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author | Andrei Karas <akaras@inbox.ru> | 2011-05-22 00:23:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-22 04:19:02 +0300 |
commit | 7c34adebb068549ca6a56bdf1b211398a0b1de11 (patch) | |
tree | 04a1e1ba87fa2005fc32c2358b2747390d1cd9d0 /src/gui | |
parent | 54f8367afe9d30c21bcda057872439199c7dd9c1 (diff) | |
download | manaplus-7c34adebb068549ca6a56bdf1b211398a0b1de11.tar.gz manaplus-7c34adebb068549ca6a56bdf1b211398a0b1de11.tar.bz2 manaplus-7c34adebb068549ca6a56bdf1b211398a0b1de11.tar.xz manaplus-7c34adebb068549ca6a56bdf1b211398a0b1de11.zip |
Allow show equipment from other players from context menu "show items".
Also allow undress separate items from players locally.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 73 | ||||
-rw-r--r-- | src/gui/equipmentwindow.h | 15 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 48 | ||||
-rw-r--r-- | src/gui/popupmenu.h | 2 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 5 | ||||
-rw-r--r-- | src/gui/viewport.h | 2 |
6 files changed, 134 insertions, 11 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index d5bfa4ddc..2a0ad96bb 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -20,15 +20,17 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "gui/equipmentwindow.h" + #include "gui/widgets/button.h" +#include "being.h" #include "equipment.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "localplayer.h" -#include "gui/equipmentwindow.h" #include "gui/itempopup.h" #include "gui/theme.h" #include "gui/setup.h" @@ -69,21 +71,28 @@ static const int boxPosition[][2] = { 129, 123 }, // EQUIP_EVOL_RING2_SLOT }; -EquipmentWindow::EquipmentWindow(Equipment *equipment): +EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being, + bool foring): Window(_("Equipment")), mEquipment(equipment), - mSelected(-1) + mSelected(-1), + mForing(foring) { + mBeing = being; mItemPopup = new ItemPopup; if (setupWindow) setupWindow->registerWindowForReset(this); // Control that shows the Player - PlayerBox *playerBox = new PlayerBox; - playerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); - playerBox->setPlayer(player_node); + mPlayerBox = new PlayerBox; + mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); + mPlayerBox->setPlayer(being); + + if (foring) + setWindowName("Being equipment"); + else + setWindowName("Equipment"); - setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setDefaultSize(180, 345, ImageRect::CENTER); @@ -95,7 +104,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): area.height - mUnequip->getHeight() - 5); mUnequip->setEnabled(false); - add(playerBox); + add(mPlayerBox); add(mUnequip); for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) @@ -138,6 +147,9 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); + if (!mEquipment) + continue; + Item *item = mEquipment->getEquipment(i); if (item) { @@ -165,6 +177,9 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) void EquipmentWindow::action(const gcn::ActionEvent &event) { + if (!mEquipment) + return; + if (event.getId() == "unequip" && mSelected > -1) { Item *item = mEquipment->getEquipment(mSelected); @@ -175,6 +190,9 @@ void EquipmentWindow::action(const gcn::ActionEvent &event) Item *EquipmentWindow::getItem(int x, int y) const { + if (!mEquipment) + return 0; + for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, @@ -190,11 +208,16 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); + if (!mEquipment) + return; + const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) { + if (mForing) + return; // Checks if any of the presses were in the equip boxes. for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { @@ -216,7 +239,12 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) const int mx = x + getX(); const int my = y + getY(); if (viewport) - viewport->showPopup(this, mx, my, item, true); + { + if (mForing) + viewport->showUndressPopup(mx, my, mBeing, item); + else + viewport->showPopup(this, mx, my, item, true); + } } } } @@ -259,3 +287,30 @@ void EquipmentWindow::setSelected(int index) if (mUnequip) mUnequip->setEnabled(mSelected != -1); } + +void EquipmentWindow::setBeing(Being *being) +{ + mPlayerBox->setPlayer(being); + mBeing = being; + if (!being) + { + delete mEquipment; + mEquipment = 0; + return; + } + mEquipment = being->getEquipment(); + if (!mEquipment) + return; +} + +void EquipmentWindow::updateBeing(Being *being) +{ + if (being == mBeing) + setBeing(being); +} + +void EquipmentWindow::resetBeing(Being *being) +{ + if (being == mBeing) + setBeing(0); +} diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index ccb0332df..75118707d 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -36,9 +36,11 @@ #define _UNUSED_ #endif +class Being; class Inventory; class Item; class