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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/localplayer.cpp | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
download | manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.gz manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.bz2 manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.xz manaplus-00cda69b883d6354f093be6ee39a7936cb798979.zip |
move being related files into being dir.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 4354 |
1 files changed, 0 insertions, 4354 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp deleted file mode 100644 index 02c1d6ed9..000000000 --- a/src/localplayer.cpp +++ /dev/null @@ -1,4354 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "localplayer.h" - -#include "actorspritemanager.h" -#include "client.h" -#include "configuration.h" -#include "dropshortcut.h" -#include "effectmanager.h" -#include "guild.h" -#include "item.h" -#include "maplayer.h" -#include "party.h" -#include "playerinfo.h" -#include "playerrelations.h" -#include "simpleanimation.h" -#include "soundconsts.h" -#include "soundmanager.h" -#include "statuseffect.h" -#include "walklayer.h" - -#include "particle/particle.h" - -#include "input/keyboardconfig.h" - -#include "gui/chatwindow.h" -#include "gui/gui.h" -#include "gui/ministatuswindow.h" -#include "gui/okdialog.h" -#include "gui/outfitwindow.h" -#include "gui/shopwindow.h" -#include "gui/sdlfont.h" -#include "gui/skilldialog.h" -#include "gui/socialwindow.h" -#include "gui/updaterwindow.h" -#include "gui/viewport.h" - -#include "gui/widgets/gmtab.h" -#include "gui/widgets/whispertab.h" - -#include "render/graphics.h" - -#include "net/beinghandler.h" -#include "net/chathandler.h" -#include "net/guildhandler.h" -#include "net/inventoryhandler.h" -#include "net/net.h" -#include "net/partyhandler.h" -#include "net/playerhandler.h" -#include "net/skillhandler.h" -#include "net/tradehandler.h" - -#include "resources/imageset.h" -#include "resources/iteminfo.h" -#include "resources/resourcemanager.h" - -#include "utils/gettext.h" - -#include "mumblemanager.h" - -#include <climits> - -#include "debug.h" - -static const int16_t awayLimitTimer = 60; -static const int MAX_TICK_VALUE = INT_MAX / 2; - -typedef std::map<int, Guild*>::const_iterator GuildMapCIter; - -LocalPlayer *player_node = nullptr; - -extern std::list<BeingCacheEntry*> beingInfoCache; -extern OkDialog *weightNotice; -extern int weightNoticeTime; -extern MiniStatusWindow *miniStatusWindow; -extern SkillDialog *skillDialog; - -LocalPlayer::LocalPlayer(const int id, const int subtype) : - Being(id, PLAYER, subtype, nullptr), - mGMLevel(0), - mInvertDirection(0), - mCrazyMoveType(config.getIntValue("crazyMoveType")), - mCrazyMoveState(0), - mAttackWeaponType(config.getIntValue("attackWeaponType")), - mQuickDropCounter(config.getIntValue("quickDropCounter")), - mMoveState(0), - mPickUpType(config.getIntValue("pickUpType")), - mMagicAttackType(config.getIntValue("magicAttackType")), - mPvpAttackType(config.getIntValue("pvpAttackType")), - mMoveToTargetType(config.getIntValue("moveToTargetType")), - mAttackType(config.getIntValue("attackType")), - mFollowMode(config.getIntValue("followMode")), - mImitationMode(config.getIntValue("imitationMode")), - mLastTargetX(0), - mLastTargetY(0), - mHomes(), - mTarget(nullptr), - mPlayerFollowed(), - mPlayerImitated(), - mNextDestX(0), - mNextDestY(0), - mPickUpTarget(nullptr), - mLastAction(-1), - mStatusEffectIcons(), - mLocalWalkTime(-1), - mMessages(), - mMessageTime(0), - mAwayListener(new AwayListener), - mAwayDialog(nullptr), - mPingSendTick(0), - mPingTime(0), - mAfkTime(0), - mActivityTime(0), - mNavigateX(0), - mNavigateY(0), - mNavigateId(0), - mCrossX(0), - mCrossY(0), - mOldX(0), - mOldY(0), - mOldTileX(0), - mOldTileY(0), - mNavigatePath(), - mLastHitFrom(), - mWaitFor(), - mAdvertTime(0), - mTestParticle(nullptr), - mTestParticleName(), - mTestParticleTime(0), - mTestParticleHash(0l), - mWalkingDir(0), - mUpdateName(true), - mBlockAdvert(false), - mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")), - mServerAttack(config.getBoolValue("serverAttack")), - mEnableAdvert(config.getBoolValue("enableAdvert")), - mTradebot(config.getBoolValue("tradebot")), - mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")), - mDisableGameModifiers(config.getBoolValue("disableGameModifiers")), - mIsServerBuggy(serverConfig.getValueBool("enableBuggyServers", true)), - mSyncPlayerMove(config.getBoolValue("syncPlayerMove")), - mDrawPath(config.getBoolValue("drawPath")), - mAttackMoving(config.getBoolValue("attackMoving")), - mAttackNext(config.getBoolValue("attackNext")), - mShowJobExp(config.getBoolValue("showJobExp")), - mNextStep(false), - mDisableCrazyMove(false), - mGoingToTarget(false), - mKeepAttacking(false), - mPathSetByMouse(false), - mWaitPing(false), - mAwayMode(false), - mPseudoAwayMode(false), - mShowNavigePath(false) -{ - logger->log1("LocalPlayer::LocalPlayer"); - - listen(CHANNEL_ATTRIBUTES); - - mAttackRange = 0; - mLevel = 1; - mAdvanced = true; - mTextColor = &Theme::getThemeColor(Theme::PLAYER); - if (userPalette) - mNameColor = &userPalette->getColor(UserPalette::SELF); - else - mNameColor = nullptr; - - PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED, - static_cast<int>(getWalkSpeed().x)); - PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0); - - loadHomes(); - - config.addListener("showownname", this); - config.addListener("targetDeadPlayers", this); - serverConfig.addListener("enableBuggyServers", this); - config.addListener("syncPlayerMove", this); - config.addListener("drawPath", this); - config.addListener("serverAttack", this); - config.addListener("attackMoving", this); - config.addListener("attackNext", this); - config.addListener("showJobExp", this); - config.addListener("enableAdvert", this); - config.addListener("tradebot", this); - config.addListener("targetOnlyReachable", this); - setShowName(config.getBoolValue("showownname")); -} - -LocalPlayer::~LocalPlayer() -{ - logger->log1("LocalPlayer::~LocalPlayer"); - - config.removeListeners(this); - serverConfig.removeListener("enableBuggyServers", this); - - if (mAwayDialog) - { - soundManager.volumeRestore(); - delete mAwayDialog; - mAwayDialog = nullptr; - } - delete mAwayListener; - mAwayListener = nullptr; -} - -void LocalPlayer::logic() -{ - BLOCK_START("LocalPlayer::logic") -#ifdef USE_MUMBLE - if (mumbleManager) - mumbleManager->setPos(mX, mY, mDirection); -#endif - - // Actions are allowed once per second - if (get_elapsed_time(mLastAction) >= 1000) - mLastAction = -1; - - if (mActivityTime == 0 || mLastAction != -1) - mActivityTime = cur_time; - - if ((mAction != MOVE || mNextStep) && !mNavigatePath.empty()) - { - mNextStep = false; - int dist = 5; - if (!mSyncPlayerMove) - dist = 20; - - if ((mNavigateX || mNavigateY) && - ((mCrossX + dist >= mX && mCrossX <= mX + dist - && mCrossY + dist >= mY && mCrossY <= mY + dist) - || (!mCrossX && !mCrossY))) - { - const Path::const_iterator i = mNavigatePath.begin(); - if ((*i).x == mX && (*i).y == mY) - mNavigatePath.pop_front(); - else - moveTo((*i).x, (*i).y); - } - } - - // Show XP messages - if (!mMessages.empty()) - { - if (mMessageTime == 0) - { - MessagePair info = mMessages.front(); - - if (particleEngine) - { - particleEngine->addTextRiseFadeOutEffect( - info.first, - getPixelX(), - getPixelY() - 48, - &userPalette->getColor(info.second), - gui->getInfoParticleFont(), true); - } - - mMessages.pop_front(); - mMessageTime = 30; - } - mMessageTime--; - } - -#ifdef MANASERV_SUPPORT - PlayerInfo::logic(); -#endif - - if (mTarget) - { - if (mTarget->getType() == ActorSprite::NPC) - { - // NPCs are always in range - mTarget->setTargetType(TCT_IN_RANGE); - } - else - { - // Find whether target is in range -#ifdef MANASERV_SUPPORT - const int rangeX = - (Net::getNetworkType() == ServerInfo::MANASERV) ? - static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x - - getPosition().x))) : - static_cast<int>(abs(mTarget->getTileX() - getTileX())); - const int rangeY = - (Net::getNetworkType() == ServerInfo::MANASERV) ? - static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y - - getPosition().y))) : - static_cast<int>(abs(mTarget->getTileY() - getTileY())); -#else - const int rangeX = static_cast<int>( - abs(mTarget->getTileX() - getTileX())); - const int rangeY = static_cast<int>( - abs(mTarget->getTileY() - getTileY())); -#endif - const int attackRange = getAttackRange(); - const TargetCursorType targetType = rangeX > attackRange || - rangeY > attackRange ? - TCT_NORMAL : TCT_IN_RANGE; - mTarget->setTargetType(targetType); - - if (!mTarget->isAlive() && (!mTargetDeadPlayers - || mTarget->getType() != Being::PLAYER)) - { - stopAttack(true); - } - - if (mKeepAttacking && mTarget) - attack(mTarget, true); - } - } - - Being::logic(); - BLOCK_END("LocalPlayer::logic") -} - -void LocalPlayer::slowLogic() -{ - BLOCK_START("LocalPlayer::slowLogic") - const int time = cur_time; - if (weightNotice && weightNoticeTime < time) - { - weightNotice->scheduleDelete(); - weightNotice = nullptr; - weightNoticeTime = 0; - } - - if (serverVersion < 4 && mEnableAdvert && !mBlockAdvert - && mAdvertTime < cur_time) - { - uint8_t smile = FLAG_SPECIAL; - if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) - smile |= FLAG_SHOP; - - if (mAwayMode || mPseudoAwayMode) - smile |= FLAG_AWAY; - - if (mInactive) - smile |= FLAG_INACTIVE; - - if (emote(smile)) - mAdvertTime = time + 60; - else - mAdvertTime = time + 30; - } - - if (mTestParticleTime != time && !mTestParticleName.empty()) - { - unsigned long hash = UpdaterWindow::getFileHash(mTestParticleName); - if (hash != mTestParticleHash) - { - setTestParticle(mTestParticleName, false); - mTestParticleHash = hash; - } - mTestParticleTime = time; - } - - BLOCK_END("LocalPlayer::slowLogic") -} - -void LocalPlayer::setAction(const Action &action, const int attackType) -{ - if (action == DEAD) - { - if (!mLastHitFrom.empty()) - { - // TRANSLATORS: chat message after death - debugMsg(strprintf(_("You were killed by %s"), - mLastHitFrom.c_str())); - mLastHitFrom.clear(); - } - setTarget(nullptr); - } - - Being::setAction(action, attackType); -#ifdef USE_MUMBLE - if (mumbleManager) - mumbleManager->setAction(static_cast<int>(action)); -#endif -} - -void LocalPlayer::setGMLevel(const int level) -{ - mGMLevel = level; - - if (level > 0) - { - setGM(true); - if (chatWindow) - { - chatWindow->loadGMCommands(); - if (!gmChatTab && config.getBoolValue("enableGmTab")) - gmChatTab = new GmTab(chatWindow); - } - } -} - -#ifdef MANASERV_SUPPORT -Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const -{ - // Compute where the next tile will be set. - int dx = 0, dy = 0; - if (dir & Being::UP) - dy--; - if (dir & Being::DOWN) - dy++; - if (dir & Being::LEFT) - dx--; - if (dir & Being::RIGHT) - dx++; - - const Vector &pos = getPosition(); - - // If no map or no direction is given, give back the current player position - if (!mMap || (!dx && !dy)) - return Position(static_cast<int>(pos.x), static_cast<int>(pos.y)); - - const int posX = static_cast<int>(pos.x); - const int posY = static_cast<int>(pos.y); - // Get the current tile pos and its offset - const int tileX = posX / mMap->getTileWidth(); - const int tileY = posY / mMap->getTileHeight(); - const int offsetX = posX % mMap->getTileWidth(); - const int offsetY = posY % mMap->getTileHeight(); - const