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authorAndrei Karas <akaras@inbox.ru>2012-05-09 21:16:31 +0300
committerAndrei Karas <akaras@inbox.ru>2012-05-09 21:17:31 +0300
commitaab80ddc8f56d6a383182ce5c241e9d94ca27bab (patch)
tree9e81b97354b666820ab6e2bb9575dc1127a486a8 /src/keyboardconfig.cpp
parent0af9ff98876426c096d2b4b8a4f17172af92b8d0 (diff)
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Add ability to auto repeat some keys presses.
Diffstat (limited to 'src/keyboardconfig.cpp')
-rw-r--r--src/keyboardconfig.cpp48
1 files changed, 47 insertions, 1 deletions
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 1dc68df79..fe794cc02 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -35,6 +35,8 @@
#include "debug.h"
+extern volatile int tick_time;
+
KeyboardConfig::KeyboardConfig() :
mEnabled(true),
mActiveKeys(nullptr),
@@ -108,6 +110,14 @@ KeysVector *KeyboardConfig::getActionVector(const SDL_Event &event)
return nullptr;
}
+KeysVector *KeyboardConfig::getActionVectorByKey(int i)
+{
+// logger->log("key triggerAction: %d", i);
+ if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end())
+ return &mKeyToAction[i];
+ return nullptr;
+}
+
int KeyboardConfig::getActionId(const SDL_Event &event)
{
const int i = getKeyValueFromEvent(event);
@@ -145,7 +155,8 @@ bool KeyboardConfig::isActionActive(int index) const
void KeyboardConfig::update()
{
- inputManager.updateKeyActionMap(mKeyToAction, mKeyToId, INPUT_KEYBOARD);
+ inputManager.updateKeyActionMap(mKeyToAction, mKeyToId,
+ mKeyTimeMap, INPUT_KEYBOARD);
}
void KeyboardConfig::handleActicateKey(const SDL_Event &event)
@@ -153,6 +164,7 @@ void KeyboardConfig::handleActicateKey(const SDL_Event &event)
const int key = getKeyValueFromEvent(event);
if (key < -1 && key > -500)
mActiveKeys2[-key] = 1;
+ resetRepeat(key);
}
void KeyboardConfig::handleDeActicateKey(const SDL_Event &event)
@@ -160,4 +172,38 @@ void KeyboardConfig::handleDeActicateKey(const SDL_Event &event)
const int key = getKeyValueFromEvent(event);
if (key < -1 && key > -500)
mActiveKeys2[-key] = 0;
+ resetRepeat(key);
+}
+
+void KeyboardConfig::handleRepeat(int time)
+{
+ for (KeyTimeMapIter it = mKeyTimeMap.begin(), it_end = mKeyTimeMap.end();
+ it != it_end; ++ it)
+ {
+ bool repeat(false);
+ const int key = (*it).first;
+ int &keyTime = (*it).second;
+ if (key >= 0)
+ {
+ if (mActiveKeys[key])
+ repeat = true;
+ }
+ else if (key < -1 && key > -500)
+ {
+ if (mActiveKeys2[-key])
+ repeat = true;
+ }
+ if (repeat && abs(keyTime - time) > 10)
+ {
+ keyTime = time;
+ inputManager.triggerAction(getActionVectorByKey(key));
+ }
+ }
+}
+
+void KeyboardConfig::resetRepeat(int key)
+{
+ KeyTimeMapIter it = mKeyTimeMap.find(key);
+ if (it != mKeyTimeMap.end())
+ (*it).second = tick_time;
}