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authorAndrei Karas <akaras@inbox.ru>2014-07-22 00:24:58 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-22 00:24:58 +0300
commit57e10676912d5506ff3cab9edbb77335828d597c (patch)
tree634144b0d290403c2a157148bab2b79284da50cf /src/gui/windows/statuswindow.cpp
parent90bfc776dc4975c523c4c35fb0778cd9b77dc164 (diff)
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move "change imitation mode" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index aee371f9e..b2d2c2ff8 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -657,7 +657,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(" ").append(translateLetter2(
LocalPlayer::getMapDrawTypeString()))
.append(" ").append(translateLetter2(
- player_node->getImitationModeString()))
+ modifiers->getImitationModeString()))
.append(translateLetter2(LocalPlayer::getCameraModeString()))
.append(translateLetter2(player_node->getAwayModeString())));