unsigned char walkMask = getWalkMask(); - const int radius = getCollisionRadius(); - - // Get the walkability of every surrounding tiles. - bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, walkMask); - const bool wTop = mMap->getWalk(tileX, tileY - 1, walkMask); - bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, walkMask); - const bool wLeft = mMap->getWalk(tileX - 1, tileY, walkMask); - const bool wRight = mMap->getWalk(tileX + 1, tileY, walkMask); - bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, walkMask); - const bool wBottom = mMap->getWalk(tileX, tileY + 1, walkMask); - bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, walkMask); - - // Make diagonals unwalkable when both straight directions are blocking - if (!wTop) - { - if (!wRight) - wTopRight = false; - if (!wLeft) - wTopLeft = false; - } - if (!wBottom) - { - if (!wRight) - wBottomRight = false; - if (!wLeft) - wBottomLeft = false; - } - - // We'll make tests for each desired direction - - // Handle diagonal cases by setting the way back to a straight direction - // when necessary. - if (dx && dy) - { - // Going top-right - if (dx > 0 && dy < 0) - { - if (!wTopRight) - { - // Choose a straight direction when diagonal target is blocked - if (!wTop && wRight) - { - dy = 0; - } - else if (wTop && !wRight) - { - dx = 0; - } - else if (!wTop && !wRight) - { - return Position(tileX * 32 + 32 - radius, - tileY * 32 + getCollisionRadius()); - } - else // Both straight direction are walkable - { - // Go right when below the corner - if (offsetY >= (offsetX / mMap->getTileHeight() - - (offsetX / mMap->getTileWidth() - * mMap->getTileHeight()) )) - { - dy = 0; - } - else // Go up otherwise - { - dx = 0; - } - } - } - else // The diagonal is walkable - { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY - 32)); - } - } - - // Going top-left - if (dx < 0 && dy < 0) - { - if (!wTopLeft) - { - // Choose a straight direction when diagonal target is blocked - if (!wTop && wLeft) - { - dy = 0; - } - else if (wTop && !wLeft) - { - dx = 0; - } - else if (!wTop && !wLeft) - { - return Position(tileX * 32 + radius, - tileY * 32 + radius); - } - else // Both straight direction are walkable - { - // Go left when below the corner - if (offsetY >= (offsetX / mMap->getTileWidth() - * mMap->getTileHeight())) - { - dy = 0; - } - else // Go up otherwise - { - dx = 0; - } - } - } - else // The diagonal is walkable - { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY - 32)); - } - } - - // Going bottom-left - if (dx < 0 && dy > 0) - { - if (!wBottomLeft) - { - // Choose a straight direction when diagonal target is blocked - if (!wBottom && wLeft) - { - dy = 0; - } - else if (wBottom && !wLeft) - { - dx = 0; - } - else if (!wBottom && !wLeft) - { - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); - } - else // Both straight direction are walkable - { - // Go down when below the corner - if (offsetY >= (offsetX / mMap->getTileHeight() - - (offsetX / mMap->getTileWidth() - * mMap->getTileHeight()))) - { - dx = 0; - } - else // Go left otherwise - { - dy = 0; - } - } - } - else // The diagonal is walkable - { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY + 32)); - } - } - - // Going bottom-right - if (dx > 0 && dy > 0) - { - if (!wBottomRight) - { - // Choose a straight direction when diagonal target is blocked - if (!wBottom && wRight) - { - dy = 0; - } - else if (wBottom && !wRight) - { - dx = 0; - } - else if (!wBottom && !wRight) - { - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); - } - else // Both straight direction are walkable - { - // Go down when below the corner - if (offsetY >= (offsetX / mMap->getTileWidth() - * mMap->getTileHeight())) - { - dx = 0; - } - else // Go right otherwise - { - dy = 0; - } - } - } - else // The diagonal is walkable - { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY + 32)); - } - } - } // End of diagonal cases - - // Straight directions - // Right direction - if (dx > 0 && !dy) - { - // If the straight destination is blocked, - // Make the player go the closest possible. - if (!wRight) - { - return Position(tileX * 32 + 32 - radius, posY); - } - else - { - if (!wTopRight) - { - // If we're going to collide with the top-right corner - if (offsetY - radius < 0) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + radius); - } - } - - if (!wBottomRight) - { - // If we're going to collide with the bottom-right corner - if (offsetY + radius > 32) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); - } - } - // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY)); - } - } - - // Left direction - if (dx < 0 && !dy) - { - // If the straight destination is blocked, - // Make the player go the closest possible. - if (!wLeft) - { - return Position(tileX * 32 + radius, posY); - } - else - { - if (!wTopLeft) - { - // If we're going to collide with the top-left corner - if (offsetY - radius < 0) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + radius, - tileY * 32 + radius); - } - } - - if (!wBottomLeft) - { - // If we're going to collide with the bottom-left corner - if (offsetY + radius > 32) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); - } - } - // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY)); - } - } - - // Up direction - if (!dx && dy < 0) - { - // If the straight destination is blocked, - // Make the player go the closest possible. - if (!wTop) - { - return Position(posX, tileY * 32 + radius); - } - else - { - if (!wTopLeft) - { - // If we're going to collide with the top-left corner - if (offsetX - radius < 0) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + radius, - tileY * 32 + radius); - } - } - - if (!wTopRight) - { - // If we're going to collide with the top-right corner - if (offsetX + radius > 32) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + radius); - } - } - // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX, posY - 32)); - } - } - - // Down direction - if (!dx && dy > 0) - { - // If the straight destination is blocked, - // Make the player go the closest possible. - if (!wBottom) - { - return Position(posX, tileY * 32 + 32 - radius); - } - else - { - if (!wBottomLeft) - { - // If we're going to collide with the bottom-left corner - if (offsetX - radius < 0) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); - } - } - - if (!wBottomRight) - { - // If we're going to collide with the bottom-right corner - if (offsetX + radius > 32) - { - // We make the player corrects its offset - // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); - } - } - // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX, posY + 32)); - } - } - - // Return the current position if everything else has failed. - return Position(posX, posY); -} -#endif - -void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) -{ -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() != ServerInfo::MANASERV) -#endif - { - Party *const party = Party::getParty(1); - if (party) - { - PartyMember *const pm = party->getMember(getName()); - if (pm) - { - pm->setX(mX); - pm->setY(mY); - } - } - - if (mPath.empty()) - { - if (mPickUpTarget) - pickUp(mPickUpTarget); - - if (mWalkingDir) - startWalking(mWalkingDir); - } - else if (mPath.size() == 1) - { - if (mPickUpTarget) - pickUp(mPickUpTarget); - } - - if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) - { - mAction = Being::STAND; - attack(mTarget, true); - mGoingToTarget = false; - mPath.clear(); - return; - } - else if (mGoingToTarget && !mTarget) - { - mGoingToTarget = false; - mPath.clear(); - } - - if (mPath.empty()) - { - if (mNavigatePath.empty() || mAction != MOVE) - setAction(STAND); - else - mNextStep = true; - } - else - { - Being::nextTile(); - } - } -#ifdef MANASERV_SUPPORT - else - { - if (!mMap || !dir) - return; - - const Vector &pos = getPosition(); - const Position destination = getNextWalkPosition(dir); - - if (static_cast<int>(pos.x) != destination.x - || static_cast<int>(pos.y) != destination.y) - { - setDestination(destination.x, destination.y); - } - else if (dir != mDirection) - { - Net::getPlayerHandler()->setDirection(dir); - setDirection(dir); - } - } -#endif -} - -bool LocalPlayer::pickUp(FloorItem *const item) -{ - if (!item) - return false; - - if (!client->limitPackets(PACKET_PICKUP)) - return false; - - const int dx = item->getTileX() - mX; - const int dy = item->getTileY() - mY; - int dist = 6; - - if (mPickUpType >= 4 && mPickUpType <= 6) - dist = 4; - - if (dx * dx + dy * dy < dist) - { - if (actorSpriteManager && actorSpriteManager->checkForPickup(item)) - { - Net::getPlayerHandler()->pickUp(item); - mPickUpTarget = nullptr; - } - } - else if (mPickUpType >= 4 && mPickUpType <= 6) - { -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - setDestination(item->getPixelX() + 16, item->getPixelY() + 16); - mPickUpTarget = item; - mPickUpTarget->addActorSpriteListener(this); - } - else -#endif - { - const Vector &playerPos = getPosition(); - const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - item->getTileX(), item->getTileY(), getWalkMask(), 0); - if (!debugPath.empty()) - navigateTo(item->getTileX(), item->getTileY()); - else - setDestination(item->getTileX(), item->getTileY()); - - mPickUpTarget = item; - mPickUpTarget->addActorSpriteListener(this); - } - } - return true; -} - -void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite) -{ - if (mPickUpTarget == &actorSprite) - mPickUpTarget = nullptr; -} - -Being *LocalPlayer::getTarget() const -{ - return mTarget; -} - -void LocalPlayer::setTarget(Being *const target) -{ - if (target == this && target) - return; - - if (target == mTarget) - return; - - Being *oldTarget = nullptr; - if (mTarget) - { - mTarget->untarget(); - oldTarget = mTarget; - } - - if (mTarget && mTarget->getType() == ActorSprite::MONSTER) - mTarget->setShowName(false); - - mTarget = target; - - if (oldTarget) - oldTarget->updateName(); - - if (mTarget) - { - mLastTargetX = mTarget->getTileX(); - mLastTargetY = mTarget->getTileY(); - mTarget->updateName(); - } - - if (target && target->getType() == ActorSprite::MONSTER) - target->setShowName(true); -} - -void LocalPlayer::setDestination(const int x, const int y) -{ - mActivityTime = cur_time; - - if (getAttackType() == 0 || !mAttackMoving) - mKeepAttacking = false; - - // Only send a new message to the server when destination changes - if (x != mDest.x || y != mDest.y) - { - if (mInvertDirection != 1) - { - Net::getPlayerHandler()->setDestination(x, y, mDirection); - Being::setDestination(x, y); - } - else if (mInvertDirection == 1) - { - uint8_t newDir = 0; - if (mDirection & UP) - newDir |= DOWN; - if (mDirection & LEFT) - newDir |= RIGHT; - if (mDirection & DOWN) - newDir |= UP; - if (mDirection & RIGHT) - newDir |= LEFT; - - Net::getPlayerHandler()->setDestination(x, y, newDir); - -// if (client->limitPackets(PACKET_DIRECTION)) - { - setDirection(newDir); - Net::getPlayerHandler()->setDirection(newDir); - } - - Being::setDestination(x, y); - } - else - { -#ifdef MANASERV_SUPPORT - // Manaserv: - // If the destination given to being class is accepted, - // we inform the Server. - if ((x == mDest.x && y == mDest.y) - || Net::getNetworkType() != ServerInfo::MANASERV) -#endif - { - Net::getPlayerHandler()->setDestination(x, y, mDirection); - } - } - } -} - -void LocalPlayer::setWalkingDir(const unsigned char dir) -{ - // This function is called by Game::handleInput() - -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - // First if player