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author | Andrei Karas <akaras@inbox.ru> | 2014-09-18 18:10:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-18 18:12:01 +0300 |
commit | cc16bd52b4bfd5b542deddfcb131f0a1ca15b2e0 (patch) | |
tree | edb2a4a75e478cefd282909d1708dfc2d04816a5 /src/gui | |
parent | 9d18345d84b0c294b0fe7743cb263259f8cc9447 (diff) | |
download | manaplus-cc16bd52b4bfd5b542deddfcb131f0a1ca15b2e0.tar.gz manaplus-cc16bd52b4bfd5b542deddfcb131f0a1ca15b2e0.tar.bz2 manaplus-cc16bd52b4bfd5b542deddfcb131f0a1ca15b2e0.tar.xz manaplus-cc16bd52b4bfd5b542deddfcb131f0a1ca15b2e0.zip |
Draw cool down bar in skills window.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/skillinfo.cpp | 1 | ||||
-rw-r--r-- | src/gui/widgets/skillinfo.h | 1 | ||||
-rw-r--r-- | src/gui/widgets/skilllistbox.h | 39 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 40 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 5 |
5 files changed, 76 insertions, 10 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp index feb4d7023..63849ac20 100644 --- a/src/gui/widgets/skillinfo.cpp +++ b/src/gui/widgets/skillinfo.cpp @@ -52,6 +52,7 @@ SkillInfo::SkillInfo() : sp(0), duration(0), durationTime(0), + cooldown(0), type(SkillType::Unknown), modifiable(false), visible(false) diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h index fcca73dce..439608c17 100644 --- a/src/gui/widgets/skillinfo.h +++ b/src/gui/widgets/skillinfo.h @@ -59,6 +59,7 @@ struct SkillInfo final int sp; int duration; int durationTime; + int cooldown; SkillType::SkillType type; bool modifiable; bool visible; diff --git a/src/gui/widgets/skilllistbox.h b/src/gui/widgets/skilllistbox.h index 5ae389d83..d92758849 100644 --- a/src/gui/widgets/skilllistbox.h +++ b/src/gui/widgets/skilllistbox.h @@ -58,6 +58,7 @@ class SkillListBox final : public ListBox mPopup(new SkillPopup), mTextColor(getThemeColor(Theme::TEXT)), mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)), + mCooldownColor(getThemeColor(Theme::SKILL_COOLDOWN)), mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34), mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0), mSkillClicked(false) @@ -101,20 +102,40 @@ class SkillListBox final : public ListBox mHighlightColor.a = static_cast<int>(mAlpha * 255.0F); graphics->setColor(mHighlightColor); + const int width1 = getWidth(); + const int usableWidth = width1 - 2 * mPadding; + // Draw filled rectangle around the selected list element if (mSelected >= 0) { graphics->fillRectangle(Rect(mPadding, getRowHeight() - * mSelected + mPadding, getWidth() - 2 * mPadding, + * mSelected + mPadding, usableWidth, getRowHeight())); } // Draw the list elements - graphics->setColorAll(mTextColor, mTextColor2); Font *const font = getFont(); const int space = font->getHeight() + mSpacing; - const int width2 = getWidth() - mPadding; - for (int i = 0, y = 1; + const int width2 = width1 - mPadding; + + graphics->setColor(mCooldownColor); + for (int i = 0, y = 1 + mPadding; + i < model->getNumberOfElements(); + ++i, y += getRowHeight()) + { + SkillInfo *const e = model->getSkillAt(i); + if (e) + { + if (e->cooldown) + { + graphics->fillRectangle(Rect(mPadding, y, + usableWidth * 100 / e->cooldown, 10)); + } + } + } + + graphics->setColorAll(mTextColor, mTextColor2); + for (int i = 0, y = 1 + mPadding; i < model->getNumberOfElements(); ++i, y += getRowHeight()) { @@ -122,14 +143,13 @@ class SkillListBox final : public ListBox if (e) { const SkillData *const data = e->data; - const int yPad = y + mPadding; const std::string &description = data->description; - graphics->drawImage(data->icon, mPadding, yPad); - font->drawString(graphics, data->name, mTextPadding, yPad); + graphics->drawImage(data->icon, mPadding, y); + font->drawString(graphics, data->name, mTextPadding, y); if (!description.empty()) { font->drawString(graphics, description, - mTextPadding, yPad + space); + mTextPadding, y + space); } if (e->skillLevelWidth < 0) @@ -139,7 +159,7 @@ class SkillListBox final : public ListBox } font->drawString(graphics, e->skillLevel, width2 - - e->skillLevelWidth, yPad); + - e->skillLevelWidth, y); } } } @@ -221,6 +241,7 @@ class SkillListBox final : public ListBox SkillPopup *mPopup; Color mTextColor; Color mTextColor2; + Color mCooldownColor; int mTextPadding; int mSpacing; bool mSkillClicked; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 073cf11bd..ee82445f7 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -62,6 +62,7 @@ SkillDialog::SkillDialog() : Window(_("Skills"), false, nullptr, "skills.xml"), ActionListener(), mSkills(), + mDurations(), mTabs(new TabbedArea(this)), mDeleteTabs(), mPointsLabel(new Label(this, "0")), @@ -197,6 +198,7 @@ void SkillDialog::clearSkills() delete_all(mSkills); mSkills.clear(); + mDurations.clear(); } void SkillDialog::hideSkills() @@ -433,8 +435,9 @@ void SkillDialog::setSkillDuration(const int id, const int duration) SkillInfo *const info = (*it).second; if (info) { - info->duration = duration / 10; + info->duration = duration; info->durationTime = tick_time; + addSkillDuration(info); } } } @@ -542,3 +545,38 @@ void SkillDialog::useSkill(const SkillInfo *const info) } } } + +void SkillDialog::addSkillDuration(SkillInfo *const skill) +{ + FOR_EACH (std::vector<SkillInfo*>::const_iterator, it, mDurations) + { + if ((*it)->id == skill->id) + return; + } + mDurations.push_back(skill); +} + +void SkillDialog::slowLogic() +{ + FOR_EACH (std::vector<SkillInfo*>::const_iterator, it, mDurations) + { + SkillInfo *const skill = *it; + if (skill) + { + const int time = get_elapsed_time(skill->durationTime); + if (time >= skill->duration) + { + it = mDurations.erase(it); + skill->cooldown = 0; + skill->duration = 0; + skill->durationTime = 0; + if (it != mDurations.begin()) + -- it; + } + else if (time) + { + skill->cooldown = skill->duration * 100 / time; + } + } + } +} diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index b01adcabd..fd9bca7c2 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -110,11 +110,16 @@ class SkillDialog final : public Window, void playUpdateEffect(const int id) const; + void slowLogic(); + static void useSkill(const SkillInfo *const info); private: + void addSkillDuration(SkillInfo *const skill); + typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; + std::vector<SkillInfo*> mDurations; TabbedArea *mTabs; std::list<Tab*> mDeleteTabs; Label *mPointsLabel; |