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authorAndrei Karas <akaras@inbox.ru>2013-08-28 00:29:14 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-29 00:18:56 +0300
commite71b8c2bd9722aae29ed36b78806867964a3121d (patch)
treea33809860b6b2be44905e17075f15a48fbd20c04 /src/inputmanager.h
parent9a93f235386bcb47887a33527478700df77dce94 (diff)
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add support for process all input events before entering game.
add flag for in game action conditions.
Diffstat (limited to 'src/inputmanager.h')
-rw-r--r--src/inputmanager.h30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/inputmanager.h b/src/inputmanager.h
index 2f3a9afc1..d3c245379 100644
--- a/src/inputmanager.h
+++ b/src/inputmanager.h
@@ -73,20 +73,22 @@ struct KeyFunction final
enum KeyCondition
{
- COND_DEFAULT = 1, // default condition
- COND_ENABLED = 2, // keyboard must be enabled
- COND_NOINPUT = 4, // input items must be unfocused
- COND_NOAWAY = 8, // player not in away mode
- COND_NOSETUP = 16, // setup window is hidde
- COND_VALIDSPEED = 32, // valid speed
- COND_NOMODAL = 64, // modal windows inactive
- COND_NONPCINPUT = 128, // npc input field inactive
- COND_EMODS = 256, // game modifiers enabled
- COND_NOTARGET = 512, // no target/untarget keys pressed
- COND_NOFOLLOW = 1024, // follow mode disabled
- COND_SHORTCUT = 2 + 4 + 16 + 512, // flags for shortcut keys
- COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key
- COND_GAME2 = 2 + 8 + 16 + 64
+ COND_DEFAULT = 1, // default condition
+ COND_ENABLED = 2, // keyboard must be enabled
+ COND_NOINPUT = 4, // input items must be unfocused
+ COND_NOAWAY = 8, // player not in away mode
+ COND_NOSETUP = 16, // setup window is hidde
+ COND_VALIDSPEED = 32, // valid speed
+ COND_NOMODAL = 64, // modal windows inactive
+ COND_NONPCINPUT = 128, // npc input field inactive
+ COND_EMODS = 256, // game modifiers enabled
+ COND_NOTARGET = 512, // no target/untarget keys
+ // pressed
+ COND_NOFOLLOW = 1024, // follow mode disabled
+ COND_INGAME = 2048, // game must be started
+ COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
+ COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
+ COND_GAME2 = 2 + 8 + 16 + 64 + 2048
};
class InputManager final