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authorAndrei Karas <akaras@inbox.ru>2015-03-01 00:38:46 +0300
committerAndrei Karas <akaras@inbox.ru>2015-03-01 00:38:46 +0300
commit4a58adbb5e88e790a18f1bfdd420c88e43fe958d (patch)
tree5b25b4de3004ee4c60afe8a1dfc992ebb649957b /src/gui/windows
parent2490ef610773ad1c7adf33a28b2fc982b2b8ee7e (diff)
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Fix skills display if mixed alwaysVisible attribute and level attribute.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/skilldialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 9a2f37d12..681ed348f 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -334,7 +334,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
}
std::string icon = XML::getProperty(node, "icon", "");
- const int level = XML::getProperty(node, "level", 0);
+ const int level = skill->alwaysVisible
+ ? 0 : XML::getProperty(node, "level", 0);
SkillData *data = skill->getData(level);
if (!data)
data = new SkillData();