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author | Andrei Karas <akaras@inbox.ru> | 2017-01-31 18:57:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-01-31 18:57:07 +0300 |
commit | 5719a23f9b0729f04ed1fa5dc6cc680c58d514d4 (patch) | |
tree | d4fc1a73ea263a737e56d740a266bea34a1bbfcd /src/gui | |
parent | 31e7a7d05f36495df0176fc31d5894e216c3cdf4 (diff) | |
download | manaplus-5719a23f9b0729f04ed1fa5dc6cc680c58d514d4.tar.gz manaplus-5719a23f9b0729f04ed1fa5dc6cc680c58d514d4.tar.bz2 manaplus-5719a23f9b0729f04ed1fa5dc6cc680c58d514d4.tar.xz manaplus-5719a23f9b0729f04ed1fa5dc6cc680c58d514d4.zip |
Move units into db directory.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/popups/itempopup.cpp | 5 | ||||
-rw-r--r-- | src/gui/widgets/characterdisplay.cpp | 6 | ||||
-rw-r--r-- | src/gui/widgets/selldialog.cpp | 8 | ||||
-rw-r--r-- | src/gui/windowmanager_unittest.cc | 5 | ||||
-rw-r--r-- | src/gui/windows/bankwindow.cpp | 6 | ||||
-rw-r--r-- | src/gui/windows/buydialog.cpp | 7 | ||||
-rw-r--r-- | src/gui/windows/charselectdialog.cpp | 5 | ||||
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 9 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 16 | ||||
-rw-r--r-- | src/gui/windows/tradewindow.cpp | 5 |
10 files changed, 40 insertions, 32 deletions
diff --git a/src/gui/popups/itempopup.cpp b/src/gui/popups/itempopup.cpp index a659a94bd..5cdc1dd20 100644 --- a/src/gui/popups/itempopup.cpp +++ b/src/gui/popups/itempopup.cpp @@ -25,7 +25,6 @@ #include "actormanager.h" #include "configuration.h" -#include "units.h" #include "gui/gui.h" @@ -39,6 +38,8 @@ #include "resources/iteminfo.h" +#include "resources/db/unitsdb.h" + #include "resources/image/image.h" #include "resources/item/item.h" @@ -222,7 +223,7 @@ void ItemPopup::setItem(const ItemInfo &item, mItemEffect->setTextWrapped(item.getEffect(), 196); // TRANSLATORS: popup label mItemWeight->setTextWrapped(strprintf(_("Weight: %s"), - Units::formatWeight(item.getWeight()).c_str()), 196); + UnitsDb::formatWeight(item.getWeight()).c_str()), 196); mItemCards->setTextWrapped(getCardsString(cards), 196); int minWidth = mItemName->getWidth() + space; diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp index 8ebc311f7..696b8c2bf 100644 --- a/src/gui/widgets/characterdisplay.cpp +++ b/src/gui/widgets/characterdisplay.cpp @@ -22,8 +22,6 @@ #include "gui/widgets/characterdisplay.h" -#include "units.h" - #include "gui/gui.h" #include "gui/windows/charselectdialog.h" @@ -37,6 +35,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include "resources/db/unitsdb.h" + #include "net/character.h" #include "debug.h" @@ -139,7 +139,7 @@ void CharacterDisplay::mouseMoved(MouseEvent &event A_UNUSED) CAST_U32( mCharacter->data.mAttributes[Attributes::PLAYER_LEVEL])), // TRANSLATORS: character money - strprintf(_("Money: %s"), Units::formatCurrency( + strprintf(_("Money: %s"), UnitsDb::formatCurrency( mCharacter->data.mAttributes[Attributes::MONEY]).c_str())); } else diff --git a/src/gui/widgets/selldialog.cpp b/src/gui/widgets/selldialog.cpp index 39584050d..7f96e14ff 100644 --- a/src/gui/widgets/selldialog.cpp +++ b/src/gui/widgets/selldialog.cpp @@ -22,8 +22,6 @@ #include "gui/widgets/selldialog.h" -#include "units.h" - #include "enums/gui/layouttype.h" #include "gui/windows/setupwindow.h" @@ -43,6 +41,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include "resources/db/unitsdb.h" + #include "resources/item/shopitem.h" #include "debug.h" @@ -358,8 +358,8 @@ void SellDialog::updateButtonsAndLabels() { // TRANSLATORS: sell dialog label mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), - Units::formatCurrency(income).c_str(), - Units::formatCurrency(mPlayerMoney + income).c_str())); + UnitsDb::formatCurrency(income).c_str(), + UnitsDb::formatCurrency(mPlayerMoney + income).c_str())); } if (item) item->update(); diff --git a/src/gui/windowmanager_unittest.cc b/src/gui/windowmanager_unittest.cc index 048d23550..b9c848821 100644 --- a/src/gui/windowmanager_unittest.cc +++ b/src/gui/windowmanager_unittest.cc @@ -23,7 +23,6 @@ #include "configuration.h" #include "graphicsmanager.h" #include "settings.h" -#include "units.h" #include "textcommand.h" #include "being/being.h" @@ -105,6 +104,8 @@ #include "resources/sdlimagehelper.h" +#include "resources/db/unitsdb.h" + #include "resources/item/item.h" #include "resources/map/map.h" @@ -160,7 +161,7 @@ TEST_CASE("Windows tests", "windowmanager") gui = new Gui(); gui->postInit(mainGraphics); touchManager.init(); - Units::loadUnits(); + UnitsDb::loadUnits(); charServerHandler = new EAthena::CharServerHandler; serverFeatures = new EAthena::ServerFeatures; inventoryHandler = new EAthena::InventoryHandler; diff --git a/src/gui/windows/bankwindow.cpp b/src/gui/windows/bankwindow.cpp index c55c11250..d6e33148c 100644 --- a/src/gui/windows/bankwindow.cpp +++ b/src/gui/windows/bankwindow.cpp @@ -20,8 +20,6 @@ #include "gui/windows/bankwindow.h" -#include "units.h" - #include "net/bankhandler.h" #include "gui/windows/setupwindow.h" @@ -34,6 +32,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include "resources/db/unitsdb.h" + #include "debug.h" BankWindow *bankWindow = nullptr; @@ -89,7 +89,7 @@ void BankWindow::bankMoneyChanged(const int money) { // TRANSLATORS: bank window money label mBankMoneyLabel->setCaption(strprintf(_("Money in bank: %s"), - Units::formatCurrency(money).c_str())); + UnitsDb::formatCurrency(money).c_str())); } void BankWindow::action(const ActionEvent &event) diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp index d2c4e3a6a..c5fdac885 100644 --- a/src/gui/windows/buydialog.cpp +++ b/src/gui/windows/buydialog.cpp @@ -24,7 +24,6 @@ #include "actormanager.h" #include "configuration.h" -#include "units.h" #include "being/being.h" @@ -57,6 +56,8 @@ #include "resources/iteminfo.h" +#include "resources/db/unitsdb.h" + #include "utils/delete2.h" #include <algorithm> @@ -738,8 +739,8 @@ void BuyDialog::updateButtonsAndLabels() mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); // TRANSLATORS: buy dialog label mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), - Units::formatCurrency(price).c_str(), - Units::formatCurrency(mMoney - price).c_str())); + UnitsDb::formatCurrency(price).c_str(), + UnitsDb::formatCurrency(mMoney - price).c_str())); } void BuyDialog::setVisible(Visible visible) diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp index 537ae57d4..f7edbfc24 100644 --- a/src/gui/windows/charselectdialog.cpp +++ b/src/gui/windows/charselectdialog.cpp @@ -24,7 +24,6 @@ #include "client.h" #include "configuration.h" -#include "units.h" #include "listeners/charrenamelistener.h" #include "listeners/pincodelistener.h" @@ -48,6 +47,8 @@ #include "net/logindata.h" #include "net/serverfeatures.h" +#include "resources/db/unitsdb.h" + #include "debug.h" // Character slots per row in the dialog @@ -251,7 +252,7 @@ void CharSelectDialog::action(const ActionEvent &event) character->data.mAttributes[Attributes::PLAYER_LEVEL]), CAST_U32( character->data.mAttributes[Attributes::PLAYER_EXP]), - Units::formatCurrency( + UnitsDb::formatCurrency( character->data.mAttributes[Attributes::MONEY]).c_str()); CREATEWIDGET(OkDialog, data->getName(), msg, // TRANSLATORS: ok dialog button diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 440d8ab6d..7e303af28 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -23,7 +23,6 @@ #include "gui/windows/inventorywindow.h" #include "configuration.h" -#include "units.h" #include "being/playerinfo.h" @@ -65,6 +64,8 @@ #include "resources/iteminfo.h" +#include "resources/db/unitsdb.h" + #include "resources/item/item.h" #include "utils/delete2.h" @@ -701,7 +702,7 @@ void InventoryWindow::mouseMoved(MouseEvent &event) { // TRANSLATORS: money label textPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"), - Units::formatCurrency(PlayerInfo::getAttribute( + UnitsDb::formatCurrency(PlayerInfo::getAttribute( Attributes::MONEY)).c_str())); } else @@ -856,8 +857,8 @@ void InventoryWindow::updateWeight() mWeightBar->setProgress(static_cast<float>(total) / static_cast<float>(max)); mWeightBar->setText(strprintf("%s/%s", - Units::formatWeight(total).c_str(), - Units::formatWeight(max).c_str())); + UnitsDb::formatWeight(total).c_str(), + UnitsDb::formatWeight(max).c_str())); } void InventoryWindow::slotsChanged(const Inventory *const inventory) diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index 933e80dee..9b1fa0770 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -25,7 +25,6 @@ #include "configuration.h" #include "gamemodifiers.h" #include "settings.h" -#include "units.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -49,6 +48,7 @@ #include "net/inventoryhandler.h" #include "net/playerhandler.h" +#include "resources/db/unitsdb.h" #include "resources/db/statdb.h" #include "resources/item/item.h" @@ -215,8 +215,9 @@ StatusWindow::StatusWindow() : updateXPBar(mXpBar, false); // TRANSLATORS: status window label - mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency( - PlayerInfo::getAttribute(Attributes::MONEY)).c_str())); + mMoneyLabel->setCaption(strprintf(_("Money: %s"), + UnitsDb::formatCurrency(PlayerInfo::getAttribute( + Attributes::MONEY)).c_str())); mMoneyLabel->adjustSize(); updateLevelLabel(); @@ -356,7 +357,7 @@ void StatusWindow::attributeChanged(const AttributesT id, case Attributes::MONEY: // TRANSLATORS: status window label mMoneyLabel->setCaption(strprintf(_("Money: %s"), - Units::formatCurrency(newVal).c_str())); + UnitsDb::formatCurrency(newVal).c_str())); mMoneyLabel->adjustSize(); break; @@ -510,8 +511,9 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) progress = static_cast<float>(totalWeight) / static_cast<float>(maxWeight); } - bar->setText(strprintf("%s/%s", Units::formatWeight( - totalWeight).c_str(), Units::formatWeight(maxWeight).c_str())); + bar->setText(strprintf("%s/%s", + UnitsDb::formatWeight(totalWeight).c_str(), + UnitsDb::formatWeight(maxWeight).c_str())); bar->setProgress(progress); } } @@ -522,7 +524,7 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar) return; const int money = PlayerInfo::getAttribute(Attributes::MONEY); - bar->setText(Units::formatCurrency(money)); + bar->setText(UnitsDb::formatCurrency(money)); if (money > 0) { const float progress = static_cast<float>(money) diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp index 825615dc7..995db35eb 100644 --- a/src/gui/windows/tradewindow.cpp +++ b/src/gui/windows/tradewindow.cpp @@ -24,7 +24,6 @@ #include "configuration.h" #include "game.h" -#include "units.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -50,6 +49,8 @@ #include "gui/widgets/tabs/chat/chattab.h" +#include "resources/db/unitsdb.h" + #include "resources/item/item.h" #include "net/serverfeatures.h" @@ -191,7 +192,7 @@ void TradeWindow::setMoney(const int amount) mGotMoney = amount; // TRANSLATORS: trade window money label mMoneyLabel->setCaption(strprintf(_("You get %s"), - Units::formatCurrency(amount).c_str())); + UnitsDb::formatCurrency(amount).c_str())); mMoneyLabel->adjustSize(); } |