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authorAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
commitd20744c0ff83572dc209389df900826b7d088546 (patch)
treeb6a91790f6c52d016e57cfdba687251c1f01409f /src/gui/windows/statuswindow.cpp
parenta22d7bce703101ba3ae15cb5b8545381dfe863c4 (diff)
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Add support for additional slots in net code.
Now projectile slot depend on server.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 9d979f27f..8803654c8 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -50,8 +50,9 @@
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
-#include "net/playerhandler.h"
#include "net/gamehandler.h"
+#include "net/inventoryhandler.h"
+#include "net/playerhandler.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
@@ -585,7 +586,7 @@ void StatusWindow::updateArrowsBar(ProgressBar *const bar)
return;
const Item *const item = equipmentWindow->getEquipment(
- Equipment::EQUIP_PROJECTILE_SLOT);
+ inventoryHandler->getProjectileSlot());
if (item && item->getQuantity() > 0)
bar->setText(toString(item->getQuantity()));