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authorAndrei Karas <akaras@inbox.ru>2012-04-10 02:51:44 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-10 02:56:05 +0300
commit2556c72eea6a7d28d543d991e5d5c519726028f0 (patch)
tree111cf3f26eaf3a5734ec1e22d3985897feb6cd04 /src/inputmanager.cpp
parent8f3be5cd0544af07c6cb65bef7a1f3ba1a3704bb (diff)
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Add joystick key assign ability in keyboard dialog.
Diffstat (limited to 'src/inputmanager.cpp')
-rw-r--r--src/inputmanager.cpp185
1 files changed, 129 insertions, 56 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp
index 3c73376df..6ae93b88e 100644
--- a/src/inputmanager.cpp
+++ b/src/inputmanager.cpp
@@ -22,6 +22,7 @@
#include "configuration.h"
#include "game.h"
+#include "joystick.h"
#include "keyboardconfig.h"
#include "keyboarddata.h"
#include "localplayer.h"
@@ -82,6 +83,8 @@ void InputManager::init()
makeDefault();
retrieve();
keyboard.update();
+ if (joystick)
+ joystick->update();
}
void InputManager::retrieve()
@@ -245,7 +248,11 @@ void InputManager::callbackNewKey()
bool InputManager::isActionActive(int index) const
{
- return keyboard.isActionActive(index);
+ if (keyboard.isActionActive(index))
+ return true;
+ if (joystick)
+ return joystick->isActionActive(index);
+ return false;
}
KeyFunction &InputManager::getKey(int index)
@@ -262,20 +269,25 @@ std::string InputManager::getKeyStringLong(int index) const
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &key = mKey[index].values[i];
+ std::string str;
if (key.type == INPUT_KEYBOARD)
{
- std::string str;
if (key.value >= 0)
str = keyboard.getKeyName(key.value);
else if (key.value < -1)
str = strprintf(_("key_%d"), -key.value);
- if (!str.empty())
- {
- if (keyStr.empty())
- keyStr = str;
- else
- keyStr += std::string(" ") + str;
- }
+ }
+ else if (key.type == INPUT_JOYSTICK)
+ {
+ // TRANSLATORS: this is long joystick button name
+ str = strprintf(_("Button%d"), key.value + 1);
+ }
+ if (!str.empty())
+ {
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr += std::string(" ") + str;
}
}
@@ -291,9 +303,9 @@ std::string InputManager::getKeyValueString(int index) const
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &key = mKey[index].values[i];
+ std::string str;
if (key.type == INPUT_KEYBOARD)
{
- std::string str;
if (key.value >= 0)
{
str = keyboard.getKeyShortString(
@@ -303,13 +315,18 @@ std::string InputManager::getKeyValueString(int index) const
{
str = strprintf(_("key_%d"), -key.value);
}
- if (!str.empty())
- {
- if (keyStr.empty())
- keyStr = str;
- else
- keyStr += std::string(" ") + str;
- }
+ }
+ else if (key.type == INPUT_JOYSTICK)
+ {
+ // TRANSLATORS: this is short joystick button name
+ str = strprintf(_("But%d"), key.value + 1);
+ }
+ if (!str.empty())
+ {
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr += std::string(" ") + str;
}
}
@@ -328,7 +345,7 @@ void InputManager::addActionKey(int action, int type, int val)
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
if (key.values[i].type == INPUT_UNKNOWN
- || (key.values[i].type == INPUT_KEYBOARD
+ || (key.values[i].type == type
&& key.values[i].value == val))
{
idx = i;
@@ -348,13 +365,21 @@ void InputManager::addActionKey(int action, int type, int val)
key.values[idx] = KeyItem(type, val);
}
-void InputManager::setNewKey(const SDL_Event &event)
+void InputManager::setNewKey(const SDL_Event &event, int type)
{
- int val = keyboard.getKeyValueFromEvent(event);
-
- addActionKey(mNewKeyIndex, INPUT_KEYBOARD, val);
+ int val = -1;