is pressing key for the direction he is already - // going, do nothing more... - - // Else if he is pressing a key, and its different from what he has - // been pressing, stop (do not send this stop to the server) and - // start in the new direction - if (dir && (dir != getWalkingDir())) - stopWalking(false); - - // Else, he is not pressing a key, - // and the current path hasn't been sent by mouse, - // then, stop (sending to server). - else if (!dir) - { - if (!mPathSetByMouse) - stopWalking(true); - return; - } - - // If the delay to send another walk message to the server hasn't - // expired, don't do anything or we could get disconnected for - // spamming the server - if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) - return; - } -#endif - - mWalkingDir = dir; - - // If we're not already walking, start walking. - if (mAction != MOVE && dir) - { - startWalking(dir); - } -#ifdef MANASERV_SUPPORT - else if (mAction == MOVE && (Net::getNetworkType() - == ServerInfo::MANASERV)) - { - nextTile(dir); - } -#endif -} - -void LocalPlayer::startWalking(const unsigned char dir) -{ - // This function is called by setWalkingDir(), - // but also by nextTile() for TMW-Athena... - if (!mMap || !dir) - return; - - mPickUpTarget = nullptr; - if (mAction == MOVE && !mPath.empty()) - { - // Just finish the current action, otherwise we get out of sync -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - const Vector &pos = getPosition(); - Being::setDestination(static_cast<int>(pos.x), - static_cast<int>(pos.y)); - } - else -#endif - { - Being::setDestination(mX, mY); - } - return; - } - - int dx = 0, dy = 0; - if (dir & UP) - dy--; - if (dir & DOWN) - dy++; - if (dir & LEFT) - dx--; - if (dir & RIGHT) - dx++; - -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() != ServerInfo::MANASERV) -#endif - { - const unsigned char walkMask = getWalkMask(); - // Prevent skipping corners over colliding tiles - if (dx && !mMap->getWalk(mX + dx, mY, walkMask)) - dx = 0; - if (dy && !mMap->getWalk(mX, mY + dy, walkMask)) - dy = 0; - - // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask)) - dx = 0; - - // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask)) - { - setDestination(mX + dx, mY + dy); - } - else if (dir != mDirection) - { - // If the being can't move, just change direction - -// if (client->limitPackets(PACKET_DIRECTION)) - { - Net::getPlayerHandler()->setDirection(dir); - setDirection(dir); - } - } - } -#ifdef MANASERV_SUPPORT - else - { - nextTile(dir); - } -#endif -} - -void LocalPlayer::stopWalking(const bool sendToServer) -{ - if (mAction == MOVE && mWalkingDir) - { - mWalkingDir = 0; - mLocalWalkTime = 0; - mPickUpTarget = nullptr; - - setDestination(static_cast<int>(getPosition().x), - static_cast<int>(getPosition().y)); - if (sendToServer) - { - Net::getPlayerHandler()->setDestination( - static_cast<int>(getPosition().x), - static_cast<int>(getPosition().y), -1); - } - setAction(STAND); - } - - // No path set anymore, so we reset the path by mouse flag - mPathSetByMouse = false; - - clearPath(); - navigateClean(); -} - -bool LocalPlayer::toggleSit() const -{ - if (!client->limitPackets(PACKET_SIT)) - return false; - - Being::Action newAction; - switch (mAction) - { - case STAND: - case SPAWN: - newAction = SIT; - break; - case SIT: - newAction = STAND; - break; - case MOVE: - case ATTACK: - case DEAD: - case HURT: - default: - return true; - } - - Net::getPlayerHandler()->changeAction(newAction); - return true; -} - -bool LocalPlayer::updateSit() const -{ - if (!client->limitPackets(PACKET_SIT)) - return false; - - Net::getPlayerHandler()->changeAction(mAction); - return true; -} - -bool LocalPlayer::emote(const uint8_t emotion) -{ - if (!client->limitPackets(PACKET_EMOTE)) - return false; - - Net::getPlayerHandler()->emote(emotion); - return true; -} - -void LocalPlayer::attack(Being *const target, const bool keep, - const bool dontChangeEquipment) -{ -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - if (mLastAction != -1) - return; - - // Can only attack when standing still - if (mAction != STAND && mAction != ATTACK) - return; - } -#endif - - mKeepAttacking = keep; - - if (!target || target->getType() == ActorSprite::NPC) - return; - - if (mTarget != target || !mTarget) - setTarget(target); - -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - const Vector &plaPos = this->getPosition(); - const Vector &tarPos = mTarget->getPosition(); - const int dist_x = static_cast<int>(plaPos.x - tarPos.x); - const int dist_y = static_cast<int>(plaPos.y - tarPos.y); - - if (abs(dist_y) >= abs(dist_x)) - { - if (dist_y < 0) - setDirection(DOWN); - else - setDirection(UP); - } - else - { - if (dist_x < 0) - setDirection(RIGHT); - else - setDirection(LEFT); - } - - mLastAction = tick_time; - } - else -#endif - { - const int dist_x = target->getTileX() - mX; - const int dist_y = target->getTileY() - mY; - - // Must be standing or sitting to attack - if (mAction != STAND && mAction != SIT) - return; - - if (abs(dist_y) >= abs(dist_x)) - { - if (dist_y > 0) - setDirection(DOWN); - else - setDirection(UP); - } - else - { - if (dist_x > 0) - setDirection(RIGHT); - else - setDirection(LEFT); - } - - mActionTime = tick_time; - } - - if (target->getType() != Being::PLAYER || checAttackPermissions(target)) - { - setAction(ATTACK); - - if (!client->limitPackets(PACKET_ATTACK)) - return; - - if (!dontChangeEquipment) - changeEquipmentBeforeAttack(target); - - Net::getPlayerHandler()->attack(target->getId(), mServerAttack); - } - -#ifdef MANASERV_SUPPORT - if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep) -#else - if (!keep) -#endif - stopAttack(); -} - -void LocalPlayer::stopAttack(const bool keepAttack) -{ - if (!client->limitPackets(PACKET_STOPATTACK)) - return; - - if (mServerAttack && mAction == ATTACK) - Net::getPlayerHandler()->stopAttack(); - - untarget(); - if (!keepAttack || !mAttackNext) - mKeepAttacking = false; -} - -void LocalPlayer::untarget() -{ - if (mAction == ATTACK) - setAction(STAND); - - if (mTarget) - setTarget(nullptr); -} - -void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount, - const unsigned char color, const int floorItemId, - const unsigned char fail) -{ - if (fail) - { - if (actorSpriteManager && floorItemId) - { - FloorItem *const item = actorSpriteManager->findItem(floorItemId); - if (item) - { - if (!item->getShowMsg()) - return; - item->setShowMsg(false); - } - } - const char* msg; - switch (fail) - { - case PICKUP_BAD_ITEM: - // TRANSLATORS: pickup error message - msg = N_("Tried to pick up nonexistent item."); - break; - case PICKUP_TOO_HEAVY: - // TRANSLATORS: pickup error message - msg = N_("Item is too heavy."); - break; - case PICKUP_TOO_FAR: - // TRANSLATORS: pickup error message - msg = N_("Item is too far away."); - break; - case PICKUP_INV_FULL: - // TRANSLATORS: pickup error message - msg = N_("Inventory is full."); - break; - case PICKUP_STACK_FULL: - // TRANSLATORS: pickup error message - msg = N_("Stack is too big."); - break; - case PICKUP_DROP_STEAL: - // TRANSLATORS: pickup error message - msg = N_("Item belongs to someone else."); - break; - default: - // TRANSLATORS: pickup error message - msg = N_("Unknown problem picking up item."); - break; - } - if (localChatTab && config.getBoolValue("showpickupchat")) - localChatTab->chatLog(gettext(msg), BY_SERVER); - - if (mMap && config.getBoolValue("showpickupparticle")) - { - // Show pickup notification - addMessageToQueue(gettext(msg), UserPalette::PICKUP_INFO); - } - } - else - { - std::string str; - if (serverVersion > 0) - str = itemInfo.getName(color); - else - str = itemInfo.getName(); - - if (config.getBoolValue("showpickupchat") && localChatTab) - { - // TRANSLATORS: %d is number, - // [@@%d|%s@@] - here player can see link to item - localChatTab->chatLog(strprintf(ngettext("You picked up %d " - "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount), - amount, itemInfo.getId(), str.c_str()), BY_SERVER); - } - - if (mMap && config.getBoolValue("showpickupparticle")) - { - // Show pickup notification - if (amount > 1) - { - addMessageToQueue(strprintf("%d x %s", amount, - str.c_str()), UserPalette::PICKUP_INFO); - } - else - { - addMessageToQueue(str, UserPalette::PICKUP_INFO); - } - } - } -} - -int LocalPlayer::getAttackRange() const -{ - if (mAttackRange > -1) - { - return mAttackRange; - } - else - { - const Item *const weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); - if (weapon) - { - const ItemInfo &info = weapon->getInfo(); - return info.getAttackRange(); - } - return 48; // unarmed range - } -} - -bool LocalPlayer::withinAttackRange(const Being *const target, - const bool fixDistance, - const int addRange) const -{ - if (!target) - return false; - - int range = getAttackRange() + addRange; - int dx; - int dy; - - if (fixDistance && range == 1) - range = 2; - -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - const Vector &targetPos = target->getPosition(); - const Vector &pos = getPosition(); - dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x))); - dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y))); - } - else -#endif - { - dx = static_cast<int>(abs(target->getTileX() - mX)); - dy = static_cast<int>(abs(target->getTileY() - mY)); - } - return !(dx > range || dy > range); -} - -void LocalPlayer::setGotoTarget(Being *const target) -{ - if (!target) - return; - - mPickUpTarget = nullptr; -#ifdef MANASERV_SUPPORT - if (Net::getNetworkType() == ServerInfo::MANASERV) - { - mTarget = target; - mGoingToTarget = true; - const Vector &targetPos = target->getPosition(); - setDestination(static_cast<int>(targetPos.x), - static_cast<int>(targetPos.y)); - } - else -#endif - { - setTarget(target); - mGoingToTarget = true; - setDestination(target->getTileX(), target->getTileY()); - } -} - -void LocalPlayer::handleStatusEffect(StatusEffect *const effect, - const int effectId) -{ - Being::handleStatusEffect(effect, effectId); - - if (effect) - { - effect->deliverMessage(); - effect->playSFX(); - - AnimatedSprite *const sprite = effect->getIcon(); - - if (!sprite) - { - // delete sprite, if necessary - for (unsigned int i = 0; i < mStatusEffectIcons.size(); ) - { - if (mStatusEffectIcons[i] == effectId) - { - mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); - if (miniStatusWindow) - miniStatusWindow->eraseIcon(i); - } - else - { - i++; - } - } - } - else - { - // replace sprite or append - bool found = false; - const unsigned int sz = mStatusEffectIcons.size(); - for (unsigned int i = 0; i < sz; i++) - { - if (mStatusEffectIcons[i] == effectId) - { - if (miniStatusWindow) - miniStatusWindow->setIcon(i, sprite); - found = true; - break; - } - } - - if (!found) - { // add new - const int offset = static_cast<int>(mStatusEffectIcons.size()); - if (miniStatusWindow) - miniStatusWindow->setIcon(offset, sprite); - mStatusEffectIcons.push_back(effectId); - } - } - } -} - -void LocalPlayer::addMessageToQueue(const std::string &message, - const int color) -{ - if (mMessages.size() < 20) - mMessages.push_back(MessagePair(message, color)); -} - -void LocalPlayer::optionChanged(const std::string &value) -{ - if (value == "showownname") - setShowName(config.getBoolValue("showownname")); - else if (value == "targetDeadPlayers") - mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); - else if (value == "enableBuggyServers") - mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers"); - else if (value == "syncPlayerMove") - mSyncPlayerMove = config.getBoolValue("syncPlayerMove"); - else if (value == "drawPath") - mDrawPath = config.getBoolValue("drawPath"); - else if (value == "serverAttack") - mServerAttack = config.getBoolValue("serverAttack"); - else if (value == "attackMoving") - mAttackMoving = config.getBoolValue("attackMoving"); - else if (value == "attackNext") - mAttackNext = config.getBoolValue("attackNext"); - else if (value == "showJobExp") - mShowJobExp = config.getBoolValue("showJobExp"); - else if (value == "enableAdvert") - mEnableAdvert = config.getBoolValue("enableAdvert"); - else if (value == "tradebot") - mTradebot = config.getBoolValue("tradebot"); - else if (value == "targetOnlyReachable") - mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); -} - -void LocalPlayer::processEvent(Channels channel, - const DepricatedEvent &event) -{ - if (channel == CHANNEL_ATTRIBUTES) - { - if (event.getName() == EVENT_UPDATEATTRIBUTE) - { - switch (event.getInt("id")) - { - case PlayerInfo::EXP: - { - if (event.getInt("oldValue") > event.getInt("newValue")) - break; - - const int change = event.getInt("newValue") - - event.getInt("oldValue"); - - if (change != 0) - { - // TRANSLATORS: get xp message - addMessageToQueue(strprintf("%d %s", change, _("xp"))); - } - break; - } - case PlayerInfo::LEVEL: - mLevel = event.getInt("newValue"); - break; - default: - break; - }; - } - else if (event.getName() == EVENT_UPDATESTAT) - { - if (!mShowJobExp) - return; - - const int id = event.getInt("id"); - if (id == Net::getPlayerHandler()->getJobLocation()) - { - const std::pair<int, int> exp - = PlayerInfo::getStatExperience(id); - if (event.getInt("oldValue1") > exp.first - || !event.getInt("oldValue2")) - { - return; - } - - const int change = exp.first - event.getInt("oldValue1"); - if (change != 0 && mMessages.size() < 20) - { - if (!mMessages.empty()) - { - MessagePair pair = mMessages.back(); - // TRANSLATORS: this is normal experience - if (pair.first.find(strprintf(" %s", - _("xp"))) == pair.first.size() - - strlen(_("xp")) - 1) - { - mMessages.pop_back(); - // TRANSLATORS: this is job experience - pair.first.append(strprintf(", %d %s", - change, _("job"))); - mMessages.push_back(pair); - } - else - { - // TRANSLATORS: this is job experience - addMessageToQueue(strprintf("%d %s", - change, _("job"))); - } - } - else - { - // TRANSLATORS: this is job experience - addMessageToQueue(strprintf( - "%d %s", change, _("job"))); - } - } - } - } - } -} - -void LocalPlayer::moveTo(const int x, const int y) -{ - setDestination(x, y); -} - -void LocalPlayer::move(const int dX, const int dY) -{ - mPickUpTarget = nullptr; - moveTo(mX + dX, mY + dY); -} - -void LocalPlayer::moveToTarget(int dist) -{ - bool gotPos(false); - Path debugPath; - - const Vector &playerPos = getPosition(); - unsigned int limit(0); - - if (dist == -1) - { - dist = mMoveToTargetType; - if (mMoveToTargetType == 0) - { - dist = 0; - } - else - { - switch (mMoveToTargetType) - { - case 1: - dist = 1; - break; - case 2: - dist = 2; - break; - case 3: - dist = 3; - break; - case 4: - dist = 5; - break; - case 5: - dist = 7; - break; - case 6: - case 7: - dist = mAttackRange; - if (dist == 1 && serverVersion < 1) - dist = 2; - break; - case 8: - dist = mAttackRange - 1; - if (dist < 1) - dist = 1; - if (dist == 1 && serverVersion < 1) - dist = 2; - break; - default: - break; - } - } - } - - if (mTarget) - { - if (mMap) - { - debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); - } - - const unsigned int sz = debugPath.size(); - if (sz < static_cast<unsigned int>(dist)) - return; - limit = static_cast<int>(sz) - dist; - gotPos = true; - } - else if (mNavigateX || mNavigateY) - { - debugPath = mNavigatePath; - limit = dist; - gotPos = true; - } - - if (gotPos) - { - if (dist == 0) - { - if (mTarget) - navigateTo(mTarget); - } - else - { - Position pos(0, 0); - unsigned int f = 0; - - for (Path::const_iterator i = debugPath.begin(), - i_end = debugPath.end(); - i != i_end && f < limit; ++i, f++) - { - pos = (*i); - } - navigateTo(pos.x, pos.y); - } - } - else if (mLastTargetX || mLastTargetY) - { - navigateTo(mLastTargetX, mLastTargetY); - } -} - -void LocalPlayer::moveToHome() -{ - mPickUpTarget = nullptr; - if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY) - { - moveTo(mCrossX, mCrossY); - } - else if (mMap) - { - const std::map<std::string, Vector>::const_iterator iter = - mHomes.find(mMap->getProperty("_realfilename")); - - if (iter != mHomes.end()) - { - const Vector pos = mHomes[(*iter).first]; - if (mX == pos.x && mY == pos.y) - { - Net::getPlayerHandler()->setDestination( - static_cast<int>(pos.x), - static_cast<int>(pos.y), - static_cast<int>(mDirection)); - } - else - { - navigateTo(static_cast<int>(pos.x), static_cast<int>(pos.y)); - } - } - } -} - -static const unsigned invertDirectionSize = 5; - -void LocalPlayer::changeMode(unsigned *const var, const unsigned limit, - const char *const conf, - std::string (LocalPlayer::*const func)(), - const unsigned def, - const bool save) -{ - if (!var) - return; - - (*var) ++; - if (*var >= limit) - *var = def; - if (save) - config.setValue(conf, *var); - if (miniStatusWindow) - miniStatusWindow->updateStatus(); - const std::string str = (this->*func)(); - if (str.size() > 4) - debugMsg(str.substr(4)); -} - -void LocalPlayer::invertDirection() -{ - mMoveState = 0; - changeMode(&mInvertDirection, invertDirectionSize, "invertMoveDirection", - &LocalPlayer::getInvertDirectionString, 0, false); -} - -static const char *const invertDirectionStrings[] = -{ - // TRANSLATORS: move type in status bar - N_("(D) default moves"), - // TRANSLATORS: move type in status bar - N_("(I) invert moves"), - // TRANSLATORS: move type in status bar - N_("(c) moves with some crazy moves"), - // TRANSLATORS: move type in status bar - N_("(C) moves with crazy moves"), - // TRANSLATORS: move type in status bar - N_("(d) double normal + crazy"), - // TRANSLATORS: move type in status bar - N_("(?) unknown move") -}; - -std::string LocalPlayer::getInvertDirectionString() -{ - return gettext(getVarItem(&invertDirectionStrings[0], - mInvertDirection, invertDirectionSize)); -} - -static const unsigned crazyMoveTypeSize = 11; - -void LocalPlayer::changeCrazyMoveType() -{ - mCrazyMoveState = 0; - changeMode(&mCrazyMoveType, crazyMoveTypeSize, "crazyMoveType", - &LocalPlayer::getCrazyMoveTypeString, 1); -} - -std::string LocalPlayer::getCrazyMoveTypeString() -{ - if (mCrazyMoveType < crazyMoveTypeSize - 1) - { - // TRANSLATORS: crazy move type in status bar - return strprintf(_("(%u) crazy move number %u"), - mCrazyMoveType, mCrazyMoveType); - } - else if (mCrazyMoveType == crazyMoveTypeSize - 1) - { - // TRANSLATORS: crazy move type in status bar - return _("(a) custom crazy move"); - } - else - { - // TRANSLATORS: crazy move type in status bar - return _("(?) crazy move"); - } -} - -static const unsigned moveToTargetTypeSize = 9; - -void LocalPlayer::changeMoveToTargetType() -{ - changeMode(&mMoveToTargetType, moveToTargetTypeSize, "moveToTargetType", - &LocalPlayer::getMoveToTargetTypeString); -} - -static const char *const moveToTargetTypeStrings[] = -{ - // TRANSLATORS: move to target type in status bar - N_("(0) default moves to target"), - // TRANSLATORS: move to target type in status bar - N_("(1) moves to target in distance 1"), - // TRANSLATORS: move to target type in status bar - N_("(2) moves to target in distance 2"), - // TRANSLATORS: move to target type in status bar - N_("(3) moves to target in distance 3"), - // TRANSLATORS: move to target type in status bar - N_("(5) moves to target in distance 5"), - // TRANSLATORS: move to target type in status bar - N_("(7) moves to target in distance 7"), - // TRANSLATORS: move to target type in status bar - N_("(A) moves to target in attack range"), - // TRANSLATORS: move to target type in status bar - N_("(a) archer attack range"), - // TRANSLATORS: move to target type in status bar - N_("(B) moves to target in attack range - 1"), - // TRANSLATORS: move to target type in status bar - N_("(?) move to target") -}; - -std::string LocalPlayer::getMoveToTargetTypeString() -{ - return gettext(getVarItem(&moveToTargetTypeStrings[0], - mMoveToTargetType, moveToTargetTypeSize)); -} - -static const unsigned followModeSize = 4; - -void LocalPlayer::changeFollowMode() -{ - changeMode(&mFollowMode, followModeSize, "followMode", - &LocalPlayer::getFollowModeString); -} - -static const char *const followModeStrings[] = -{ - // TRANSLATORS: folow mode in status bar - N_("(D) default follow"), - // TRANSLATORS: folow mode in status bar - N_("(R) relative follow"), - // TRANSLATORS: folow mode in status bar - N_("(M) mirror follow"), - // TRANSLATORS: folow mode in status bar - N_("(P) pet follow"), - // TRANSLATORS: folow mode in status bar - N_("(?) unknown follow") -}; - -std::string LocalPlayer::getFollowModeString() -{ - return gettext(getVarItem(&followModeStrings[0], - mFollowMode, followModeSize)); -} - -const unsigned attackWeaponTypeSize = 4; - -void LocalPlayer::changeAttackWeaponType() -{ - changeMode(&mAttackWeaponType, attackWeaponTypeSize, "attackWeaponType", - &LocalPlayer::getAttackWeaponTypeString, 1); -} - -static const char *attackWeaponTypeStrings[] = -{ - // TRANSLATORS: switch attack type in status bar - N_("(?) attack"), - // TRANSLATORS: switch attack type in status bar - N_("(D) default attack"), - // TRANSLATORS: switch attack type in status bar - N_("(s) switch attack without shield"), - // TRANSLATORS: switch attack type in status bar - N_("(S) switch attack with shield"), - // TRANSLATORS: switch attack type in status bar - N_("(?) attack") -}; - -std::string LocalPlayer::getAttackWeaponTypeString() -{ - return gettext(getVarItem(&attackWeaponTypeStrings[0], - mAttackWeaponType, attackWeaponTypeSize)); -} - -const unsigned attackTypeSize = 4; - -void LocalPlayer::changeAttackType() -{ - changeMode(&mAttackType, attackTypeSize, "attackType", - &LocalPlayer::getAttackTypeString); -} - -static const char *const attackTypeStrings[] = -{ - // TRANSLATORS: attack type in status bar - N_("(D) default attack"), - // TRANSLATORS: attack type in status bar - N_("(G) go and attack"), - // TRANSLATORS: attack type in status bar - N_("(A) go, attack, pickup"), - // TRANSLATORS: attack type in status bar - N_("(d) without auto attack"), - // TRANSLATORS: attack type in status bar - N_("(?) attack") -}; - -std::string LocalPlayer::getAttackTypeString() -{ - return gettext(getVarItem(&attackTypeStrings[0], - mAttackType, attackTypeSize)); -} - -const unsigned quickDropCounterSize = 31; - -void LocalPlayer::changeQuickDropCounter() -{ - changeMode(&mQuickDropCounter, quickDropCounterSize, "quickDropCounter", - &LocalPlayer::getQuickDropCounterString, 1); -} - -std::string LocalPlayer::getQuickDropCounterString() -{ - if (mQuickDropCounter > 9) - { - return strprintf("(%c) drop counter %u", static_cast<signed char>( - 'a' + mQuickDropCounter - 10), mQuickDropCounter); - } - else - { - return strprintf("(%u) drop counter %u", - mQuickDropCounter, mQuickDropCounter); - } -} - -void LocalPlayer::setQuickDropCounter(const int n) -{ - if (n < 1 || n >= static_cast<signed>(quickDropCounterSize)) - return; - mQuickDropCounter = n; - config.setValue("quickDropCounter", mQuickDropCounter); - if (miniStatusWindow) - miniStatusWindow->updateStatus(); -} - -const unsigned pickUpTypeSize = 7; - -void LocalPlayer::changePickUpType() -{ - changeMode(&mPickUpType, pickUpTypeSize, "pickUpType", - &LocalPlayer::getPickUpTypeString); -} - -static const char *const pickUpTypeStrings[] = -{ - // TRANSLATORS: pickup size in status bar - N_("(S) small pick up 1x1 cells"), - // TRANSLATORS: pickup size in status bar - N_("(D) default pick up 2x1 cells"), - // TRANSLATORS: pickup size in status bar - N_("(F) forward pick up 2x3 cells"), - // TRANSLATORS: pickup size in status bar - N_("(3) pick up 3x3 cells"), - // TRANSLATORS: pickup size in status bar - N_("(g) go and pick up in distance 4"), - // TRANSLATORS: pickup size in status bar - N_("(G) go and pick up in distance 8"), - // TRANSLATORS: pickup size in status bar - N_("(A) go and pick up in max distance"), - // TRANSLATORS: pickup size in status bar - N_("(?) pick up") -}; - -std::string LocalPlayer::getPickUpTypeString() -{ - return gettext(getVarItem(&pickUpTypeStrings[0], - mPickUpType, pickUpTypeSize)); -} - -const unsigned debugPathSize = 5; - -static const char *const debugPathStrings[] = -{ - // TRANSLATORS: map view type in status bar - N_("(N) normal map view"), - // TRANSLATORS: map view type in status bar - N_("(D) debug map view"), - // TRANSLATORS: map view type in status bar - N_("(u) ultra map view"), - // TRANSLATORS: map view type in status bar - N_("(U) ultra map view 2"), - // TRANSLATORS: map view type in status bar - N_("(e) empty map view"), - // TRANSLATORS: map view type in status bar - N_("(b) black & white map view") -}; - -std::string LocalPlayer::getDebugPathString() const -{ - return gettext(getVarItem(&debugPathStrings[0], - viewport->getDebugPath(), debugPathSize)); -} - -const unsigned magicAttackSize = 5; - -void LocalPlayer::switchMagicAttack() -{ - changeMode(&mMagicAttackType, magicAttackSize, "magicAttackType", - &LocalPlayer::getMagicAttackString); -} - -static const char *const magicAttackStrings[] = -{ - // TRANSLATORS: magic attack in status bar - N_("(f) use #flar for magic attack"), - // TRANSLATORS: magic attack in status bar - N_("(c) use #chiza for magic attack"), - // TRANSLATORS: magic attack in status bar - N_("(I) use #ingrav for magic attack"), - // TRANSLATORS: magic attack in status bar - N_("(F) use #frillyar for magic attack"), - // TRANSLATORS: magic attack in status bar - N_("(U) use #upmarmu for magic attack"), - // TRANSLATORS: magic attack in status bar - N_("(?) magic attack") -}; - -std::string LocalPlayer::getMagicAttackString() -{ - return gettext(getVarItem(&magicAttackStrings[0], - mMagicAttackType, magicAttackSize)); -} - -const unsigned pvpAttackSize = 4; - -void LocalPlayer::switchPvpAttack() -{ - changeMode(&mPvpAttackType, pvpAttackSize, "pvpAttackType", - &LocalPlayer::getPvpAttackString); -} - -static const char *const pvpAttackStrings[] = -{ - // TRANSLATORS: player attack type in status bar - N_("(a) attack all players"), - // TRANSLATORS: player attack type in status bar - N_("(f) attack all except friends"), - // TRANSLATORS: player attack type in status bar - N_("(b) attack bad relations"), - // TRANSLATORS: player attack type in status bar - N_("(d) don't attack players"), - // TRANSLATORS: player attack type in status bar - N_("(?) pvp attack") -}; - -std::string LocalPlayer::getPvpAttackString() -{ - return gettext(getVarItem(&pvpAttackStrings[0], - mPvpAttackType, pvpAttackSize)); -} - -const unsigned imitationModeSize = 2; - -void LocalPlayer::changeImitationMode() -{ - changeMode(&mImitationMode, imitationModeSize, "imitationMode", - &LocalPlayer::getImitationModeString); -} - -static const char *const imitationModeStrings[] = -{ - // TRANSLATORS: imitation type in status bar - N_("(D) default imitation"), - // TRANSLATORS: imitation type in status bar - N_("(O) outfits imitation"), - // TRANSLATORS: imitation type in status bar - N_("(?) imitation") -}; - -std::string LocalPlayer::getImitationModeString() -{ - return gettext(getVarItem(&imitationModeStrings[0], - mImitationMode, imitationModeSize)); -} - -const unsigned awayModeSize = 2; - -void LocalPlayer::changeAwayMode() -{ - mAwayMode = !mAwayMode; - mAfkTime = 0; - mInactive = false; - updateName(); - if (miniStatusWindow) - miniStatusWindow->updateStatus(); - if (mAwayMode) - { - if (chatWindow) - chatWindow->clearAwayLog(); - - cancelFollow(); - navigateClean(); - if (outfitWindow) - outfitWindow->wearAwayOutfit(); - // TRANSLATORS: away message box header - mAwayDialog = new OkDialog(_("Away"), - config.getStringValue("afkMessage"), - DIALOG_SILENCE, true, false); - mAwayDialog->addActionListener(mAwayListener); - soundManager.volumeOff(); - addAfkEffect(); - } - else - { - mAwayDialog = nullptr; - soundManager.volumeRestore(); - if (chatWindow) - { - chatWindow->displayAwayLog(); - chatWindow->clearAwayLog(); - } - removeAfkEffect(); - } -} - -static const char *awayModeStrings[] = -{ - // TRANSLATORS: away type in status bar - N_("(O) on keyboard"), - // TRANSLATORS: away type in status bar - N_("(A) away"), - // TRANSLATORS: away type in status bar - N_("(?) away") -}; - -std::string LocalPlayer::getAwayModeString() -{ - return gettext(getVarItem(&awayModeStrings[0], - mAwayMode, awayModeSize)); -} - -const unsigned cameraModeSize = 2; - -static const char *cameraModeStrings[] = -{ - // TRANSLATORS: camera mode in status bar - N_("(G) game camera mode"), - // TRANSLATORS: camera mode in status bar - N_("(F) free camera mode"), - // TRANSLATORS: camera mode in status bar - N_("(?) away") -}; - -std::string LocalPlayer::getCameraModeString() const -{ - return gettext(getVarItem(&cameraModeStrings[0], - viewport->getCameraMode(), cameraModeSize)); -} - -const unsigned gameModifiersSize = 2; - -void LocalPlayer::switchGameModifiers() -{ - mDisableGameModifiers = !mDisableGameModifiers; - config.setValue("disableGameModifiers", mDisableGameModifiers); - miniStatusWindow->updateStatus(); - - const std::string str = getGameModifiersString(); - if (str.size() > 4) - debugMsg(str.substr(4)); -} - -static const char *const gameModifiersStrings[] = -{ - // TRANSLATORS: game modifiers state in status bar - N_("Game modifiers are enabled"), - // TRANSLATORS: game modifiers state in status bar - N_("Game modifiers are disabled"), - // TRANSLATORS: game modifiers state in status bar - N_("Game modifiers are unknown") -}; - -std::string LocalPlayer::getGameModifiersString() -{ - return gettext(getVarItem(&gameModifiersStrings[0], - mDisableGameModifiers, gameModifiersSize)); -} - - -void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const -{ - if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory()) - return; - - bool allowSword = false; - const int dx = target->getTileX() - mX; - const int dy = target->getTileY() - mY; - const Item *item = nullptr; - - if (dx * dx + dy * dy > 80) - return; - - if (dx * dx + dy * dy < 8) - allowSword = true; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - // if attack distance for sword - if (allowSword) - { - // finding sword - item = inv->findItem(571, 0); - - if (!item) - item = inv->findItem(570, 0); - - if (!item) - item = inv->findItem(579, 0); - - if (!item) - item = inv->findItem(867, 0); - - if (!item) - item = inv->findItem(536, 0); - - if (!item) - item = inv->findItem(758, 0); - - // no swords - if (!item) - return; - - // if sword not equiped - if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); - - // if need equip shield too - if (mAttackWeaponType == 3) - { - // finding shield - item = inv->findItem(601, 0); - if (!item) - item = inv->findItem(602, 0); - if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); - } - } - // big distance. allowed only bow - else - { - // finding bow - item = inv->findItem(545, 0); - - if (!item) - item = inv->findItem(530, 0); - - // no bow - if (!item) - return; - - if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); - } -} - -void LocalPlayer::crazyMove() -{ - const bool oldDisableCrazyMove = mDisableCrazyMove; - mDisableCrazyMove = true; - switch (mCrazyMoveType) - { - case 1: - crazyMove1(); - break; - case 2: - crazyMove2(); - break; - case 3: - crazyMove3(); - break; - case 4: - crazyMove4(); - break; - case 5: - crazyMove5(); - break; - case 6: - crazyMove6(); - break; - case 7: - crazyMove7(); - break; - case 8: - crazyMove8(); - break; - case 9: - crazyMove9(); - break; - case 10: - crazyMoveA(); - break; - default: - break; - } - mDisableCrazyMove = oldDisableCrazyMove; -} - -void LocalPlayer::crazyMove1() -{ - if (mAction == MOVE) - return; - -// if (!client->limitPackets(PACKET_DIRECTION)) -// return; - - if (mDirection == Being::UP) - { - setWalkingDir(Being::UP); - setDirection(Being::LEFT); - Net::getPlayerHandler()->setDirection(Being::LEFT); - } - else if (mDirection == Being::LEFT) - { - setWalkingDir(Being::LEFT); - setDirection(Being::DOWN); - Net::getPlayerHandler()->setDirection(Being::DOWN); - } - else if (mDirection == Being::DOWN) - { - setWalkingDir(Being::DOWN); - setDirection(Being::RIGHT); - Net::getPlayerHandler()->setDirection(Being::RIGHT); - } - else if (mDirection == Being::RIGHT) - { - setWalkingDir(Being::RIGHT); - setDirection(Being::UP); - Net::getPlayerHandler()->setDirection(Being::UP); - } -} - -void LocalPlayer::crazyMove2() -{ - if (mAction == MOVE) - return; - -// if (!client->limitPackets(PACKET_DIRECTION)) -// return; - - if (mDirection == Being::UP) - { - setWalkingDir(Being::UP | Being::LEFT); - setDirection(Being::RIGHT); - Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT); - } - else if (mDirection == Being::RIGHT) - { - setWalkingDir(Being::UP | Being::RIGHT); - setDirection(Being::DOWN); - Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT); - } - else if (mDirection == Being::DOWN) - { - setWalkingDir(Being::DOWN | Being::RIGHT); - setDirection(Being::LEFT); - Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT); - } - else if (mDirection == Being::LEFT) - { - setWalkingDir(Being::DOWN | Being::LEFT); - setDirection(Being::UP); - Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT); - } -} - -void LocalPlayer::crazyMove3() -{ - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - move(1, 1); - mCrazyMoveState = 1; - break; - case 1: - move(1, -1); - mCrazyMoveState = 2; - break; - case 2: - move(-1, -1); - mCrazyMoveState = 3; - break; - case 3: - move(-1, 1); - mCrazyMoveState = 0; - break; - default: - break; - } - -// if (!client->limitPackets(PACKET_DIRECTION)) -// return; - - setDirection(Being::DOWN); - Net::getPlayerHandler()->setDirection(Being::DOWN); -} - -void LocalPlayer::crazyMove4() -{ - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - move(7, 0); - mCrazyMoveState = 1; - break; - case 1: - move(-7, 0); - mCrazyMoveState = 0; - break; - default: - break; - } -} - -void LocalPlayer::crazyMove5() -{ - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - move(0, 7); - mCrazyMoveState = 1; - break; - case 1: - move(0, -7); - mCrazyMoveState = 0; - break; - default: - break; - } -} - -void LocalPlayer::crazyMove6() -{ - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - move(3, 0); - mCrazyMoveState = 1; - break; - case 1: - move(2, -2); - mCrazyMoveState = 2; - break; - case 2: - move(0, -3); - mCrazyMoveState = 3; - break; - case 3: - move(-2, -2); - mCrazyMoveState = 4; - break; - case 4: - move(-3, 0); - mCrazyMoveState = 5; - break; - case 5: - move(-2, 2); - mCrazyMoveState = 6; - break; - case 6: - move(0, 3); - mCrazyMoveState = 7; - break; - case 7: - move(2, 2); - mCrazyMoveState = 0; - break; - default: - break; - } -} - -void