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authorAndrei Karas <akaras@inbox.ru>2013-02-03 15:32:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-03 20:13:09 +0300
commit4cd59b0f9f30b7104197fa96851b616fb9981caa (patch)
tree60f976e0dc4ba9cf50359a0f1a2c1b4233b081ad /src/gui
parent5f4ac032fbf4f7b76a43da11bb1d40b94820a247 (diff)
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Add support for small screens with on screen top right buttons.
Add button "WIN" to buttons list.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/popupmenu.cpp31
-rw-r--r--src/gui/popupmenu.h2
-rw-r--r--src/gui/setupactiondata.h5
-rw-r--r--src/gui/viewport.cpp5
-rw-r--r--src/gui/viewport.h2
-rw-r--r--src/gui/windowmenu.cpp163
-rw-r--r--src/gui/windowmenu.h26
7 files changed, 139 insertions, 95 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index b71676b15..2c25cceaf 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -27,6 +27,7 @@
#include "game.h"
#include "guild.h"
#include "guildmanager.h"
+#include "inputmanager.h"
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
@@ -1620,6 +1621,12 @@ void PopupMenu::handleLink(const std::string &link,
if (miniStatusWindow)
miniStatusWindow->showBar(link.substr(9), true);
}
+ else if (!link.compare(0, 12, "show window_"))
+ {
+ const int id = atoi(link.substr(12).c_str());
+ if (id >= 0)
+ inputManager.executeAction(id);
+ }
// Unknown actions
else if (link != "cancel")
{
@@ -2104,6 +2111,30 @@ void PopupMenu::showLinkPopup(const int x, const int y,
showPopup(x, y);
}
+void PopupMenu::showWindowsPopup(const int x, const int y)
+{
+ mX = x;
+ mY = y;
+
+ mBrowserBox->clearRows();
+ const std::vector<ButtonText*> &names = windowMenu->getButtonTexts();
+ mBrowserBox->addRow(_("Show window"));
+
+ FOR_EACH (std::vector<ButtonText*>::const_iterator, it, names)
+ {
+ const ButtonText *const btn = *it;
+ if (!btn)
+ continue;
+
+ mBrowserBox->addRow(strprintf("show window_%d", btn->key),
+ btn->text.c_str());
+ }
+ mBrowserBox->addRow("##3---");
+ mBrowserBox->addRow("cancel", _("Cancel"));
+
+ showPopup(x, y);
+}
+
void PopupMenu::showPopup(int x, int y)
{
const int pad2 = 2 * getPadding();
diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h
index 831d39180..7266b4d29 100644
--- a/src/gui/popupmenu.h
+++ b/src/gui/popupmenu.h
@@ -173,6 +173,8 @@ class PopupMenu final : public Popup, public LinkHandler
void showLinkPopup(const int x, const int y, const std::string &link);
+ void showWindowsPopup(const int x, const int y);
+
/**
* Handles link action.
*/
diff --git a/src/gui/setupactiondata.h b/src/gui/setupactiondata.h
index 03854062e..0f56e4b96 100644
--- a/src/gui/setupactiondata.h
+++ b/src/gui/setupactiondata.h
@@ -301,6 +301,11 @@ static SetupActionData setupActionData1[] =
static SetupActionData setupActionData2[] =
{
{
+ N_("Show Windows Menu"),
+ Input::KEY_SHOW_WINDOWS,
+ "",
+ },
+ {
N_("Hide Windows"),
Input::KEY_HIDE_WINDOWS,
"",
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 318641011..2e4ff851b 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -822,6 +822,11 @@ void Viewport::showLinkPopup(const std::string &link)
mPopupMenu->showLinkPopup(getMouseX(), getMouseY(), link);
}
+void Viewport::showWindowsPopup()
+{
+ mPopupMenu->showWindowsPopup(getMouseX(), getMouseY());
+}
+
void Viewport::closePopupMenu()
{
if (mPopupMenu)
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index c51035c5e..986ace245 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -187,6 +187,8 @@ class Viewport final : public WindowContainer,
void showLinkPopup(const std::string &link);
+ void showWindowsPopup();
+
/**
* Closes the popup menu. Needed for when the player dies or switching
* maps.