ItemPopup; +class PlayerBox; /** * Equipment dialog. @@ -51,7 +53,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener /** * Constructor. */ - EquipmentWindow(Equipment *equipment); + EquipmentWindow(Equipment *equipment, Being *being, + bool mCloseOnHide = false); /** * Destructor. @@ -70,6 +73,12 @@ class EquipmentWindow : public Window, public gcn::ActionListener Item* getEquipment(int i) { return mEquipment ? mEquipment->getEquipment(i) : 0; } + void setBeing(Being *being); + + void updateBeing(Being *being); + + void resetBeing(Being *being); + private: void mouseExited(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); @@ -92,11 +101,15 @@ class EquipmentWindow : public Window, public gcn::ActionListener EquipBox mEquipBox[Equipment::EQUIP_VECTOREND]; /**<Equipment Boxes. */ ItemPopup *mItemPopup; + PlayerBox *mPlayerBox; gcn::Button *mUnequip; int mSelected; /**< Index of selected item. */ + bool mForing; + Being *mBeing; }; extern EquipmentWindow *equipmentWindow; +extern EquipmentWindow *beingEquipmentWindow; #endif diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 9577d6107..7063d9ce4 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -40,6 +40,7 @@ #include "gui/buydialog.h" #include "gui/chatwindow.h" +#include "gui/equipmentwindow.h" #include "gui/inventorywindow.h" #include "gui/itemamountwindow.h" #include "gui/ministatus.h" @@ -233,6 +234,8 @@ void PopupMenu::showPopup(int x, int y, Being *being) } mBrowserBox->addRow(strprintf("@@nuke|%s@@", _("Nuke"))); mBrowserBox->addRow(strprintf("@@move|%s@@", _("Move"))); + mBrowserBox->addRow(strprintf("@@items|%s@@", + _("Show Items"))); mBrowserBox->addRow(strprintf("@@undress|%s@@", _("Undress"))); if (player_relations.getDefault() & PlayerRelation::TRADE) @@ -633,6 +636,7 @@ void PopupMenu::showChatPopup(int x, int y, ChatTab *tab) mBrowserBox->addRow(strprintf("@@follow|%s@@", _("Follow"))); mBrowserBox->addRow(strprintf("@@imitation|%s@@", _("Imitation"))); mBrowserBox->addRow(strprintf("@@move|%s@@", _("Move"))); + mBrowserBox->addRow(strprintf("@@items|%s@@", _("Show Items"))); mBrowserBox->addRow(strprintf("@@undress|%s@@", _("Undress"))); if (player_relations.getDefault() & PlayerRelation::TRADE) @@ -1380,7 +1384,29 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "reset yellow") { - player_node->resetYellowBar(); + if (player_node) + player_node->resetYellowBar(); + } + else if (link == "items" && being) + { + if (being == player_node) + { + if (equipmentWindow && !equipmentWindow->isVisible()) + equipmentWindow->setVisible(true); + } + else + { + Equipment *eq = being->getEquipment(); + if (eq && beingEquipmentWindow) + { + beingEquipmentWindow->setBeing(being); + beingEquipmentWindow->setVisible(true); + } + } + } + else if (link == "undress item" && being && mItemId) + { + being->undressItemById(mItemId); } else if (link == "guild-pos" && !mNick.empty()) { @@ -1788,6 +1814,26 @@ void PopupMenu::showAttackMonsterPopup(int x, int y, std::string name, showPopup(x, y); } +void PopupMenu::showUndressPopup(int x, int y, Being *being, Item *item) +{ + if (!being || !item) + return; + + mBeingId = being->getId(); + mItem = item; + mItemId = item->getId(); + + mBrowserBox->clearRows(); + + mBrowserBox->addRow(strprintf("@@undress item|%s@@", _("Undress"))); + + mBrowserBox->addRow("##3---"); + mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel"))); + + showPopup(x, y); + +} + void PopupMenu::showPopup(int x, int y) { setContentSize(mBrowserBox->getWidth() + 8, mBrowserBox->getHeight() + 8); diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h index 208652083..e16a9fb4f 100644 --- a/src/gui/popupmenu.h +++ b/src/gui/popupmenu.h @@ -120,6 +120,8 @@ class PopupMenu : public Popup, public LinkHandler void showAttackMonsterPopup(int x, int y, std::string name, int type); + void showUndressPopup(int x, int y, Being *being, Item *item); + /** * Shows the related popup menu when right click on the chat * at the specified mouse coordinates. diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 1f2d06894..09fc7d24c 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -649,6 +649,11 @@ void Viewport::showAttackMonsterPopup(std::string name, int type) name, type); } +void Viewport::showUndressPopup(int x, int y, Being *being, Item *item) +{ + mPopupMenu->showUndressPopup(x, y, being, item); +} + void Viewport::closePopupMenu() { if (mPopupMenu) diff --git a/src/gui/viewport.h b/src/gui/viewport.h index d3a3bfe4b..7cd12365b 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -173,6 +173,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener, */ void showChatPopup(ChatTab *tab); + void showUndressPopup(int x, int y, Being *being, Item *item); + /** * Closes the popup menu. Needed for when the player dies or switching * maps. |