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authorAndrei Karas <akaras@inbox.ru>2014-05-29 12:56:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-29 12:56:16 +0300
commit1b500cb24655e2ad3e6c6fd20143ce0d2d070d6f (patch)
tree3eea380919dae735fdbeacff314edf1ad06d26ab /src/gui/windows/worldselectdialog.cpp
parent0b7ef18ac3c7fb4e3717f6311d4e21a31ff440d5 (diff)
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Move many variables from client into settings.
Diffstat (limited to 'src/gui/windows/worldselectdialog.cpp')
-rw-r--r--src/gui/windows/worldselectdialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/worldselectdialog.cpp b/src/gui/windows/worldselectdialog.cpp
index da7e29585..db7db88aa 100644
--- a/src/gui/windows/worldselectdialog.cpp
+++ b/src/gui/windows/worldselectdialog.cpp
@@ -23,6 +23,7 @@
#include "gui/windows/worldselectdialog.h"
#include "client.h"
+#include "settings.h"
#include "input/inputaction.h"
@@ -105,7 +106,7 @@ void WorldSelectDialog::action(const ActionEvent &event)
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
Net::getLoginHandler()->chooseServer(mWorldList->getSelected(),
- client->getPersistentIp());
+ settings.persistentIp);
// Check in case netcode moves us forward
if (client->getState() == STATE_WORLD_SELECT)