8e009aab482b8a003a224f81a31a (diff)
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CHARSERVERHANDLER_H
+#define CHARSERVERHANDLER_H
+
+#include "localplayer.h"
+#include "playerinfo.h"
+
+#include <iosfwd>
+#include <string>
+#include <vector>
+
+class CharCreateDialog;
+class CharSelectDialog;
+
+namespace Net
+{
+
+/**
+ * A structure to hold information about a character.
+ */
+struct Character final
+{
+ Character() :
+ slot(0),
+ dummy(nullptr)
+ {
+ }
+
+ A_DELETE_COPY(Character)
+
+ ~Character()
+ {
+ delete dummy;
+ dummy = nullptr;
+ }
+
+ int slot; /**< The index in the list of characters */
+ LocalPlayer *dummy; /**< A dummy representing this character */
+ PlayerInfoBackend data;
+};
+
+typedef std::list<Character*> Characters;
+
+class CharServerHandler
+{
+ public:
+ A_DELETE_COPY(CharServerHandler)
+
+ virtual ~CharServerHandler()
+ { }
+
+ virtual void setCharSelectDialog(CharSelectDialog *const window) = 0;
+
+ virtual void setCharCreateDialog(CharCreateDialog *const window) = 0;
+
+ virtual void requestCharacters() = 0;
+
+ virtual void chooseCharacter(Net::Character *character) = 0;
+
+ virtual void newCharacter(const std::string &name, const int slot,
+ const bool gender, const int hairstyle,
+ const int hairColor,
+ const unsigned char race,
+ const std::vector<int> &stats) const = 0;
+
+ virtual void deleteCharacter(Net::Character *const character) = 0;
+
+ virtual void switchCharacter() const = 0;
+
+ virtual unsigned int baseSprite() const A_WARN_UNUSED = 0;
+
+ virtual unsigned int hairSprite() const A_WARN_UNUSED = 0;
+
+ virtual unsigned int maxSprite() const A_WARN_UNUSED = 0;
+
+ virtual void clear() = 0;
+
+ protected:
+ CharServerHandler() :
+ mSelectedCharacter(nullptr),
+ mCharSelectDialog(nullptr),
+ mCharCreateDialog(nullptr)
+ {}
+
+ void updateCharSelectDialog();
+ void unlockCharSelectDialog();
+
+ /** The list of available characters. */
+ Net::Characters mCharacters;
+
+ /** The selected character. */
+ Net::Character *mSelectedCharacter;
+
+ CharSelectDialog *mCharSelectDialog;
+ CharCreateDialog *mCharCreateDialog;
+};
+
+} // namespace Net
+
+#endif // CHARSERVERHANDLER_H