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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/socialwindow.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/socialwindow.cpp')
-rw-r--r-- | src/gui/windows/socialwindow.cpp | 1895 |
1 files changed, 1895 insertions, 0 deletions
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp new file mode 100644 index 000000000..687b1af69 --- /dev/null +++ b/src/gui/windows/socialwindow.cpp @@ -0,0 +1,1895 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/socialwindow.h" + +#include "actorspritemanager.h" +#include "configuration.h" +#include "guild.h" +#include "guildmanager.h" +#include "maplayer.h" +#include "party.h" + +#include "being/localplayer.h" +#include "being/playerrelations.h" + +#include "input/keyboardconfig.h" + +#include "gui/windows/confirmdialog.h" +#include "gui/windows/okdialog.h" +#include "gui/windows/setup.h" +#include "gui/windows/textdialog.h" +#include "gui/windows/whoisonline.h" + +#include "gui/windows/outfitwindow.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/browserbox.h" +#include "gui/widgets/chattab.h" +#include "gui/widgets/label.h" +#include "gui/widgets/popup.h" +#include "gui/widgets/scrollarea.h" + +#include "net/net.h" +#include "net/guildhandler.h" +#include "net/partyhandler.h" + +#include "utils/gettext.h" + +#include "debug.h" + +extern unsigned int tmwServerVersion; + +namespace +{ + static class SortFriendsFunctor final + { + public: + bool operator() (const Avatar *const m1, + const Avatar *const m2) const + { + if (!m1 || !m2) + return false; + + if (m1->getOnline() != m2->getOnline()) + return m1->getOnline() > m2->getOnline(); + + if (m1->getName() != m2->getName()) + { + std::string s1 = m1->getName(); + std::string s2 = m2->getName(); + toLower(s1); + toLower(s2); + return s1 < s2; + } + return false; + } + } friendSorter; +} // namespace + +class SocialTab : public Tab +{ +public: + A_DELETE_COPY(SocialTab) + + virtual void invite() + { + } + + virtual void leave() + { + } + + virtual void updateList() + { + } + + virtual void updateAvatar(const std::string &name A_UNUSED) + { + } + + virtual void resetDamage(const std::string &name A_UNUSED) + { + } + + virtual void selectIndex(const unsigned num A_UNUSED) + { } + +protected: + friend class SocialWindow; + + explicit SocialTab(const Widget2 *const widget): + Tab(widget), + mInviteDialog(nullptr), + mConfirmDialog(nullptr), + mScroll(nullptr), + mList(nullptr), + mCounterString() + { + } + + virtual ~SocialTab() + { + // Cleanup dialogs + if (mInviteDialog) + { + mInviteDialog->close(); + mInviteDialog->scheduleDelete(); + mInviteDialog = nullptr; + } + + if (mConfirmDialog) + { + mConfirmDialog->close(); + mConfirmDialog->scheduleDelete(); + mConfirmDialog = nullptr; + } + } + + void setCurrent() override + { + updateCounter(); + } + + void updateCounter() const + { + if (socialWindow) + socialWindow->setCounter(this, mCounterString); + } + + virtual void buildCounter(const int online A_UNUSED = 0, + const int total A_UNUSED = 0) + { + } + + TextDialog *mInviteDialog; + ConfirmDialog *mConfirmDialog; + ScrollArea *mScroll; + AvatarListBox *mList; + std::string mCounterString; +}; + +class SocialGuildTab final : public SocialTab, public gcn::ActionListener +{ +public: + SocialGuildTab(const Widget2 *const widget, + Guild *const guild, const bool showBackground) : + SocialTab(widget), + gcn::ActionListener(), + mGuild(guild) + { + // TRANSLATORS: tab in social window + setCaption(_("Guild")); + + setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB), + &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE)); + setHighlightedTabColor(&getThemeColor( + Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor( + Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE)); + setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED), + &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE)); + + mList = new AvatarListBox(this, guild); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + } + + A_DELETE_COPY(SocialGuildTab) + + ~SocialGuildTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + } + + void action(const gcn::ActionEvent &event) override + { + const std::string &eventId = event.getId(); + if (eventId == "do invite") + { + const std::string name = mInviteDialog->getText(); + Net::getGuildHandler()->invite(mGuild->getId(), name); + + if (localChatTab) + { + localChatTab->chatLog(strprintf( + // TRANSLATORS: chat message + _("Invited user %s to guild %s."), + name.c_str(), mGuild->getName().c_str()), BY_SERVER); + } + mInviteDialog = nullptr; + } + else if (eventId == "~do invite") + { + mInviteDialog = nullptr; + } + else if (eventId == "yes") + { + Net::getGuildHandler()->leave(mGuild->getId()); + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(strprintf(_("Guild %s quit requested."), + mGuild->getName().c_str()), BY_SERVER); + } + mConfirmDialog = nullptr; + } + else if (eventId == "~yes") + { + mConfirmDialog = nullptr; + } + } + + void invite() override + { + // TRANSLATORS: guild invite message + mInviteDialog = new TextDialog(_("Member Invite to Guild"), + // TRANSLATORS: guild invite message + strprintf(_("Who would you like to invite to guild %s?"), + mGuild->getName().c_str()), socialWindow); + mInviteDialog->setActionEventId("do invite"); + mInviteDialog->addActionListener(this); + } + + void leave() override + { + // TRANSLATORS: guild leave message + mConfirmDialog = new ConfirmDialog(_("Leave Guild?"), + // TRANSLATORS: guild leave message + strprintf(_("Are you sure you want to leave guild %s?"), + mGuild->getName().c_str()), SOUND_REQUEST, socialWindow); + + mConfirmDialog->addActionListener(this); + } + + void buildCounter(const int online0, const int total0) + { + if (online0 || total0) + { + // TRANSLATORS: social window label + mCounterString = strprintf(_("Members: %u/%u"), online0, total0); + } + else + { + if (!player_node) + return; + + const Guild *const guild = player_node->getGuild(); + if (!guild) + return; + + const Guild::MemberList *const members = guild->getMembers(); + int online = 0; + int total = 0; + FOR_EACHP (Guild::MemberList::const_iterator, it, members) + { + if ((*it)->getOnline()) + online ++; + total ++; + } + + // TRANSLATORS: social window label + mCounterString = strprintf(_("Players: %u/%u"), online, total); + } + updateCounter(); + } + +private: + Guild *mGuild; +}; + +class SocialGuildTab2 final : public SocialTab, public gcn::ActionListener +{ +public: + SocialGuildTab2(const Widget2 *const widget, Guild *const guild, + const bool showBackground) : + SocialTab(widget), + gcn::ActionListener() + { + // TRANSLATORS: tab in social window + setCaption(_("Guild")); + + setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB), + &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE)); + setHighlightedTabColor(&getThemeColor( + Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor( + Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE)); + setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED), + &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE)); + + mList = new AvatarListBox(this, guild); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + } + + A_DELETE_COPY(SocialGuildTab2) + + ~SocialGuildTab2() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + } + + void action(const gcn::ActionEvent &event A_UNUSED) override + { + } + + void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED) + { + if (!player_node) + return; + + const Guild *const guild = player_node->getGuild(); + if (!guild) + return; + + const Guild::MemberList *const members = guild->getMembers(); + int online = 0; + int total = 0; + FOR_EACHP (Guild::MemberList::const_iterator, it, members) + { + if ((*it)->getOnline()) + online ++; + total ++; + } + + // TRANSLATORS: social window label + mCounterString = strprintf(_("Players: %u/%u"), online, total); + updateCounter(); + } +}; + +class SocialPartyTab final : public SocialTab, public gcn::ActionListener +{ +public: + SocialPartyTab(const Widget2 *const widget, + Party *const party, const bool showBackground) : + SocialTab(widget), + gcn::ActionListener(), + mParty(party) + { + // TRANSLATORS: tab in social window + setCaption(_("Party")); + + setTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB), + &getThemeColor(Theme::PARTY_SOCIAL_TAB_OUTLINE)); + setHighlightedTabColor(&getThemeColor( + Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor( + Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED_OUTLINE)); + setSelectedTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED), + &getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED_OUTLINE)); + + mList = new AvatarListBox(this, party); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + } + + A_DELETE_COPY(SocialPartyTab) + + ~SocialPartyTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + } + + void action(const gcn::ActionEvent &event) override + { + const std::string &eventId = event.getId(); + if (eventId == "do invite") + { + const std::string name = mInviteDialog->getText(); + Net::getPartyHandler()->invite(name); + + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(strprintf(_("Invited user %s to party."), + name.c_str()), BY_SERVER); + } + mInviteDialog = nullptr; + } + else if (eventId == "~do invite") + { + mInviteDialog = nullptr; + } + else if (eventId == "yes") + { + Net::getPartyHandler()->leave(); + if (localChatTab) + { + // TRANSLATORS: tab in social window + localChatTab->chatLog(strprintf(_("Party %s quit requested."), + mParty->getName().c_str()), BY_SERVER); + } + mConfirmDialog = nullptr; + } + else if (eventId == "~yes") + { + mConfirmDialog = nullptr; + } + } + + void invite() override + { + // TRANSLATORS: party invite message + mInviteDialog = new TextDialog(_("Member Invite to Party"), + // TRANSLATORS: party invite message + strprintf(_("Who would you like to invite to party %s?"), + mParty->getName().c_str()), socialWindow); + mInviteDialog->setActionEventId("do invite"); + mInviteDialog->addActionListener(this); + } + + void leave() override + { + // TRANSLATORS: party leave message + mConfirmDialog = new ConfirmDialog(_("Leave Party?"), + // TRANSLATORS: party leave message + strprintf(_("Are you sure you want to leave party %s?"), + mParty->getName().c_str()), SOUND_REQUEST, socialWindow); + + mConfirmDialog->addActionListener(this); + } + + void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED) + { + if (!player_node) + return; + + const Party *const party = player_node->getParty(); + if (!party) + return; + + const Party::MemberList *const members = party->getMembers(); + int online = 0; + int total = 0; + FOR_EACHP (Party::MemberList::const_iterator, it, members) + { + if ((*it)->getOnline()) + online ++; + total ++; + } + + // TRANSLATORS: social window label + mCounterString = strprintf(_("Players: %u/%u"), online, total); + updateCounter(); + } + +private: + Party *mParty; +}; + +class BeingsListModal final : public AvatarListModel +{ +public: + BeingsListModal() : + AvatarListModel(), + mMembers() + { + } + + A_DELETE_COPY(BeingsListModal) + + ~BeingsListModal() + { + delete_all(mMembers); + mMembers.clear(); + } + + std::vector<Avatar*> *getMembers() + { + return &mMembers; + } + + Avatar *getAvatarAt(int index) override + { + return mMembers[index]; + } + + int getNumberOfElements() override + { + return static_cast<int>(mMembers.size()); + } + + std::vector<Avatar*> mMembers; +}; + +class SocialPlayersTab final : public SocialTab +{ +public: + SocialPlayersTab(const Widget2 *const widget, + std::string name, const bool showBackground) : + SocialTab(widget), + mBeings(new BeingsListModal) + { + mList = new AvatarListBox(this, mBeings); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + + updateList(); + setCaption(name); + } + + A_DELETE_COPY(SocialPlayersTab) + + ~SocialPlayersTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + delete mBeings; + mBeings = nullptr; + } + + void updateList() override + { + getPlayersAvatars(); + } + + void updateAvatar(const std::string &name) override + { + if (!actorSpriteManager) + return; + + Avatar *const avatar = findAvatarbyName(name); + if (!avatar) + return; + if (Party::getParty(1)) + { + const PartyMember *const pm = Party::getParty(1)->getMember(name); + if (pm && pm->getMaxHp() > 0) + { + avatar->setMaxHp(pm->getMaxHp()); + avatar->setHp(pm->getHp()); + } + } + const Being *const being = actorSpriteManager->findBeingByName( + name, Being::PLAYER); + if (being) + { + avatar->setDamageHp(being->getDamageTaken()); + avatar->setLevel(being->getLevel()); + avatar->setGender(being->getGender()); + avatar->setIp(being->getIp()); + } + } + + void resetDamage(const std::string &name) override + { + if (!actorSpriteManager) + return; + + Avatar *const avatar = findAvatarbyName(name); + if (!avatar) + return; + avatar->setDamageHp(0); + Being *const being = actorSpriteManager->findBeingByName( + name, Being::PLAYER); + + if (being) + being->setDamageTaken(0); + } + + Avatar* findAvatarbyName(std::string name) + { + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars) + return nullptr; + + Avatar *ava = nullptr; + std::vector<Avatar*>::const_iterator i = avatars->begin(); + const std::vector<Avatar*>::const_iterator i_end = avatars->end(); + while (i != i_end) + { + ava = (*i); + if (ava && ava->getName() == name) + return ava; + ++i; + } + ava = new Avatar(name); + ava->setOnline(true); + avatars->push_back(ava); + return ava; + } + + void getPlayersAvatars() + { + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars) + return; + + if (actorSpriteManager) + { + StringVect names; + actorSpriteManager->getPlayerNames(names, false); + + std::vector<Avatar*>::iterator ai = avatars->begin(); + while (ai != avatars->end()) + { + bool finded = false; + const Avatar *const ava = (*ai); + if (!ava) + break; + + StringVectCIter i = names.begin(); + const StringVectCIter i_end = names.end(); + while (i != i_end) + { + if (ava->getName() == (*i) && (*i) != "") + { + finded = true; + break; + } + ++i; + } + + if (!finded) + { + delete *ai; + ai = avatars->erase(ai); + } + else + { + ++ai; + } + } + + StringVectCIter i = names.begin(); + const StringVectCIter i_end = names.end(); + + while (i != i_end) + { + if ((*i) != "") + updateAvatar(*i); + ++i; + } + } + // TRANSLATORS: social window label + mCounterString = strprintf(_("Visible players: %d"), + static_cast<int>(avatars->size())); + updateCounter(); + } + +private: + BeingsListModal *mBeings; +}; + + +class SocialNavigationTab final : public SocialTab +{ +public: + SocialNavigationTab(const Widget2 *const widget, + const bool showBackground) : + SocialTab(widget), + mBeings(new BeingsListModal) + { + mList = new AvatarListBox(this, mBeings); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + + // TRANSLATORS: Navigation tab name in social window. Should be small + setCaption(_("Nav")); + } + + A_DELETE_COPY(SocialNavigationTab) + + ~SocialNavigationTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + delete mBeings; + mBeings = nullptr; + } + + void updateList() override + { + if (!socialWindow || !player_node) + return; + + const Map *const map = socialWindow->getMap(); + if (!map || map->empty()) + return; + + if (socialWindow->getProcessedPortals()) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + std::vector<MapItem*> portals = map->getPortals(); + + std::vector<MapItem*>::const_iterator i = portals.begin(); + const SpecialLayer *const specialLayer = map->getSpecialLayer(); + + std::vector<Avatar*>::iterator ia = avatars->begin(); + + while (ia != avatars->end()) + { + delete *ia; + ++ ia; + } + + avatars->clear(); + + int online = 0; + int total = 0; + + int idx = 0; + while (i != portals.end()) + { + MapItem *portal = *i; + if (!portal) + continue; + + const int x = portal->getX(); + const int y = portal->getY(); + + const std::string name = strprintf("%s [%d %d]", + portal->getComment().c_str(), x, y); + + Avatar *const ava = new Avatar(name); + if (player_node) + ava->setOnline(player_node->isReachable(x, y, true)); + else + ava->setOnline(false); + ava->setLevel(-1); + ava->setType(portal->getType()); + ava->setX(x); + ava->setY(y); + avatars->push_back(ava); + + if (ava->getOnline()) + online ++; + total ++; + + if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) + { + Being *const being = actorSpriteManager + ->findPortalByTile(x, y); + if (being) + { + being->setName(keyboard.getKeyShortString( + outfitWindow->keyName(idx))); + } + + if (specialLayer) + { + portal = specialLayer->getTile(ava->getX(), ava->getY()); + if (portal) + { + portal->setName(keyboard.getKeyShortString( + outfitWindow->keyName(idx))); + } + } + } + + ++i; + idx ++; + } + if (socialWindow) + socialWindow->setProcessedPortals(true); + + // TRANSLATORS: social window label + mCounterString = strprintf(_("Portals: %u/%u"), online, total); + updateCounter(); + } + + + void selectIndex(const unsigned num) override + { + if (!player_node) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars || avatars->size() <= num) + return; + + const Avatar *const ava = avatars->at(num); + if (ava && player_node) + player_node->navigateTo(ava->getX(), ava->getY()); + } + + void updateNames() + { + if (!socialWindow) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars) + return; + + const Map *const map = socialWindow->getMap(); + if (!map) + return; + + std::vector<Avatar*>::const_iterator i = avatars->begin(); + const std::vector<Avatar*>::const_iterator i_end = avatars->end(); + while (i != i_end) + { + Avatar *const ava = *i; + if (!ava) + break; + + const MapItem *const item = map->findPortalXY( + ava->getX(), ava->getY()); + if (item) + { + const std::string name = strprintf("%s [%d %d]", + item->getComment().c_str(), item->getX(), item->getY()); + ava->setName(name); + ava->setOriginalName(name); + } + + ++i; + } + } + + int getPortalIndex(const int x, const int y) + { + if (!socialWindow) + return -1; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars) + return -1; + + const Map *const map = socialWindow->getMap(); + if (!map) + return 01; + + std::vector<Avatar*>::const_iterator i = avatars->begin(); + const std::vector<Avatar*>::const_iterator i_end = avatars->end(); + unsigned num = 0; + while (i != i_end) + { + const Avatar *const ava = *i; + if (!ava) + break; + + if (ava->getX() == x && ava->getY() == y) + return num; + + ++i; + num ++; + } + return -1; + } + + void addPortal(const int x, const int y) + { + if (!socialWindow || !player_node) + return; + + const Map *const map = socialWindow->getMap(); + if (!map) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + + if (!avatars) + return; + + const MapItem *const portal = map->findPortalXY(x, y); + if (!portal) + return; + + const std::string name = strprintf("%s [%d %d]", + portal->getComment().c_str(), x, y); + + Avatar *const ava = new Avatar(name); + if (player_node) + ava->setOnline(player_node->isReachable(x, y, true)); + else + ava->setOnline(false); + ava->setLevel(-1); + ava->setType(portal->getType()); + ava->setX(x); + ava->setY(y); + avatars->push_back(ava); + } + + void removePortal(const int x, const int y) + { + if (!socialWindow || !player_node) + return; + + const Map *const map = socialWindow->getMap(); + if (!map) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + + if (!avatars) + return; + + std::vector<Avatar*>::iterator i = avatars->begin(); + const std::vector<Avatar*>::iterator i_end = avatars->end(); + + while (i != i_end) + { + Avatar *ava = (*i); + + if (!ava) + break; + + if (ava->getX() == x && ava->getY() == y) + { + delete ava; + avatars->erase(i); + return; + } + + ++ i; + } + } + +private: + BeingsListModal *mBeings; +}; + + +#define addAvatars(mob, str, type) \ +{\ + ava = new Avatar(str);\ + ava->setOnline(false);\ + ava->setLevel(-1);\ + ava->setType(MapItem::SEPARATOR);\ + ava->setX(0);\ + ava->setY(0);\ + avatars->push_back(ava);\ + mobs = actorSpriteManager->get##mob##s();\ + i = mobs.begin();\ + i_end = mobs.end();\ + while (i != i_end)\ + {\ + std::string name;\ + int level = -1;\ + if (*i == "")\ + {\ + name = _("(default)");\ + level = 0;\ + }\ + else\ + {\ + name = *i;\ + }\ + ava = new Avatar(name);\ + ava->setOnline(true);\ + ava->setLevel(level);\ + ava->setType(MapItem::type);\ + ava->setX(0);\ + ava->setY(0);\ + avatars->push_back(ava);\ + ++ i;\ + }\ +} + +#define updateAtkListStart() \ + if (!socialWindow || !player_node || !actorSpriteManager)\ + return;\ + std::vector<Avatar*> *const avatars = mBeings->getMembers();\ + std::vector<Avatar*>::iterator ia = avatars->begin();\ + while (ia != avatars->end())\ + {\ + delete *ia;\ + ++ ia;\ + }\ + avatars->clear();\ + Avatar *ava;\ + std::list<std::string> mobs;\ + std::list<std::string>::const_iterator i;\ + std::list<std::string>::const_iterator i_end; + +class SocialAttackTab final : public SocialTab +{ +public: + SocialAttackTab(const Widget2 *const widget, + const bool showBackground) : + SocialTab(widget), + mBeings(new BeingsListModal) + { + mList = new AvatarListBox(this, mBeings); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + + // TRANSLATORS: Attack filter tab name in social window. Should be small + setCaption(_("Atk")); + } + + A_DELETE_COPY(SocialAttackTab) + + ~SocialAttackTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + delete mBeings; + mBeings = nullptr; + } + + void updateList() override + { + updateAtkListStart(); + // TRANSLATORS: mobs group name in social window + addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY); + // TRANSLATORS: mobs group