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authorAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
commitc544a5ebb53d51fa98392188d2b44dc6ec27c390 (patch)
tree030bef947a6a4a0b1c302b67013555f54834d49d /src/gui/windows/statuswindow.cpp
parenteed7ef561a9d590d507255118132676f868b1bd3 (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 29d899711..27e47e1ad 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -649,7 +649,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(" ").append(translateLetter2(
modifiers->getAttackWeaponTypeString()))
.append(translateLetter2(modifiers->getAttackTypeString()))
- .append(translateLetter2(player_node->getMagicAttackString()))
+ .append(translateLetter2(modifiers->getMagicAttackString()))
.append(translateLetter2(player_node->getPvpAttackString()))
.append(" ").append(translateLetter2(
modifiers->getQuickDropCounterString()))