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index f9944312b..3c17383f3 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -38,31 +38,13 @@
#include "net/net.h"
#include "net/playerhandler.h"
+#include "utils/dtor.h"
#include "utils/gettext.h"
#include <string>
#include "debug.h"
-extern Window *botCheckerWindow;
-extern Window *chatWindow;
-extern Window *debugWindow;
-extern Window *dropShortcutWindow;
-extern Window *emoteShortcutWindow;
-extern Window *equipmentWindow;
-extern Window *inventoryWindow;
-extern Window *itemShortcutWindow;
-extern Window *killStats;
-extern Window *minimap;
-extern Window *outfitWindow;
-extern Window *setupWindow;
-extern Window *shopWindow;
-extern Window *spellShortcutWindow;
-extern Window *socialWindow;
-extern Window *statusWindow;
-extern Window *questsWindow;
-extern Window *whoIsOnline;
-
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
gcn::ActionListener(),
@@ -74,7 +56,8 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
mTextPopup(new TextPopup),
mHaveMouse(false),
- mAutoHide(1)
+ mAutoHide(1),
+ mSmallWindow(mainGraphics->getWidth() < 600)
{
int x = mPadding;
int h = 0;
@@ -83,27 +66,24 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
- _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline);
+ _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
- _("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow);
+ _("Help"), x, h, Input::KEY_WINDOW_HELP);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
- _("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow);
+ _("Quests"), x, h, Input::KEY_WINDOW_QUESTS);
// TRANSLATORS: short button name for bot checker window.
addButton(N_("BC"),
- _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER,
- botCheckerWindow, false);
+ _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, false);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
- _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats);
- // TRANSLATORS: short button name for smilies window.
+ _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS);
addButton(":-)",
- _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT,
- emoteShortcutWindow);
+ _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
- _("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow,
+ _("Chat"), x, h, Input::KEY_WINDOW_CHAT,
#ifdef ANDROID
true);
#else
@@ -111,22 +91,22 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
- _("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow);
+ _("Status"), x, h, Input::KEY_WINDOW_STATUS);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
- _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
+ _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
- _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow);
+ _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
- _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false);
+ _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
- _("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog);
+ _("Skills"), x, h, Input::KEY_WINDOW_SKILL);
}
#ifdef MANASERV_SUPPORT
@@ -134,43 +114,45 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
{
// TRANSLATORS: short button name for specials window.
addButton(N_("SPE"),
- _("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow);
+ _("Specials"), x, h, Input::KEY_NO_VALUE);
}
#endif
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
- _("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow);
+ _("Social"), x, h, Input::KEY_WINDOW_SOCIAL);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
- _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow);
+ _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
- _("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
+ _("Spells"), x, h, Input::KEY_WINDOW_SPELLS);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
- _("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
+ _("Drop"), x, h, Input::KEY_WINDOW_DROP, false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
- _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW,
- didYouKnowWindow);
+ _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
- _("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false);
+ _("Shop"), x, h, Input::KEY_WINDOW_SHOP, false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
- _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
+ _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, false);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
- _("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow,
+ _("Debug"), x, h, Input::KEY_WINDOW_DEBUG,
#ifdef ANDROID
true);
#else
false);
#endif
+ // TRANSLATORS: short button name for windows list menu.
+ addButton(N_("WIN"),
+ _("Windows"), x, h, Input::KEY_SHOW_WINDOWS);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
- _("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow);