+ if (type == INPUT_KEYBOARD)
+ val = keyboard.getKeyValueFromEvent(event);
+ else if (type == INPUT_JOYSTICK && joystick)
+ val = joystick->getButtonFromEvent(event);
- keyboard.update();
+ if (val != -1)
+ {
+ addActionKey(mNewKeyIndex, type, val);
+ keyboard.update();
+ if (joystick)
+ joystick->update();
+ }
}
void InputManager::unassignKey()
@@ -366,14 +391,16 @@ void InputManager::unassignKey()
key.values[i].value = -1;
}
keyboard.update();
+ if (joystick)
+ joystick->update();
}
-bool InputManager::handleAssignKey(const SDL_Event &event)
+bool InputManager::handleAssignKey(const SDL_Event &event, int type)
{
if (setupWindow && setupWindow->isVisible() &&
getNewKeyIndex() > Input::KEY_NO_VALUE)
{
- setNewKey(event);
+ setNewKey(event, type);
callbackNewKey();
setNewKeyIndex(Input::KEY_NO_VALUE);
return true;
@@ -383,34 +410,53 @@ bool InputManager::handleAssignKey(const SDL_Event &event)
bool InputManager::handleEvent(const SDL_Event &event)
{
- if (event.type == SDL_KEYDOWN)
+ switch (event.type)
{
- if (handleAssignKey(event))
- return true;
-
- keyboard.handleActicateKey(event);
- // send straight to gui for certain windows
- if (quitDialog || TextDialog::isActive() ||
- NpcPostDialog::isActive())
+ case SDL_KEYDOWN:
{
- try
- {
- if (guiInput)
- guiInput->pushInput(event);
- if (gui)
- gui->handleInput();
- }
- catch (const gcn::Exception &e)
+ if (handleAssignKey(event, INPUT_KEYBOARD))
+ return true;
+
+ keyboard.handleActicateKey(event);
+ // send straight to gui for certain windows
+ if (quitDialog || TextDialog::isActive() ||
+ NpcPostDialog::isActive())
{
- const char* err = e.getMessage().c_str();
- logger->log("Warning: guichan input exception: %s", err);
+ try
+ {
+ if (guiInput)
+ guiInput->pushInput(event);
+ if (gui)
+ gui->handleInput();
+ }
+ catch (const gcn::Exception &e)
+ {
+ const char* err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return true;
}
- return true;
+ break;
}
- }
- else if (event.type == SDL_KEYUP)
- {
- keyboard.handleDeActicateKey(event);
+ case SDL_KEYUP:
+ {
+ keyboard.handleDeActicateKey(event);
+ break;
+ }
+ case SDL_JOYBUTTONDOWN:
+ {
+// joystick.handleActicateButton(event);
+ if (handleAssignKey(event, INPUT_JOYSTICK))
+ return true;
+ break;
+ }
+ case SDL_JOYBUTTONUP:
+ {
+// joystick.handleDeActicateButton(event);
+ break;
+ }
+ default:
+ break;
}
try
@@ -430,20 +476,24 @@ bool InputManager::handleEvent(const SDL_Event &event)
return true;
}
- if (event.type == SDL_KEYDOWN)
+ switch (event.type)
{
- if (handleKeyEvent(event))
- return true;
+ case SDL_KEYDOWN:
+ if (triggerAction(keyboard.getActionVector(event)))
+ return true;
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ if (triggerAction(joystick->getActionVector(event)))
+ return true;
+ break;
+ default:
+ break;
}
return false;
}
-bool InputManager::handleKeyEvent(const SDL_Event &event)
-{
- return keyboard.triggerAction(event);
-}
-
int InputManager::getInputConditionMask()
{
int mask = 1;
@@ -532,3 +582,26 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, int type)
sort(keys->begin(), keys->end(), keySorter);
}
}
+
+bool InputManager::triggerAction(const KeysVector *ptrs)
+{
+ if (!ptrs)
+ return false;
+
+// logger->log("ptrs: %d", (int)ptrs.size());
+ KeysVectorCIter it = ptrs->begin();
+ KeysVectorCIter it_end = ptrs->end();
+
+ int mask = getInputConditionMask();
+
+ for (; it != it_end; ++ it)
+ {
+ const int keyNum = *it;
+ if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ continue;
+
+ if (invokeKey(&keyData[keyNum], keyNum, mask))
+ return true;
+ }
+ return false;
+}