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authorAndrei Karas <akaras@inbox.ru>2012-04-10 23:14:47 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-10 23:14:47 +0300
commita3475e987b0e642b2b9aa9c6cbf74762c6c77d23 (patch)
treed4d1e3b4640b98ae59ffb982114e708825114234 /src/inputmanager.cpp
parent3973b3175a1efdb0d47e93b93af6ae5f50cb62f8 (diff)
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Add two default keys to input layout.
Add action type to default keys. Remove hardcoded joystick actions.
Diffstat (limited to 'src/inputmanager.cpp')
-rw-r--r--src/inputmanager.cpp30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp
index 181ba6490..12993c0cb 100644
--- a/src/inputmanager.cpp
+++ b/src/inputmanager.cpp
@@ -94,8 +94,10 @@ void InputManager::retrieve()
if (*keyData[i].configField)
{
KeyFunction &kf = mKey[i];
- std::string keyStr = config.getValue(keyData[i].configField,
- toString(keyData[i].defaultValue));
+ std::string keyStr = config.getValue(keyData[i].configField, "");
+ if (keyStr.empty())
+ continue;
+
StringVect keys;
splitToStringVector(keys, keyStr, ',');
StringVectCIter it = keys.begin();
@@ -185,13 +187,16 @@ void InputManager::makeDefault()
{
for (int i = 0; i < Input::KEY_TOTAL; i++)
{
+ KeyFunction &key = mKey[i];
for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
{
- mKey[i].values[i2].type = INPUT_UNKNOWN;
- mKey[i].values[i2].value = -1;
+ key.values[i2].type = INPUT_UNKNOWN;
+ key.values[i2].value = -1;
}
- mKey[i].values[0].type = INPUT_KEYBOARD;
- mKey[i].values[0].value = keyData[i].defaultValue;
+ key.values[0].type = keyData[i].defaultType1;
+ key.values[0].value = keyData[i].defaultValue1;
+ key.values[1].type = keyData[i].defaultType2;
+ key.values[1].value = keyData[i].defaultValue2;
}
}
@@ -280,7 +285,7 @@ std::string InputManager::getKeyStringLong(int index) const
else if (key.type == INPUT_JOYSTICK)
{
// TRANSLATORS: this is long joystick button name
- str = strprintf(_("Button%d"), key.value + 1);
+ str = strprintf(_("JButton%d"), key.value + 1);
}
if (!str.empty())
{
@@ -319,7 +324,7 @@ std::string InputManager::getKeyValueString(int index) const
else if (key.type == INPUT_JOYSTICK)
{
// TRANSLATORS: this is short joystick button name
- str = strprintf(_("But%d"), key.value + 1);
+ str = strprintf(_("JB%d"), key.value + 1);
}
if (!str.empty())
{
@@ -526,7 +531,7 @@ int InputManager::getInputConditionMask()
if (!player_node || !player_node->getDisableGameModifiers())
mask += COND_EMODS;
- if (!isActionActive(Input::KEY_TARGET)
+ if (!isActionActive(Input::KEY_STOP_ATTACK)
&& !isActionActive(Input::KEY_UNTARGET))
{
mask += COND_NOTARGET;
@@ -566,8 +571,9 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, int type)
KeyFunction &key = mKey[i];
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
- if (key.values[i2].type == type)
- actionMap[key.values[i2].value].push_back(i);
+ const KeyItem &ki = key.values[i2];
+ if (ki.type == type && ki.value != -1)
+ actionMap[ki.value].push_back(i);
}
}
}
@@ -578,7 +584,7 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, int type)
for (; it != it_end; ++ it)
{
KeysVector *keys = &it->second;
- if (keys->size() > 1)
+ if (keys && keys->size() > 1)
sort(keys->begin(), keys->end(), keySorter);
}
}