+ _("Setup"), x, h, Input::KEY_WINDOW_SETUP);
x += mPadding - mSpacing;
if (mainGraphics)
@@ -209,6 +191,8 @@ WindowMenu::~WindowMenu()
delete btn;
}
}
+ delete_all(mButtonTexts);
+ mButtonTexts.clear();
}
void WindowMenu::action(const gcn::ActionEvent &event)
@@ -223,26 +207,13 @@ void WindowMenu::action(const gcn::ActionEvent &event)
ButtonInfo *const info = (*it).second;
if (!info)
return;
- Window *const window = info->window;
- if (window)
- {
- if (window == helpWindow)
- {
- if (window->isVisible())
- window->setVisible(false);
- else
- helpWindow->loadHelp("index");
- }
- else
- window->setVisible(!window->isVisible());
- if (window->isVisible())
- window->requestMoveToTop();
- }
+
+ inputManager.executeAction(info->key);
}
void WindowMenu::addButton(const char *const text,
const std::string &description,
- int &x, int &h, const int key, Window *window,
+ int &x, int &h, const int key,
const bool visible)
{
Button *const btn = new Button(this, gettext(text), text, this);
@@ -251,19 +222,12 @@ void WindowMenu::addButton(const char *const text,
btn->setTag(key);
add(btn);
btn->setFocusable(false);
-/*
- if (!visible)
- {
- btn->setVisible(false);
- }
- else
-*/
- {
- x += btn->getWidth() + mSpacing;
- h = btn->getHeight() + 2 * mPadding;
- }
+ x += btn->getWidth() + mSpacing;
+ h = btn->getHeight() + 2 * mPadding;
mButtons.push_back(btn);
- mButtonNames[text] = new ButtonInfo(btn, window, visible);
+ mButtonNames[text] = new ButtonInfo(btn, key, visible);
+ if (key != Input::KEY_SHOW_WINDOWS)
+ mButtonTexts.push_back(new ButtonText(description, key));
}
void WindowMenu::mousePressed(gcn::MouseEvent &event)
@@ -368,31 +332,48 @@ void WindowMenu::updateButtons()
void WindowMenu::loadButtons()
{
- if (config.getValue("windowmenu0", "") == "")
+ if (!mSmallWindow)
+ {
+ if (config.getValue("windowmenu0", "") == "")
+ {
+ for (std::map <std::string, ButtonInfo*>::iterator
+ it = mButtonNames.begin(),
+ it_end = mButtonNames.end(); it != it_end; ++it)
+ {
+ ButtonInfo *info = (*it).second;
+ if (!info || !info->button || info->visible)
+ continue;
+ info->button->setVisible(false);
+ }
+ updateButtons();
+ return;
+ }
+
+ for (int f = 0; f < 30; f ++)
+ {
+ std::string str = config.getValue("windowmenu" + toString(f), "");
+ if (str == "" || str == "SET")
+ continue;
+ ButtonInfo *const info = dynamic_cast<ButtonInfo *const>(
+ mButtonNames[str]);
+ if (!info || !info->button)
+ continue;
+ info->button->setVisible(false);
+ }
+ }
+ else
{
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_end = mButtonNames.end(); it != it_end; ++it)
{
ButtonInfo *info = (*it).second;
- if (!info || !info->button || info->visible)
+ if (!info || !info->button)
continue;
- info->button->setVisible(false);
+ Button *const button = info->button;
+ const std::string &str = button->getActionEventId();
+ button->setVisible(str == "SET" || str == "WIN");
}
- updateButtons();
- return;
- }
-
- for (int f = 0; f < 30; f ++)
- {
- std::string str = config.getValue("windowmenu" + toString(f), "");
- if (str == "" || str == "SET")
- continue;
- ButtonInfo *const info = dynamic_cast<ButtonInfo *const>(
- mButtonNames[str]);
- if (!info || !info->button)
- continue;
- info->button->setVisible(false);
}
updateButtons();
}
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
index 6f0cfbdff..cc152f72f 100644
--- a/src/gui/windowmenu.h
+++ b/src/gui/windowmenu.h
@@ -41,9 +41,9 @@ class Window;
struct ButtonInfo final
{
- ButtonInfo(Button *button0, Window *window0, bool visible0) :
+ ButtonInfo(Button *const button0, const int key0, const bool visible0) :
button(button0),
- window(window0),
+ key(key0),
visible(visible0)
{
}
@@ -51,10 +51,24 @@ struct ButtonInfo final
A_DELETE_COPY(ButtonInfo)
Button *button;
- Window *window;
+ int key;
bool visible;
};
+struct ButtonText final
+{
+ ButtonText(const std::string &text0, const int key0) :
+ text(text0),
+ key(key0)
+ {
+ }
+
+ A_DELETE_COPY(ButtonText)
+
+ std::string text;
+ int key;
+};
+
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
@@ -88,6 +102,9 @@ class WindowMenu final : public Container,
std::vector <Button*> &getButtons() A_WARN_UNUSED
{ return mButtons; }
+ std::vector <ButtonText*> &getButtonTexts() A_WARN_UNUSED
+ { return mButtonTexts; }
+
void showButton(const std::string &name, const bool visible);
void loadButtons();
@@ -103,7 +120,6 @@ class WindowMenu final : public Container,
inline void addButton(const char *const text,
const std::string &description,
int &x, int &h, const int key,
- Window *window,
const bool visible = true);
void updateButtons();
@@ -113,9 +129,11 @@ class WindowMenu final : public Container,
int mSpacing;
TextPopup *mTextPopup;
std::vector <Button*> mButtons;
+ std::vector <ButtonText*> mButtonTexts;
std::map <std::string, ButtonInfo*> mButtonNames;
bool mHaveMouse;
int mAutoHide;
+ bool mSmallWindow;
};
extern WindowMenu *windowMenu;