LocalPlayer::crazyMove7() -{ - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - move(1, 1); - mCrazyMoveState = 1; - break; - case 1: - move(-1, 1); - mCrazyMoveState = 2; - break; - case 2: - move(-1, -1); - mCrazyMoveState = 3; - break; - case 3: - move(1, -1); - mCrazyMoveState = 0; - break; - default: - break; - } -} - -void LocalPlayer::crazyMove8() -{ - if (mAction == MOVE || !mMap) - return; - int idx = 0; - const int dist = 1; - -// look -// up, ri,do,le - static const int movesX[][4] = - { - {-1, 0, 1, 0}, // move left - { 0, 1, 0, -1}, // move up - { 1, 0, -1, 0}, // move right - { 0, -1, 0, 1} // move down - }; - -// look -// up, ri,do,le - static const int movesY[][4] = - { - { 0, -1, 0, 1}, // move left - {-1, 0, 1, 0}, // move up - { 0, 1, 0, -1}, // move right - { 1, 0, -1, 0} // move down - }; - - if (mDirection == Being::UP) - idx = 0; - else if (mDirection == Being::RIGHT) - idx = 1; - else if (mDirection == Being::DOWN) - idx = 2; - else if (mDirection == Being::LEFT) - idx = 3; - - - int mult = 1; - const unsigned char walkMask = getWalkMask(); - if (mMap->getWalk(mX + movesX[idx][0], - mY + movesY[idx][0], walkMask)) - { - while (mMap->getWalk(mX + movesX[idx][0] * mult, - mY + movesY[idx][0] * mult, - getWalkMask()) && mult <= dist) - { - mult ++; - } - move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1)); - } - else if (mMap->getWalk(mX + movesX[idx][1], - mY + movesY[idx][1], walkMask)) - { - while (mMap->getWalk(mX + movesX[idx][1] * mult, - mY + movesY[idx][1] * mult, - getWalkMask()) && mult <= dist) - { - mult ++; - } - move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1)); - } - else if (mMap->getWalk(mX + movesX[idx][2], - mY + movesY[idx][2], walkMask)) - { - while (mMap->getWalk(mX + movesX[idx][2] * mult, - mY + movesY[idx][2] * mult, - getWalkMask()) && mult <= dist) - { - mult ++; - } - move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1)); - } - else if (mMap->getWalk(mX + movesX[idx][3], - mY + movesY[idx][3], walkMask)) - { - while (mMap->getWalk(mX + movesX[idx][3] * mult, - mY + movesY[idx][3] * mult, - getWalkMask()) && mult <= dist) - { - mult ++; - } - move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1)); - } -} - -void LocalPlayer::crazyMove9() -{ - int dx = 0; - int dy = 0; - - if (mAction == MOVE) - return; - - switch (mCrazyMoveState) - { - case 0: - switch (mDirection) - { - case UP : dy = -1; break; - case DOWN : dy = 1; break; - case LEFT : dx = -1; break; - case RIGHT: dx = 1; break; - default: break; - } - move(dx, dy); - mCrazyMoveState = 1; - break; - case 1: - mCrazyMoveState = 2; - if (!allowAction()) - return; - Net::getPlayerHandler()->changeAction(SIT); - break; - case 2: - mCrazyMoveState = 3; - break; - case 3: - mCrazyMoveState = 0; - break; - default: - break; - } -} - -void LocalPlayer::crazyMoveA() -{ - const std::string mMoveProgram(config.getStringValue("crazyMoveProgram")); - - if (mAction == MOVE) - return; - - if (mMoveProgram.empty()) - return; - - if (mCrazyMoveState >= mMoveProgram.length()) - mCrazyMoveState = 0; - - // move command - if (mMoveProgram[mCrazyMoveState] == 'm') - { - mCrazyMoveState ++; - if (mCrazyMoveState < mMoveProgram.length()) - { - int dx = 0; - int dy = 0; - - signed char param = mMoveProgram[mCrazyMoveState++]; - if (param == '?') - { - const char cmd[] = {'l', 'r', 'u', 'd'}; - srand(tick_time); - param = cmd[rand() % 4]; - } - switch (param) - { - case 'd': - move(0, 1); - break; - case 'u': - move(0, -1); - break; - case 'l': - move(-1, 0); - break; - case 'r': - move(1, 0); - break; - case 'f': - switch (mDirection) - { - case UP : dy = -1; break; - case DOWN : dy = 1; break; - case LEFT : dx = -1; break; - case RIGHT: dx = 1; break; - default: break; - } - move(dx, dy); - break; - case 'b': - switch (mDirection) - { - case UP : dy = 1; break; - case DOWN : dy = -1; break; - case LEFT : dx = 1; break; - case RIGHT: dx = -1; break; - default: break; - } - move(dx, dy); - break; - default: - break; - } - } - } - // direction command - else if (mMoveProgram[mCrazyMoveState] == 'd') - { - mCrazyMoveState ++; - - if (mCrazyMoveState < mMoveProgram.length()) - { - signed char param = mMoveProgram[mCrazyMoveState++]; - if (param == '?') - { - const char cmd[] = {'l', 'r', 'u', 'd'}; - srand(tick_time); - param = cmd[rand() % 4]; - } - switch (param) - { - case 'd': - -// if (client->limitPackets(PACKET_DIRECTION)) - { - setDirection(Being::DOWN); - Net::getPlayerHandler()->setDirection(Being::DOWN); - } - break; - case 'u': -// if (client->limitPackets(PACKET_DIRECTION)) - { - setDirection(Being::UP); - Net::getPlayerHandler()->setDirection(Being::UP); - } - break; - case 'l': -// if (client->limitPackets(PACKET_DIRECTION)) - { - setDirection(Being::LEFT); - Net::getPlayerHandler()->setDirection(Being::LEFT); - } - break; - case 'r': -// if (client->limitPackets(PACKET_DIRECTION)) - { - setDirection(Being::RIGHT); - Net::getPlayerHandler()->setDirection(Being::RIGHT); - } - break; - case 'L': -// if (client->limitPackets(PACKET_DIRECTION)) - { - uint8_t dir = 0; - switch (mDirection) - { - case UP : dir = Being::LEFT; break; - case DOWN : dir = Being::RIGHT; break; - case LEFT : dir = Being::DOWN; break; - case RIGHT : dir = Being::UP; break; - default: break; - } - setDirection(dir); - Net::getPlayerHandler()->setDirection(dir); - } - break; - case 'R': -// if (client->limitPackets(PACKET_DIRECTION)) - { - uint8_t dir = 0; - switch (mDirection) - { - case UP : dir = Being::RIGHT; break; - case DOWN : dir = Being::LEFT; break; - case LEFT : dir = Being::UP; break; - case RIGHT : dir = Being::DOWN; break; - default: break; - } - setDirection(dir); - Net::getPlayerHandler()->setDirection(dir); - } - break; - case 'b': -// if (client->limitPackets(PACKET_DIRECTION)) - { - uint8_t dir = 0; - switch (mDirection) - { - case UP : dir = Being::DOWN; break; - case DOWN : dir = Being::UP; break; - case LEFT : dir = Being::RIGHT; break; - case RIGHT : dir = Being::LEFT; break; - default: break; - } - setDirection(dir); - Net::getPlayerHandler()->setDirection(dir); - } - break; - case '0': - dropShortcut->dropFirst(); - break; - case 'a': - dropShortcut->dropItems(); - break; - default: - break; - } - } - } - // sit command - else if (mMoveProgram[mCrazyMoveState] == 's') - { - mCrazyMoveState ++; - if (toggleSit()) - mCrazyMoveState ++; - } - // wear outfits - else if (mMoveProgram[mCrazyMoveState] == 'o') - { - mCrazyMoveState ++; - if (mCrazyMoveState < mMoveProgram.length()) - { - // wear next outfit - if (mMoveProgram[mCrazyMoveState] == 'n') - { - mCrazyMoveState ++; - outfitWindow->wearNextOutfit(); - } - // wear previous outfit - else if (mMoveProgram[mCrazyMoveState] == 'p') - { - mCrazyMoveState ++; - outfitWindow->wearPreviousOutfit(); - } - } - } - // pause - else if (mMoveProgram[mCrazyMoveState] == 'w') - { - mCrazyMoveState ++; - } - // pick up - else if (mMoveProgram[mCrazyMoveState] == 'p') - { - mCrazyMoveState ++; - pickUpItems(); - } - // emote - else if (mMoveProgram[mCrazyMoveState] == 'e') - { - mCrazyMoveState ++; - const signed char emo = mMoveProgram[mCrazyMoveState]; - if (emo == '?') - { - srand(tick_time); - emote(static_cast<unsigned char>(1 + (rand() % 13))); - } - else - { - if (emo >= '0' && emo <= '9') - emote(static_cast<unsigned char>(emo - '0' + 1)); - else if (emo >= 'a' && emo <= 'd') - emote(static_cast<unsigned char>(emo - 'a' + 11)); - } - - mCrazyMoveState ++; - } - else - { - mCrazyMoveState ++; - } - - if (mCrazyMoveState >= mMoveProgram.length()) - mCrazyMoveState = 0; -} - -bool LocalPlayer::isReachable(Being *const being, - const int maxCost) -{ - if (!being || !mMap) - return false; - - if (being->isReachable() == Being::REACH_NO) - return false; - - if (being->getTileX() == mX - && being->getTileY() == mY) - { - being->setDistance(0); - being->setIsReachable(Being::REACH_YES); - return true; - } - else if (being->getTileX() - 1 <= mX - && being->getTileX() + 1 >= mX - && being->getTileY() - 1 <= mY - && being->getTileY() + 1 >= mY) - { - being->setDistance(1); - being->setIsReachable(Being::REACH_YES); - return true; - } - - const Vector &playerPos = getPosition(); - - const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - being->getTileX(), being->getTileY(), getWalkMask(), maxCost); - - being->setDistance(static_cast<int>(debugPath.size())); - if (!debugPath.empty()) - { - being->setIsReachable(Being::REACH_YES); - return true; - } - else - { - being->setIsReachable(Being::REACH_NO); - return false; - } -} - -bool LocalPlayer::isReachable(const int x, const int y, - const bool allowCollision) const -{ - const WalkLayer *const walk = mMap->getWalkLayer(); - if (!walk) - return false; - int num = walk->getDataAt(x, y); - if (allowCollision && num < 0) - num = -num; - - return walk->getDataAt(mX, mY) == num; -} - -bool LocalPlayer::pickUpItems(int pickUpType) -{ - if (!actorSpriteManager) - return false; - - bool status = false; - int x = mX; - int y = mY; - - // first pick up item on player position - FloorItem *item = - actorSpriteManager->findItem(x, y); - if (item) - status = pickUp(item); - - if (pickUpType == 0) - pickUpType = mPickUpType; - - if (pickUpType == 0) - return status; - - int x1, y1, x2, y2; - switch (pickUpType) - { - case 1: - switch (mDirection) - { - case UP : --y; break; - case DOWN : ++y; break; - case LEFT : --x; break; - case RIGHT: ++x; break; - default: break; - } - item = actorSpriteManager->findItem(x, y); - if (item) - status = pickUp(item); - break; - case 2: - switch (mDirection) - { - case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break; - case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break; - case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break; - case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break; - default: x1 = x; x2 = x; y1 = y; y2 = y; break; - } - if (actorSpriteManager->pickUpAll(x1, y1, x2, y2)) - status = true; - break; - case 3: - if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) - status = true; - break; - - case 4: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) - { - if (actorSpriteManager->pickUpNearest(x, y, 4)) - status = true; - } - else - { - status = true; - } - break; - - case 5: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) - { - if (actorSpriteManager->pickUpNearest(x, y, 8)) - status = true; - } - else - { - status = true; - } - break; - - case 6: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) - { - if (actorSpriteManager->pickUpNearest(x, y, 90)) - status = true; - } - else - { - status = true; - } - break; - - default: - break; - } - return status; -} - - -void LocalPlayer::moveByDirection(const unsigned char dir) -{ - int dx = 0, dy = 0; -#ifdef MANASERV_SUPPORT - if (dir & UP) - dy -= 32; - if (dir & DOWN) - dy += 32; - if (dir & LEFT) - dx -= 32; - if (dir & RIGHT) - dx += 32; -#else - if (dir & UP) - dy--; - if (dir & DOWN) - dy++; - if (dir & LEFT) - dx--; - if (dir & RIGHT) - dx++; -#endif - - move(dx, dy); -} - -void LocalPlayer::specialMove(const unsigned char direction) -{ - if (direction && (mNavigateX || mNavigateY)) - navigateClean(); - - if (direction && (mInvertDirection >= 2 - && mInvertDirection <= 4) - && !mIsServerBuggy) - { - if (mAction == MOVE) - return; - - int max; - - if (mInvertDirection == 2) - max = 5; - else if (mInvertDirection == 4) - max = 1; - else - max = 3; - - if (getMoveState() < max) - { - moveByDirection(direction); - mMoveState ++; - } - else - { - mMoveState = 0; - crazyMove(); - } - } - else - { - setWalkingDir(direction); - } -} - -void LocalPlayer::debugMsg(const std::string &str) const -{ - if (debugChatTab) - debugChatTab->chatLog(str); -} - -void LocalPlayer::magicAttack() const -{ - if (!chatWindow || !isAlive() - || !Net::getPlayerHandler()->canUseMagic()) - { - return; - } - - switch (mMagicAttackType) - { - // flar W00 - case 0: - tryMagic("#flar", 1, 0, 10); - break; - // chiza W01 - case 1: - tryMagic("#chiza", 1, 0, 9); - break; - // ingrav W10 - case 2: - tryMagic("#ingrav", 2, 2, 20); - break; - // frillyar W11 - case 3: - tryMagic("#frillyar", 2, 2, 25); - break; - // upmarmu W12 - case 4: - tryMagic("#upmarmu", 2, 2, 20); - break; - default: - break; - } -} - -void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic, - const int schoolMagic, const int mana) -{ - if (!chatWindow) - return; - - if (PlayerInfo::getSkillLevel(340) >= baseMagic - && PlayerInfo::getSkillLevel(342) >= schoolMagic) - { - if (PlayerInfo::getAttribute(PlayerInfo::MP) >= mana) - { - if (!client->limitPackets(PACKET_CHAT)) - return; - - chatWindow->localChatInput(spell); - } - } -} - -void LocalPlayer::loadHomes() -{ - if (serverVersion > 0) - return; - std::string buf; - std::stringstream ss(serverConfig.getValue("playerHomes", - "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24")); - - while (ss >> buf) - { - Vector pos; - ss >> pos.x; - ss >> pos.y; - mHomes[buf] = pos; - } -} - -void LocalPlayer::setMap(Map *const map) -{ - if (map) - { - if (socialWindow) - socialWindow->updateActiveList(); - } - navigateClean(); - mCrossX = 0; - mCrossY = 0; - - Being::setMap(map); - updateNavigateList(); -} - -void LocalPlayer::setHome() -{ - if (!mMap || !socialWindow) - return; - - SpecialLayer *const specialLayer = mMap->getSpecialLayer(); - - if (!specialLayer) - return; - - const std::string key = mMap->getProperty("_realfilename"); - Vector pos = mHomes[key]; - - if (mAction == SIT) - { - const std::map<std::string, Vector>::const_iterator - iter = mHomes.find(key); - - if (iter != mHomes.end()) - { - socialWindow->removePortal(static_cast<int>(pos.x), - static_cast<int>(pos.y)); - } - - if (iter != mHomes.end() && mX == static_cast<int>(pos.x) - && mY == static_cast<int>(pos.y)) - { - mMap->updatePortalTile("", MapItem::EMPTY, - static_cast<int>(pos.x), static_cast<int>(pos.y)); - - mHomes.erase(key); - socialWindow->removePortal(static_cast<int>(pos.x), - static_cast<int>(pos.y)); - } - else - { - if (specialLayer && iter != mHomes.end()) - { - specialLayer->setTile(static_cast<int>(pos.x), - static_cast<int>(pos.y), MapItem::EMPTY); - } - - pos.x = static_cast<float>(mX); - pos.y = static_cast<float>(mY); - mHomes[key] = pos; - mMap->updatePortalTile("home", MapItem::HOME, - mX, mY); - socialWindow->addPortal(mX, mY); - } - MapItem *const mapItem = specialLayer->getTile(mX, mY); - if (mapItem) - { - const int idx = socialWindow->getPortalIndex(mX, mY); - mapItem->setName(keyboard.getKeyShortString( - outfitWindow->keyName(idx))); - } - saveHomes(); - } - else - { - MapItem *mapItem = specialLayer->getTile(mX, mY); - int type = 0; - - const std::map<std::string, Vector>::iterator iter = mHomes.find(key); - if (iter != mHomes.end() && mX == pos.x && mY == pos.y) - { - mHomes.erase(key); - saveHomes(); - } - - if (!mapItem || mapItem->getType() == MapItem::EMPTY) - { - if (mDirection & UP) - type = MapItem::ARROW_UP; - else if (mDirection & LEFT) - type = MapItem::ARROW_LEFT; - else if (mDirection & DOWN) - type = MapItem::ARROW_DOWN; - else if (mDirection & RIGHT) - type = MapItem::ARROW_RIGHT; - } - else - { - type = MapItem::EMPTY; - } - mMap->updatePortalTile("", type, mX, mY); - - if (type != MapItem::EMPTY) - { - socialWindow->addPortal(mX, mY); - mapItem = specialLayer->getTile(mX, mY); - if (mapItem) - { - const int idx = socialWindow->getPortalIndex(mX, mY); - mapItem->setName(keyboard.getKeyShortString( - outfitWindow->keyName(idx))); - } - } - else - { - specialLayer->setTile(mX, mY, MapItem::EMPTY); - socialWindow->removePortal(mX, mY); - } - } -} - -void LocalPlayer::saveHomes() -{ - std::stringstream ss; - - for (std::map<std::string, Vector>::const_iterator iter = mHomes.begin(), - iter_end = mHomes.end(); iter != iter_end; ++iter ) - { - const Vector &pos = (*iter).second; - - if (iter != mHomes.begin()) - ss << " "; - ss << (*iter).first << " " << pos.x << " " << pos.y; - } - - serverConfig.setValue("playerHomes", ss.str()); -} - -void LocalPlayer::pingRequest() -{ - const int time = tick_time; - if (mWaitPing == true && mPingSendTick != 0) - { - if (time >= mPingSendTick && (time - mPingSendTick) > 1000) - return; - } - - mPingSendTick = time; - mWaitPing = true; - Net::getBeingHandler()->requestNameById(getId()); -} - -std::string LocalPlayer::getPingTime() const -{ - std::string str; - if (!mWaitPing) - { - if (!mPingTime) - str = "?"; - else - str = toString(mPingTime); - } - else - { - int time = tick_time; - if (time > mPingSendTick) - time -= mPingSendTick; - else - time += MAX_TICK_VALUE - mPingSendTick; - if (time <= mPingTime) - time = mPingTime; - if (mPingTime != time) - str = strprintf("%d (%d)", mPingTime, time); - else - str = toString(time); - } - return str; -} - -void LocalPlayer::pingResponse() -{ - if (mWaitPing == true && mPingSendTick > 0) - { - mWaitPing = false; - const int time = tick_time; - if (time < mPingSendTick) - { - mPingSendTick = 0; - mPingTime = 0; - } - else - { - mPingTime = (time - mPingSendTick) * 10; - } - } -} - -void LocalPlayer::tryPingRequest() -{ - if (mPingSendTick == 0 || tick_time < mPingSendTick - || (tick_time - mPingSendTick) > 200) - { - pingRequest(); - } -} - - -void LocalPlayer::setAway(const std::string &message) -{ - if (!message.empty()) - config.setValue("afkMessage", message); - changeAwayMode(); - updateStatus(); -} - -void LocalPlayer::setPseudoAway(const std::string &message) -{ - if (!message.empty()) - config.setValue("afkMessage", message); - mPseudoAwayMode = !mPseudoAwayMode; -} - -void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick) -{ - if (mAwayMode) - { - const int time = cur_time; - if (mAfkTime == 0 || time < mAfkTime - || time - mAfkTime > awayLimitTimer) - { - const std::string msg = "*AFK*: " - + config.getStringValue("afkMessage"); - - if (!tab) - { - Net::getChatHandler()->privateMessage(nick, msg); - if (localChatTab) - { - localChatTab->chatLog(std::string(getName()).append( - " : ").append(msg), ACT_WHISPER, false); - } - } - else - { - if (tab->getNoAway()) - return; - Net::getChatHandler()->privateMessage(nick, msg); - tab->chatLog(getName(), msg); - } - mAfkTime = time; - } - } -} - -bool LocalPlayer::navigateTo(const int x, const int y) -{ - if (!mMap) - return false; - - SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) - return false; - - const Vector &playerPos = getPosition(); - mShowNavigePath = true; - mOldX = static_cast<int>(playerPos.x); - mOldY = static_cast<int>(playerPos.y); - mOldTileX = mX; - mOldTileY = mY; - mNavigateX = x; - mNavigateY = y; - mNavigateId = 0; - - mNavigatePath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - x, y, getWalkMask(), 0); - - if (mDrawPath) - tmpLayer->addRoad(mNavigatePath); - return !mNavigatePath.empty(); -} - -void LocalPlayer::navigateTo(const Being *const being) -{ - if (!mMap || !being) - return; - - SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) - return; - - const Vector &playerPos = getPosition(); - mShowNavigePath = true; - mOldX = static_cast<int>(playerPos.x); - mOldY = static_cast<int>(playerPos.y); - mOldTileX = mX; - mOldTileY = mY; - mNavigateX = being->getTileX(); - mNavigateY = being->getTileY(); - - mNavigatePath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - being->getTileX(), being->getTileY(), - getWalkMask(), 0); - - if (mDrawPath) - tmpLayer->addRoad(mNavigatePath); -} - -void LocalPlayer::navigateClean() -{ - if (!mMap) - return; - - mShowNavigePath = false; - mOldX = 0; - mOldY = 0; - mOldTileX = 0; - mOldTileY = 0; - mNavigateX = 0; - mNavigateY = 0; - mNavigateId = 0; - - mNavigatePath.clear(); - - const SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) - return; - - tmpLayer->clean(); -} - -void LocalPlayer::updateCoords() -{ - Being::updateCoords(); - - const Vector &playerPos = getPosition(); - // probably map not loaded. - if (!playerPos.x || !playerPos.y) - return; - - if (mX != mOldTileX || mY != mOldTileY) - { - if (socialWindow) - socialWindow->updatePortals(); - if (viewport) - viewport->hideBeingPopup(); - if (mMap) - { - std::string str = mMap->getObjectData(mX, mY, - MapItem::MUSIC); - if (str.empty()) - str = mMap->getMusicFile(); - if (str != soundManager.getCurrentMusicFile()) - { - if (str.empty()) - soundManager.fadeOutMusic(); - else - soundManager.fadeOutAndPlayMusic(str); - } - } - } - - if (mShowNavigePath) - { - if (mMap && (mX != mOldTileX || mY != mOldTileY)) - { - SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) - return; - - const int x = static_cast<int>(playerPos.x - 16) / 32; - const int y = static_cast<int>(playerPos.y - 32) / 32; - if (mNavigateId) - { - if (!actorSpriteManager) - { - navigateClean(); - return; - } - - const Being *const being = actorSpriteManager - ->findBeing(mNavigateId); - if (!being) - { - navigateClean(); - return; - } - mNavigateX = being->getTileX(); - mNavigateY = being->getTileY(); - } - - if (mNavigateX == x && mNavigateY == y) - { - navigateClean(); - return; - } - else - { - for (Path::const_iterator i = mNavigatePath.begin(), - i_end = mNavigatePath.end(); i != i_end; ++ i) - { - if ((*i).x == mX && (*i).y == mY) - { - mNavigatePath.pop_front(); - break; - } - } - - if (mDrawPath) - { - tmpLayer->clean(); - tmpLayer->addRoad(mNavigatePath); - } - } - } - } - mOldX = static_cast<int>(playerPos.x); - mOldY = static_cast<int>(playerPos.y); - mOldTileX = mX; - mOldTileY = mY; -} - -void LocalPlayer::targetMoved() const -{ -/* - if (mKeepAttacking) - { - if (mTarget && mServerAttack) - { - logger->log("LocalPlayer::targetMoved0"); - if (!client->limitPackets(PACKET_ATTACK)) - return; - logger->log("LocalPlayer::targetMoved"); - Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack); - } - } -*/ -} - -int LocalPlayer::getPathLength(const Being *const being) const -{ - if (!mMap || !being) - return 0; - - const Vector &playerPos = getPosition(); - - if (being->mX == mX && being->mY == mY) - return 0; - - if (being->mX - 1 <= mX && being->mX + 1 >= mX - && being->mY - 1 <= mY && being->mY + 1 >= mY) - { - return 1; - } - - if (mTargetOnlyReachable) - { - const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - being->getTileX(), being->getTileY(), - getWalkMask(), 0); - return static_cast<int>(debugPath.size()); - } - else - { - const int dx = static_cast<int>(abs(being->mX - mX)); - const int dy = static_cast<int>(abs(being->mY - mY)); - if (dx > dy) - return dx; - return dy; - } -} - -int LocalPlayer::getAttackRange2() const -{ - int range = getAttackRange(); - if (range == 1) - range = 2; - return range; -} - -void LocalPlayer::attack2(Being *const target, const bool keep, - const bool dontChangeEquipment) -{ - if (!dontChangeEquipment && target) - changeEquipmentBeforeAttack(target); - - // probably need cache getPathLength(target) - if ((!target || mAttackType == 0 || mAttackType == 3) - || (withinAttackRange(target, serverVersion < 1, - serverVersion < 1 ? 