diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
commit | 1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch) | |
tree | cd34ad27487036265f08d7aa63476c160280d899 /src/gui/windows | |
parent | 9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff) | |
download | manaplus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.gz manaplus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.bz2 manaplus-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.xz manaplus-1680d159ecbf75591d2dab1416ff8144c27d4de5.zip |
Rename player_node variable into localPlayer.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/botcheckerwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/chatwindow.cpp | 34 | ||||
-rw-r--r-- | src/gui/windows/debugwindow.cpp | 8 | ||||
-rw-r--r-- | src/gui/windows/equipmentwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/killstats.cpp | 14 | ||||
-rw-r--r-- | src/gui/windows/minimap.cpp | 22 | ||||
-rw-r--r-- | src/gui/windows/ministatuswindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/questswindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/shopwindow.cpp | 20 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 10 | ||||
-rw-r--r-- | src/gui/windows/socialwindow.cpp | 20 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 12 | ||||
-rw-r--r-- | src/gui/windows/tradewindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/whoisonline.cpp | 12 |
14 files changed, 83 insertions, 83 deletions
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp index e4ab62b1a..d0130ed7a 100644 --- a/src/gui/windows/botcheckerwindow.cpp +++ b/src/gui/windows/botcheckerwindow.cpp @@ -194,7 +194,7 @@ void BotCheckerWindow::reset() Being *const being = dynamic_cast<Being*>(*i); if (being && being->getType() == ActorType::PLAYER - && being != player_node && being->getName() != "") + && being != localPlayer && being->getName() != "") { being->resetCounters(); } diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index d4ae8ed14..3bf1366f5 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -182,7 +182,7 @@ ChatWindow::ChatWindow() : updateTabsMargin(); fillCommands(); - if (player_node && player_node->isGM()) + if (localPlayer && localPlayer->isGM()) loadGMCommands(); initTradeFilter(); loadCustomList(); @@ -998,10 +998,10 @@ void ChatWindow::addWhisper(const std::string &restrict nick, const std::string &restrict mes, const ChatMsgType::Type own) { - if (mes.empty() || !player_node) + if (mes.empty() || !localPlayer) return; - std::string playerName = player_node->getName(); + std::string playerName = localPlayer->getName(); std::string tempNick = nick; toLower(playerName); @@ -1062,7 +1062,7 @@ void ChatWindow::addWhisper(const std::string &restrict nick, { tab->chatLog(nick, mes); } - player_node->afkRespond(tab, nick); + localPlayer->afkRespond(tab, nick); } } else if (localChatTab) @@ -1079,8 +1079,8 @@ void ChatWindow::addWhisper(const std::string &restrict nick, { localChatTab->chatLog(std::string(nick).append( " : ").append(mes), ChatMsgType::ACT_WHISPER, false); - if (player_node) - player_node->afkRespond(nullptr, nick); + if (localPlayer) + localPlayer->afkRespond(nullptr, nick); } } } @@ -1088,10 +1088,10 @@ void ChatWindow::addWhisper(const std::string &restrict nick, WhisperTab *ChatWindow::addWhisperTab(const std::string &nick, const bool switchTo) { - if (!player_node) + if (!localPlayer) return nullptr; - std::string playerName = player_node->getName(); + std::string playerName = localPlayer->getName(); std::string tempNick = nick; toLower(playerName); @@ -1125,10 +1125,10 @@ WhisperTab *ChatWindow::addWhisperTab(const std::string &nick, WhisperTab *ChatWindow::getWhisperTab(const std::string &nick) const { - if (!player_node) + if (!localPlayer) return nullptr; - std::string playerName = player_node->getName(); + std::string playerName = localPlayer->getName(); std::string tempNick = nick; toLower(playerName); @@ -1566,10 +1566,10 @@ void ChatWindow::updateOnline(const std::set<std::string> &onlinePlayers) const { const Party *party = nullptr; const Guild *guild = nullptr; - if (player_node) + if (localPlayer) { - party = player_node->getParty(); - guild = player_node->getGuild(); + party = localPlayer->getParty(); + guild = localPlayer->getGuild(); } FOR_EACH (TabMap::const_iterator, iter, mWhispers) { @@ -1740,25 +1740,25 @@ void ChatWindow::displayAwayLog() const void ChatWindow::parseHighlights() { mHighlights.clear(); - if (!player_node) + if (!localPlayer) return; splitToStringVector(mHighlights, config.getStringValue( "highlightWords"), ','); - mHighlights.push_back(player_node->getName()); + mHighlights.push_back(localPlayer->getName()); } void ChatWindow::parseGlobalsFilter() { mGlobalsFilter.clear(); - if (!player_node) + if (!localPlayer) return; splitToStringVector(mGlobalsFilter, config.getStringValue( "globalsFilter"), ','); - mHighlights.push_back(player_node->getName()); + mHighlights.push_back(localPlayer->getName()); } bool ChatWindow::findHighlight(const std::string &str) diff --git a/src/gui/windows/debugwindow.cpp b/src/gui/windows/debugwindow.cpp index c12fb962b..6ddeaea8b 100644 --- a/src/gui/windows/debugwindow.cpp +++ b/src/gui/windows/debugwindow.cpp @@ -110,8 +110,8 @@ void DebugWindow::slowLogic() break; } - if (player_node) - player_node->tryPingRequest(); + if (localPlayer) + localPlayer->tryPingRequest(); BLOCK_END("DebugWindow::slowLogic") } @@ -120,9 +120,9 @@ void DebugWindow::draw(Graphics *g) BLOCK_START("DebugWindow::draw") Window::draw(g); - if (player_node) + if (localPlayer) { - const Being *const target = player_node->getTarget(); + const Being *const target = localPlayer->getTarget(); if (target) { target->draw(g, -target->getPixelX() + mapTileSize / 2 diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index 7ec505160..8a558236a 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -381,7 +381,7 @@ void EquipmentWindow::mouseReleased(MouseEvent &event) { return; } - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; if (!inventory) return; diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index b5189b455..6ec3df5a0 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -127,7 +127,7 @@ KillStats::KillStats() : // TRANSLATORS: kill stats window label mLine1 = new Label(this, strprintf(_("Level: %d at %f%%"), - player_node->getLevel(), static_cast<double>(xp) + localPlayer->getLevel(), static_cast<double>(xp) / static_cast<double>(xpNextLevel) * 100.0)); // TRANSLATORS: kill stats window label @@ -240,7 +240,7 @@ void KillStats::gainXp(int xp) const int exp = PlayerInfo::getAttribute(Attributes::EXP); // TRANSLATORS: kill stats window label mLine1->setCaption(strprintf(_("Level: %d at %f%%"), - player_node->getLevel(), static_cast<double>(exp) + localPlayer->getLevel(), static_cast<double>(exp) / static_cast<double>(xpNextLevel) * 100.0)); // TRANSLATORS: kill stats window label @@ -468,7 +468,7 @@ void KillStats::jackoAlive(const int id) void KillStats::validateJacko() { - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) return; const Map *const currentMap = Game::instance()->getCurrentMap(); @@ -477,10 +477,10 @@ void KillStats::validateJacko() if (currentMap->getProperty("_realfilename") == "018-1" || currentMap->getProperty("_realfilename") == "maps/018-1.tmx") { - if (player_node->getTileX() >= 167 - && player_node->getTileX() <= 175 - && player_node->getTileY() >= 21 - && player_node->getTileY() <= 46) + if (localPlayer->getTileX() >= 167 + && localPlayer->getTileX() <= 175 + && localPlayer->getTileY() >= 21 + && localPlayer->getTileY() <= 46) { const Being *const dstBeing = actorManager->findBeingByName( diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index 859d45b9e..f8eaddd4b 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -242,7 +242,7 @@ void Minimap::draw(Graphics *graphics) BLOCK_START("Minimap::draw") Window::draw(graphics); - if (!userPalette || !player_node || !viewport) + if (!userPalette || !localPlayer || !viewport) { BLOCK_END("Minimap::draw") return; @@ -268,7 +268,7 @@ void Minimap::draw(Graphics *graphics) const int h = rect.h; if (w > a.width || h > a.height) { - const Vector &p = player_node->getPosition(); + const Vector &p = localPlayer->getPosition(); mMapOriginX = (a.width / 2) - (p.x + static_cast<float>( viewport->getCameraRelativeX()) * mWidthProportion) / 32; @@ -304,7 +304,7 @@ void Minimap::draw(Graphics *graphics) int dotSize = 2; int type = UserPalette::PC; - if (being == player_node) + if (being == localPlayer) { type = UserPalette::SELF; dotSize = 3; @@ -313,8 +313,8 @@ void Minimap::draw(Graphics *graphics) { type = UserPalette::GM; } - else if (being->getGuild() == player_node->getGuild() - || being->getGuildName() == player_node->getGuildName()) + else if (being->getGuild() == localPlayer->getGuild() + || being->getGuildName() == localPlayer->getGuildName()) { type = UserPalette::GUILD; } @@ -357,13 +357,13 @@ void Minimap::draw(Graphics *graphics) + mMapOriginY - offsetHeight, dotSize, dotSize)); } - if (player_node->isInParty()) + if (localPlayer->isInParty()) { - const Party *const party = player_node->getParty(); + const Party *const party = localPlayer->getParty(); if (party) { const PartyMember *const m = party->getMember( - player_node->getName()); + localPlayer->getName()); const Party::MemberList *const members = party->getMembers(); if (m && members) { @@ -401,7 +401,7 @@ void Minimap::draw(Graphics *graphics) } } - const Vector &pos = player_node->getPosition(); + const Vector &pos = localPlayer->getPosition(); const int gw = graphics->getWidth(); const int gh = graphics->getHeight(); @@ -442,7 +442,7 @@ void Minimap::mouseReleased(MouseEvent &event) { Window::mouseReleased(event); - if (!player_node || !viewport) + if (!localPlayer || !viewport) return; if (event.getButton() == MouseButton::LEFT) @@ -451,7 +451,7 @@ void Minimap::mouseReleased(MouseEvent &event) int y = event.getY(); screenToMap(x, y); - player_node->navigateTo(x, y); + localPlayer->navigateTo(x, y); } else if (event.getButton() == MouseButton::RIGHT) { diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp index 7196a8df7..61d3f4cab 100644 --- a/src/gui/windows/ministatuswindow.cpp +++ b/src/gui/windows/ministatuswindow.cpp @@ -339,12 +339,12 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) else if (event.getSource() == mXpBar) { std::string level; - if (player_node && player_node->isGM()) + if (localPlayer && localPlayer->isGM()) { // TRANSLATORS: status bar label level = strprintf(_("Level: %d (GM %d)"), PlayerInfo::getAttribute(Attributes::LEVEL), - player_node->getGMLevel()); + localPlayer->getGMLevel()); } else { diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index 69c890c4e..9b8d1aa61 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -382,11 +382,11 @@ void QuestsWindow::rebuild(const bool playSound) switch (newCompleteStatus) { case 0: - effectManager->trigger(mNewQuestEffectId, player_node); + effectManager->trigger(mNewQuestEffectId, localPlayer); break; case 1: effectManager->trigger(mCompleteQuestEffectId, - player_node); + localPlayer); break; default: break; diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index eac966fa8..96ac002fa 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -238,15 +238,15 @@ void ShopWindow::action(const ActionEvent &event) && mBuyShopItemList->getSelected() >= 0) { mBuyShopItems->del(mBuyShopItemList->getSelected()); - if (isShopEmpty() && player_node) - player_node->updateStatus(); + if (isShopEmpty() && localPlayer) + localPlayer->updateStatus(); } else if (eventId == "delete sell" && mSellShopItemList && mSellShopItemList->getSelected() >= 0) { mSellShopItems->del(mSellShopItemList->getSelected()); - if (isShopEmpty() && player_node) - player_node->updateStatus(); + if (isShopEmpty() && localPlayer) + localPlayer->updateStatus(); } else if (eventId == "announce buy" && mBuyShopItems && mBuyShopItems->getNumberOfElements() > 0) @@ -345,8 +345,8 @@ void ShopWindow::addBuyItem(const Item *const item, const int amount, const bool emp = isShopEmpty(); mBuyShopItems->addItemNoDup(item->getId(), item->getColor(), amount, price); - if (emp && player_node) - player_node->updateStatus(); + if (emp && localPlayer) + localPlayer->updateStatus(); updateButtonsAndLabels(); } @@ -359,8 +359,8 @@ void ShopWindow::addSellItem(const Item *const item, const int amount, const bool emp = isShopEmpty(); mSellShopItems->addItemNoDup(item->getId(), item->getColor(), amount, price); - if (emp && player_node) - player_node->updateStatus(); + if (emp && localPlayer) + localPlayer->updateStatus(); updateButtonsAndLabels(); } @@ -701,7 +701,7 @@ void ShopWindow::showList(const std::string &nick, std::string data) void ShopWindow::processRequest(const std::string &nick, std::string data, const int mode) { - if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() + if (!localPlayer || !mTradeNick.empty() || PlayerInfo::isTrading() || !actorManager || !actorManager->findBeingByName(nick, ActorType::PLAYER)) { @@ -857,7 +857,7 @@ bool ShopWindow::findShopItem(const ShopItem *const shopItem, int ShopWindow::sumAmount(const Item *const shopItem) { - if (!player_node || !shopItem) + if (!localPlayer || !shopItem) return 0; const Inventory *const inv = PlayerInfo::getInventory(); diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index f90f0a84c..5cd79c600 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -151,9 +151,9 @@ void SkillDialog::action(const ActionEvent &event) if (tab) { const SkillInfo *const info = tab->getSelectedInfo(); - if (info && player_node && player_node->getTarget()) + if (info && localPlayer && localPlayer->getTarget()) { - const Being *const being = player_node->getTarget(); + const Being *const being = localPlayer->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, @@ -420,9 +420,9 @@ void SkillDialog::useItem(const int itemId) const return; const SkillInfo *const info = (*it).second; - if (info && player_node && player_node->getTarget()) + if (info && localPlayer && localPlayer->getTarget()) { - const Being *const being = player_node->getTarget(); + const Being *const being = localPlayer->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, @@ -477,6 +477,6 @@ void SkillDialog::playUpdateEffect(const int id) const if (it != mSkills.end()) { if (it->second) - effectManager->trigger(effectId, player_node); + effectManager->trigger(effectId, localPlayer); } } diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp index d5ef89d0c..bbfa91a81 100644 --- a/src/gui/windows/socialwindow.cpp +++ b/src/gui/windows/socialwindow.cpp @@ -148,11 +148,11 @@ void SocialWindow::postInit() mPickupFilter = nullptr; } - if (player_node && player_node->getParty()) - addTab(player_node->getParty()); + if (localPlayer && localPlayer->getParty()) + addTab(localPlayer->getParty()); - if (player_node && player_node->getGuild()) - addTab(player_node->getGuild()); + if (localPlayer && localPlayer->getGuild()) + addTab(localPlayer->getGuild()); enableVisibleSound(true); updateButtons(); @@ -488,10 +488,10 @@ void SocialWindow::showPartyInvite(const std::string &restrict partyName, void SocialWindow::showPartyCreate() { - if (!player_node) + if (!localPlayer) return; - if (player_node->getParty()) + if (localPlayer->getParty()) { // TRANSLATORS: party creation message new OkDialog(_("Create Party"), @@ -623,10 +623,10 @@ void SocialWindow::updatePickupFilter() void SocialWindow::updateParty() { - if (!player_node) + if (!localPlayer) return; - Party *const party = player_node->getParty(); + Party *const party = localPlayer->getParty(); if (party) { PartyMap::iterator it = mParties.find(party); @@ -657,10 +657,10 @@ void SocialWindow::setCounter(const SocialTab *const tab, void SocialWindow::updateGuildCounter(const int online, const int total) { - if (!player_node) + if (!localPlayer) return; - Guild *const guild = player_node->getGuild(); + Guild *const guild = localPlayer->getGuild(); if (guild) { GuildMap::iterator it = mGuilds.find(guild); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index c5f2b29d3..6fa51c568 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -65,7 +65,7 @@ StatusWindow *statusWindow = nullptr; StatusWindow::StatusWindow() : - Window(player_node ? player_node->getName() : + Window(localPlayer ? localPlayer->getName() : "?", false, nullptr, "status.xml"), ActionListener(), AttributeListener(), @@ -105,10 +105,10 @@ StatusWindow::StatusWindow() : setDefaultSize((windowContainer->getWidth() - 480) / 2, (windowContainer->getHeight() - 500) / 2, 480, 500); - if (player_node && !player_node->getRaceName().empty()) + if (localPlayer && !localPlayer->getRaceName().empty()) { - setCaption(strprintf("%s (%s)", player_node->getName().c_str(), - player_node->getRaceName().c_str())); + setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(), + localPlayer->getRaceName().c_str())); } int max = PlayerInfo::getAttribute(Attributes::MAX_HP); @@ -242,12 +242,12 @@ StatusWindow::StatusWindow() : PlayerInfo::getAttribute(Attributes::CHAR_POINTS))); mCharacterPointsLabel->adjustSize(); - if (player_node && player_node->isGM()) + if (localPlayer && localPlayer->isGM()) { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"), PlayerInfo::getAttribute(Attributes::LEVEL), - player_node->getGMLevel())); + localPlayer->getGMLevel())); } else { diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp index 21144b341..7707bf360 100644 --- a/src/gui/windows/tradewindow.cpp +++ b/src/gui/windows/tradewindow.cpp @@ -439,7 +439,7 @@ void TradeWindow::addAutoMoney(const std::string &nick, const int money) void TradeWindow::initTrade(const std::string &nick) { - if (!player_node) + if (!localPlayer) return; if (!mAutoAddToNick.empty() && mAutoAddToNick == nick) diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp index 00187a31d..fc4c8cbc4 100644 --- a/src/gui/windows/whoisonline.cpp +++ b/src/gui/windows/whoisonline.cpp @@ -194,7 +194,7 @@ void WhoIsOnline::handleLink(const std::string& link, MouseEvent *event) } else if (event->getButton() == MouseButton::RIGHT) { - if (player_node && link == player_node->getName()) + if (localPlayer && link == localPlayer->getName()) return; if (viewport) @@ -751,17 +751,17 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) if (!player) return; - if (actorManager && player_node) + if (actorManager && localPlayer) { const std::string &nick = player->getNick(); - if (nick == player_node->getName()) + if (nick == localPlayer->getName()) { player->setText("s"); return; } - if (player_node->isInParty()) + if (localPlayer->isInParty()) { - const Party *const party = player_node->getParty(); + const Party *const party = localPlayer->getParty(); if (party) { if (party->getMember(nick)) @@ -775,7 +775,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) const Being *const being = actorManager->findBeingByName(nick); if (being) { - const Guild *const guild2 = player_node->getGuild(); + const Guild *const guild2 = localPlayer->getGuild(); if (guild2) { const Guild *const guild1 = being->getGuild(); |