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authorAndrei Karas <akaras@inbox.ru>2014-07-17 16:13:39 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-17 16:13:39 +0300
commit3e16eec4b33fb8882957b45c83c5c1f2b57625d2 (patch)
tree1ed0e3286446771049652551454fae234cad6a21 /src/input/inputactiondata.h
parent25ef222f6fa5d0c9c13a76b3e2149cfec3b13227 (diff)
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Rename keydata into inputactiondata.
Diffstat (limited to 'src/input/inputactiondata.h')
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1 files changed, 62 insertions, 0 deletions
diff --git a/src/input/inputactiondata.h b/src/input/inputactiondata.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUT_KEYDATA_H
+#define INPUT_KEYDATA_H
+
+#include "events/inputevent.h"
+
+#include <string>
+
+typedef bool (*ActionFuncPtr) (const InputEvent &event);
+
+struct InputActionData final
+{
+ const char *configField;
+ int defaultType1;
+ int defaultValue1;
+ int defaultType2;
+ int defaultValue2;
+ int grp;
+ ActionFuncPtr action;
+ int modKeyIndex;
+ int priority;
+ int condition;
+};
+
+namespace Input
+{
+ enum KeyGroup
+ {
+ GRP_DEFAULT = 1, // default game key
+ GRP_CHAT = 2, // chat key
+ GRP_EMOTION = 4, // emotions key
+ GRP_OUTFIT = 8, // outfit key
+ GRP_GUI = 16, // gui key
+ GRP_MOVETOPOINT = 32, // move to point key
+ GRP_GUICHAN = 64, // for guichan based controls
+ GRP_REPEAT = 128 // repeat emulation keys
+ };
+
+} // namespace Input
+
+#endif // INPUT_KEYDATA_H