1 : 0) - && getPathLength(target) <= getAttackRange2())) - { - attack(target, keep); - if (mAttackType == 2) - { - if (!target) - { - if (pickUpItems()) - return; - } - else - { - pickUpItems(3); - } - } - } - else if (!mPickUpTarget) - { - if (mAttackType == 2) - { - if (pickUpItems()) - return; - } - setTarget(target); - if (target && target->getType() != Being::NPC) - { - mKeepAttacking = true; - moveToTarget(); - } - } -} - -void LocalPlayer::setFollow(const std::string &player) -{ - mPlayerFollowed = player; - if (!mPlayerFollowed.empty()) - { - // TRANSLATORS: follow command message - std::string msg = strprintf(_("Follow: %s"), player.c_str()); - debugMsg(msg); - } - else - { - // TRANSLATORS: follow command message - debugMsg(_("Follow canceled")); - } -} - -void LocalPlayer::setImitate(const std::string &player) -{ - mPlayerImitated = player; - if (!mPlayerImitated.empty()) - { - // TRANSLATORS: imitate command message - std::string msg = strprintf(_("Imitation: %s"), player.c_str()); - debugMsg(msg); - } - else - { - // TRANSLATORS: imitate command message - debugMsg(_("Imitation canceled")); - } -} - -void LocalPlayer::cancelFollow() -{ - if (!mPlayerFollowed.empty()) - { - // TRANSLATORS: cancel follow message - debugMsg(_("Follow canceled")); - } - if (!mPlayerImitated.empty()) - { - // TRANSLATORS: cancel follow message - debugMsg(_("Imitation canceled")); - } - mPlayerFollowed.clear(); - mPlayerImitated.clear(); -} - -void LocalPlayer::imitateEmote(const Being *const being, - const unsigned char action) const -{ - if (!being) - return; - - std::string player_imitated = getImitate(); - if (!player_imitated.empty() && being->getName() == player_imitated) - emote(action); -} - -void LocalPlayer::imitateAction(const Being *const being, - const Being::Action &action) -{ - if (!being) - return; - - if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated) - { - setAction(action); - Net::getPlayerHandler()->changeAction(action); - } -} - -void LocalPlayer::imitateDirection(const Being *const being, - const unsigned char dir) -{ - if (!being) - return; - - if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated) - { - if (!client->limitPackets(PACKET_DIRECTION)) - return; - - if (mFollowMode == 2) - { - uint8_t dir2 = 0; - if (dir & Being::LEFT) - dir2 |= Being::RIGHT; - else if (dir & Being::RIGHT) - dir2 |= Being::LEFT; - if (dir & Being::UP) - dir2 |= Being::DOWN; - else if (dir & Being::DOWN) - dir2 |= Being::UP; - - setDirection(dir2); - Net::getPlayerHandler()->setDirection(dir2); - } - else - { - setDirection(dir); - Net::getPlayerHandler()->setDirection(dir); - } - } -} - -void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const -{ - if (!player) - return; - - if (mImitationMode == 1 && !mPlayerImitated.empty() - && player->getName() == mPlayerImitated) - { - if (sprite < 0 || sprite >= player->getNumberOfLayers()) - return; - - const AnimatedSprite *const equipmentSprite - = dynamic_cast<const AnimatedSprite *const>( - player->getSprite(sprite)); - - if (equipmentSprite) - { -// logger->log("have equipmentSprite"); - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - const std::string &path = equipmentSprite->getIdPath(); - if (path.empty()) - return; - -// logger->log("idPath: " + path); - const Item *const item = inv->findItemBySprite(path, - player->getGender(), player->getSubType()); - if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); - } - else - { -// logger->log("have unequip %d", sprite); - const int equipmentSlot = Net::getInventoryHandler() - ->convertFromServerSlot(sprite); -// logger->log("equipmentSlot: " + toString(equipmentSlot)); - if (equipmentSlot == EQUIP_PROJECTILE_SLOT) - return; - - const Item *const item = PlayerInfo::getEquipment(equipmentSlot); - if (item) - { -// logger->log("unequiping"); - Net::getInventoryHandler()->unequipItem(item); - } - } - } -} - -void LocalPlayer::followMoveTo(const Being *const being, - const int x, const int y) -{ - if (being && !mPlayerFollowed.empty() - && being->getName() == mPlayerFollowed) - { - mPickUpTarget = nullptr; - setDestination(x, y); - } -} - -void LocalPlayer::followMoveTo(const Being *const being, - const int x1, const int y1, - const int x2, const int y2) -{ - if (!being) - return; - - mPickUpTarget = nullptr; - if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed) - { - switch (mFollowMode) - { - case 0: - setDestination(x1, y1); - setNextDest(x2, y2); - break; - case 1: - if (x1 != x2 || y1 != y2) - { - setDestination(mX + x2 - x1, mY + y2 - y1); - setNextDest(mX + x2 - x1, mY + y2 - y1); - } - break; - case 2: - if (x1 != x2 || y1 != y2) - { - setDestination(mX + x1 - x2, mY + y1 - y2); - setNextDest(mX + x1 - x2, mY + y1 - y2); - } - break; - case 3: - if (!mTarget || mTarget->getName() != mPlayerFollowed) - { - if (actorSpriteManager) - { - Being *const b = actorSpriteManager->findBeingByName( - mPlayerFollowed, Being::PLAYER); - setTarget(b); - } - } - moveToTarget(); - setNextDest(x2, y2); - break; - default: - break; - } - } -} - -void LocalPlayer::setNextDest(const int x, const int y) -{ - mNextDestX = x; - mNextDestY = y; -} - -bool LocalPlayer::allowAction() -{ - if (mIsServerBuggy) - { - if (mLastAction != -1) - return false; - mLastAction = tick_time; - } - return true; -} - -/* -bool LocalPlayer::allowMove() const -{ - if (mIsServerBuggy) - { - if (mAction == MOVE) - return false; - } - return true; -} -*/ - -void LocalPlayer::fixPos(const int maxDist) -{ - if (!mCrossX && !mCrossY) - return; - - const int dx = abs(mX - mCrossX); - const int dy = abs(mY - mCrossY); - const int dest = (dx * dx) + (dy * dy); - const int time = cur_time; - - if (dest > maxDist && mActivityTime - && (time < mActivityTime || time - mActivityTime > 2)) - { - mActivityTime = time; - moveTo(mCrossX, mCrossY); - } -} - -void LocalPlayer::setRealPos(const int x, const int y) -{ - if (!mMap) - return; - - SpecialLayer *const layer = mMap->getTempLayer(); - if (layer) - { - fixPos(1); - - if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY) - && layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS) - { - layer->setTile(mCrossX, mCrossY, MapItem::EMPTY); - } - - if (!layer->getTile(x, y) - || layer->getTile(x, y)->getType() == MapItem::EMPTY) - { - if (getTileX() != x && getTileY() != y) - layer->setTile(x, y, MapItem::CROSS); - } - - mCrossX = x; - mCrossY = y; - } - if (mMap->isCustom()) - mMap->setWalk(x, y, true); -} -void LocalPlayer::fixAttackTarget() -{ - if (!mMap || !mTarget) - return; - - if (mMoveToTargetType == 7 || !mAttackType - || !config.getBoolValue("autofixPos")) - { - return; - } - - const Vector &playerPos = getPosition(); - const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - mTarget->getTileX(), mTarget->getTileY(), - getWalkMask(), 0); - - if (!debugPath.empty()) - { - const Path::const_iterator i = debugPath.begin(); - moveTo((*i).x, (*i).y); - } -} - -void LocalPlayer::respawn() -{ - navigateClean(); -} - -int LocalPlayer::getLevel() const -{ - return PlayerInfo::getAttribute(PlayerInfo::LEVEL); -} - -void LocalPlayer::updateNavigateList() -{ - if (mMap) - { - const std::map<std::string, Vector>::const_iterator iter = - mHomes.find(mMap->getProperty("_realfilename")); - - if (iter != mHomes.end()) - { - const Vector &pos = mHomes[(*iter).first]; - if (pos.x && pos.y) - { - mMap->addPortalTile("home", MapItem::HOME, - static_cast<int>(pos.x), static_cast<int>(pos.y)); - } - } - } -} - -void LocalPlayer::waitFor(const std::string &nick) -{ - mWaitFor = nick; -} - -void LocalPlayer::checkNewName(Being *const being) -{ - if (!being) - return; - - const std::string nick = being->getName(); - if (being->getType() == ActorSprite::PLAYER) - { - const Guild *const guild = getGuild(); - if (guild) - { - const GuildMember *const gm = guild->getMember(nick); - if (gm) - { - const int level = gm->getLevel(); - if (level > 1 && being->getLevel() != level) - { - being->setLevel(level); - being->updateName(); - } - } - } - if (chatWindow) - { - WhisperTab *const tab = chatWindow->getWhisperTab(nick); - if (tab) - tab->setWhisperTabColors(); - } - } - - if (!mWaitFor.empty() && mWaitFor == nick) - { - // TRANSLATORS: wait player/monster message - debugMsg(strprintf(_("You see %s"), mWaitFor.c_str())); - soundManager.playGuiSound(SOUND_INFO); - mWaitFor.clear(); - } -} - -void LocalPlayer::resetYellowBar() -{ - mInvertDirection = 0; - mCrazyMoveType = config.resetIntValue("crazyMoveType"); - mMoveToTargetType = config.resetIntValue("moveToTargetType"); - mFollowMode = config.resetIntValue("followMode"); - mAttackWeaponType = config.resetIntValue("attackWeaponType"); - mAttackType = config.resetIntValue("attackType"); - mMagicAttackType = config.resetIntValue("magicAttackType"); - mPvpAttackType = config.resetIntValue("pvpAttackType"); - mQuickDropCounter = config.resetIntValue("quickDropCounter"); - mPickUpType = config.resetIntValue("pickUpType"); - if (viewport) - { - viewport->setDebugPath(0); - if (viewport->getCameraMode()) - viewport->toggleCameraMode(); - } - if (mMap) - mMap->setDebugFlags(0); - mImitationMode = config.resetIntValue("imitationMode"); - mDisableGameModifiers = config.resetBoolValue("disableGameModifiers"); - - if (miniStatusWindow) - miniStatusWindow->updateStatus(); -} - -unsigned char LocalPlayer::getWalkMask() const -{ - // for now blocking all types of collisions - return Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER; -} - -void LocalPlayer::removeHome() -{ - if (!mMap) - return; - - const std::string key = mMap->getProperty("_realfilename"); - const std::map<std::string, Vector>::iterator iter = mHomes.find(key); - - if (iter != mHomes.end()) - mHomes.erase(key); -} - -void LocalPlayer::stopAdvert() -{ - mBlockAdvert = true; -} - -bool LocalPlayer::checAttackPermissions(const Being *const target) const -{ - if (!target) - return false; - - switch (mPvpAttackType) - { - case 0: - return true; - case 1: - return !(player_relations.getRelation(target->getName()) - == PlayerRelation::FRIEND); - case 2: - return player_relations.checkBadRelation(target->getName()); - default: - case 3: - return false; - } -} - - -const char *LocalPlayer::getVarItem(const char *const *const arr, - const unsigned index, - const unsigned sz) const -{ - if (index < sz) - return arr[index]; - return arr[sz]; -} - -void LocalPlayer::updateStatus() const -{ - if (serverVersion >= 4 && mEnableAdvert) - { - uint8_t status = 0; - if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) - status |= FLAG_SHOP; - - if (mAwayMode || mPseudoAwayMode) - status |= FLAG_AWAY; - - if (mInactive) - status |= FLAG_INACTIVE; - - Net::getPlayerHandler()->updateStatus(status); - } -} - -void LocalPlayer::setTestParticle(const std::string &fileName, bool updateHash) -{ - mTestParticleName = fileName; - mTestParticleTime = cur_time; - if (mTestParticle) - { - mChildParticleEffects.removeLocally(mTestParticle); - mTestParticle = nullptr; - } - if (!fileName.empty()) - { - mTestParticle = particleEngine->addEffect(fileName, 0, 0, false); - controlParticle(mTestParticle); - if (updateHash) - mTestParticleHash = UpdaterWindow::getFileHash(mTestParticleName); - } -} - -void AwayListener::action(const gcn::ActionEvent &event) -{ - if (event.getId() == "ok" && player_node && player_node->getAway()) - { - player_node->changeAwayMode(); - player_node->updateStatus(); - if (outfitWindow) - outfitWindow->unwearAwayOutfit(); - if (miniStatusWindow) - miniStatusWindow->updateStatus(); - } -} |