name in social window + addAvatars(AttackMob, _("Attack mobs"), ATTACK); + // TRANSLATORS: mobs group name in social window + addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_); + } + +private: + BeingsListModal *mBeings; +}; + +class SocialPickupTab final : public SocialTab +{ +public: + SocialPickupTab(const Widget2 *const widget, + const bool showBackground) : + SocialTab(widget), + mBeings(new BeingsListModal) + { + mList = new AvatarListBox(this, mBeings); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + + // TRANSLATORS: Pickup filter tab name in social window. Should be small + setCaption(_("Pik")); + } + + A_DELETE_COPY(SocialPickupTab) + + ~SocialPickupTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + delete mBeings; + mBeings = nullptr; + } + + void updateList() override + { + updateAtkListStart(); + // TRANSLATORS: items group name in social window + addAvatars(PickupItem, _("Pickup items"), PICKUP); + // TRANSLATORS: items group name in social window + addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP); + } + +private: + BeingsListModal *mBeings; +}; + + +class SocialFriendsTab final : public SocialTab +{ +public: + SocialFriendsTab(const Widget2 *const widget, + std::string name, const bool showBackground) : + SocialTab(widget), + mBeings(new BeingsListModal) + { + mList = new AvatarListBox(this, mBeings); + mScroll = new ScrollArea(mList, showBackground, + "social_background.xml"); + + mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); + mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); + + updateList(); + setCaption(name); + } + + A_DELETE_COPY(SocialFriendsTab) + + ~SocialFriendsTab() + { + delete mList; + mList = nullptr; + delete mScroll; + mScroll = nullptr; + delete mBeings; + mBeings = nullptr; + } + + void updateList() override + { + getPlayersAvatars(); + } + + void getPlayersAvatars() + { + if (!actorSpriteManager) + return; + + std::vector<Avatar*> *const avatars = mBeings->getMembers(); + if (!avatars) + return; + + std::vector<Avatar*>::iterator ia = avatars->begin(); + while (ia != avatars->end()) + { + delete *ia; + ++ ia; + } + avatars->clear(); + + const StringVect *const players + = player_relations.getPlayersByRelation(PlayerRelation::FRIEND); + + const std::set<std::string> &players2 = whoIsOnline->getOnlineNicks(); + + if (!players) + return; + + int online = 0; + int total = 0; + + FOR_EACHP (StringVectCIter, it, players) + { + Avatar *const ava = new Avatar(*it); + if (actorSpriteManager->findBeingByName(*it, Being::PLAYER) + || players2.find(*it) != players2.end()) + { + ava->setOnline(true); + online ++; + } + total ++; + avatars->push_back(ava); + } + std::sort(avatars->begin(), avatars->end(), friendSorter); + delete players; + + // TRANSLATORS: social window label + mCounterString = strprintf(_("Friends: %u/%u"), online, total); + updateCounter(); + } + +private: + BeingsListModal *mBeings; +}; + + +class CreatePopup final : public Popup, public LinkHandler +{ +public: + CreatePopup() : + Popup("SocialCreatePopup"), + LinkHandler(), + mBrowserBox(new BrowserBox(this)) + { + mBrowserBox->setPosition(4, 4); + mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND); + mBrowserBox->setOpaque(false); + mBrowserBox->setLinkHandler(this); + + // TRANSLATORS: party popup item + mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party"))); + mBrowserBox->addRow("##3---"); + // TRANSLATORS: party popup item + mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel"))); + + add(mBrowserBox); + + setContentSize(mBrowserBox->getWidth() + 8, + mBrowserBox->getHeight() + 8); + } + + A_DELETE_COPY(CreatePopup) + + void handleLink(const std::string &link, + gcn::MouseEvent *event A_UNUSED) override + { + if (link == "guild" && socialWindow) + { + socialWindow->showGuildCreate(); + } + else if (link == "party" && socialWindow) + { + socialWindow->showPartyCreate(); + } + + setVisible(false); + } + + void show(gcn::Widget *parent) + { + if (!parent) + return; + + int x, y; + parent->getAbsolutePosition(x, y); + y += parent->getHeight(); + setPosition(x, y); + setVisible(true); + requestMoveToTop(); + } + +private: + BrowserBox* mBrowserBox; +}; + +SocialWindow::SocialWindow() : + // TRANSLATORS: social window name + Window(_("Social"), false, nullptr, "social.xml"), + gcn::ActionListener(), + mGuildInvited(0), + mGuildAcceptDialog(nullptr), + mGuildCreateDialog(nullptr), + mPartyInviter(), + mPartyAcceptDialog(nullptr), + mPartyCreateDialog(nullptr), + mGuilds(), + mParties(), + mAttackFilter(nullptr), + mPickupFilter(nullptr), + // TRANSLATORS: here P is title for visible players tab in social window + mPlayers(new SocialPlayersTab(this, _("P"), + getOptionBool("showtabbackground"))), + mNavigation(new SocialNavigationTab(this, + getOptionBool("showtabbackground"))), + // TRANSLATORS: here F is title for friends tab in social window + mFriends(new SocialFriendsTab(this, _("F"), + getOptionBool("showtabbackground"))), + mCreatePopup(new CreatePopup), + // TRANSLATORS: social window button + mCreateButton(new Button(this, _("Create"), "create", this)), + // TRANSLATORS: social window button + mInviteButton(new Button(this, _("Invite"), "invite", this)), + // TRANSLATORS: social window button + mLeaveButton(new Button(this, _("Leave"), "leave", this)), + mCountLabel(new Label(this, "1000 / 1000")), + mTabs(new TabbedArea(this)), + mMap(nullptr), + mLastUpdateTime(0), + mNeedUpdate(false), + mProcessedPortals(false) +{ + setWindowName("Social"); + setVisible(false); + setSaveVisible(true); + setResizable(true); + setSaveVisible(true); + setCloseButton(true); + setStickyButtonLock(true); + + setMinWidth(120); + setMinHeight(55); + setDefaultSize(590, 200, 180, 300); + if (setupWindow) + setupWindow->registerWindowForReset(this); + + place(0, 0, mCreateButton); + place(1, 0, mInviteButton); + place(2, 0, mLeaveButton); + place(0, 1, mCountLabel); + place(0, 2, mTabs, 4, 4); + + widgetResized(gcn::Event(nullptr)); + + loadWindowState(); + + mTabs->addTab(mPlayers, mPlayers->mScroll); + mTabs->addTab(mFriends, mFriends->mScroll); + mTabs->addTab(mNavigation, mNavigation->mScroll); + + if (config.getBoolValue("enableAttackFilter")) + { + mAttackFilter = new SocialAttackTab(this, + getOptionBool("showtabbackground")); + mTabs->addTab(mAttackFilter, mAttackFilter->mScroll); + } + else + { + mAttackFilter = nullptr; + } + + if (config.getBoolValue("enablePickupFilter")) + { + mPickupFilter = new SocialPickupTab(this, + getOptionBool("showtabbackground")); + mTabs->addTab(mPickupFilter, mPickupFilter->mScroll); + } + else + { + mPickupFilter = nullptr; + } + + if (player_node && player_node->getParty()) + addTab(player_node->getParty()); + + if (player_node && player_node->getGuild()) + addTab(player_node->getGuild()); + + enableVisibleSound(true); + updateButtons(); +} + +SocialWindow::~SocialWindow() +{ + if (mGuildAcceptDialog) + { + mGuildAcceptDialog->close(); + mGuildAcceptDialog->scheduleDelete(); + mGuildAcceptDialog = nullptr; + + mGuildInvited = 0; + } + + if (mPartyAcceptDialog) + { + mPartyAcceptDialog->close(); + mPartyAcceptDialog->scheduleDelete(); + mPartyAcceptDialog = nullptr; + + mPartyInviter.clear(); + } + delete mCreatePopup; + mCreatePopup = nullptr; + delete mPlayers; + mPlayers = nullptr; + delete mNavigation; + mNavigation = nullptr; + delete mAttackFilter; + mAttackFilter = nullptr; + delete mPickupFilter; + mPickupFilter = nullptr; + delete mFriends; + mFriends = nullptr; +} + +bool SocialWindow::addTab(Guild *const guild) +{ + if (mGuilds.find(guild) != mGuilds.end()) + return false; + + SocialTab *tab = nullptr; + if (guild->getServerGuild()) + { + tab = new SocialGuildTab(this, guild, + getOptionBool("showtabbackground")); + } + else + { + tab = new SocialGuildTab2(this, guild, + getOptionBool("showtabbackground")); + } + + mGuilds[guild] = tab; + mTabs->addTab(tab, tab->mScroll); + + updateButtons(); + + return true; +} + +bool SocialWindow::removeTab(Guild *const guild) +{ + const GuildMap::iterator it = mGuilds.find(guild); + if (it == mGuilds.end()) + return false; + + mTabs->removeTab(it->second); + delete it->second; + mGuilds.erase(it); + + updateButtons(); + + return true; +} + +bool SocialWindow::addTab(Party *const party) +{ + if (mParties.find(party) != mParties.end()) + return false; + + SocialPartyTab *const tab = new SocialPartyTab(this, party, + getOptionBool("showtabbackground")); + mParties[party] = tab; + + mTabs->addTab(tab, tab->mScroll); + + updateButtons(); + + return true; +} + +bool SocialWindow::removeTab(Party *const party) +{ + const PartyMap::iterator it = mParties.find(party); + if (it == mParties.end()) + return false; + + mTabs->removeTab(it->second); + delete it->second; + mParties.erase(it); + + updateButtons(); + + return true; +} + +void SocialWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + if (event.getSource() == mPartyAcceptDialog) + { + if (eventId == "yes") + { + if (localChatTab) + { + localChatTab->chatLog( + // TRANSLATORS: chat message + strprintf(_("Accepted party invite from %s."), + mPartyInviter.c_str())); + } + Net::getPartyHandler()->inviteResponse(mPartyInviter, true); + } + else if (eventId == "no") + { + if (localChatTab) + { + localChatTab->chatLog( + // TRANSLATORS: chat message + strprintf(_("Rejected party invite from %s."), + mPartyInviter.c_str())); + } + Net::getPartyHandler()->inviteResponse(mPartyInviter, false); + } + + mPartyInviter.clear(); + mPartyAcceptDialog = nullptr; + } + else if (event.getSource() == mGuildAcceptDialog) + { + if (eventId == "yes") + { + if (localChatTab) + { + localChatTab->chatLog( + // TRANSLATORS: chat message + strprintf(_("Accepted guild invite from %s."), + mPartyInviter.c_str())); + } + if (!guildManager || !GuildManager::getEnableGuildBot()) + Net::getGuildHandler()->inviteResponse(mGuildInvited, true); + else + guildManager->inviteResponse(true); + } + else if (eventId == "no") + { + if (localChatTab) + { + localChatTab->chatLog( + // TRANSLATORS: chat message + strprintf(_("Rejected guild invite from %s."), + mPartyInviter.c_str())); + } + if (!guildManager || !GuildManager::getEnableGuildBot()) + Net::getGuildHandler()->inviteResponse(mGuildInvited, false); + else + guildManager->inviteResponse(false); + } + + mGuildInvited = 0; + mGuildAcceptDialog = nullptr; + } + else if (eventId == "create") + { + showPartyCreate(); + } + else if (eventId == "invite" && mTabs->getSelectedTabIndex() > -1) + { + if (mTabs->getSelectedTab()) + static_cast<SocialTab*>(mTabs->getSelectedTab())->invite(); + } + else if (eventId == "leave" && mTabs->getSelectedTabIndex() > -1) + { + if (mTabs->getSelectedTab()) + static_cast<SocialTab*>(mTabs->getSelectedTab())->leave(); + } + else if (eventId == "create guild") + { + if (tmwServerVersion > 0) + return; + + std::string name = mGuildCreateDialog->getText(); + + if (name.size() > 16) + return; + + Net::getGuildHandler()->create(name); + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(strprintf(_("Creating guild called %s."), + name.c_str()), BY_SERVER); + } + + mGuildCreateDialog = nullptr; + } + else if (eventId == "~create guild") + { + mGuildCreateDialog = nullptr; + } + else if (eventId == "create party") + { + std::string name = mPartyCreateDialog->getText(); + + if (name.size() > 16) + return; + + Net::getPartyHandler()->create(name); + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(strprintf(_("Creating party called %s."), + name.c_str()), BY_SERVER); + } + + mPartyCreateDialog = nullptr; + } + else if (eventId == "~create party") + { + mPartyCreateDialog = nullptr; + } +} + +void SocialWindow::showGuildCreate() +{ + // TRANSLATORS: guild creation message + mGuildCreateDialog = new TextDialog(_("Guild Name"), + // TRANSLATORS: guild creation message + _("Choose your guild's name."), this); + mGuildCreateDialog->setActionEventId("create guild"); + mGuildCreateDialog->addActionListener(this); +} + +void SocialWindow::showGuildInvite(const std::string &guildName, + const int guildId, + const std::string &inviterName) +{ + // check there isnt already an invite showing + if (mGuildInvited != 0) + { + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(_("Received guild request, but one already " + "exists."), BY_SERVER); + } + return; + } + + const std::string msg = strprintf( + // TRANSLATORS: chat message + _("%s has invited you to join the guild %s."), + inviterName.c_str(), guildName.c_str()); + + if (localChatTab) + localChatTab->chatLog(msg, BY_SERVER); + + // TRANSLATORS: guild invite message + mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"), + msg, SOUND_REQUEST, false, false, this); + mGuildAcceptDialog->addActionListener(this); + mGuildInvited = guildId; +} + +void SocialWindow::showPartyInvite(const std::string &partyName, + const std::string &inviter) +{ + // check there isnt already an invite showing + if (!mPartyInviter.empty()) + { + if (localChatTab) + { + // TRANSLATORS: chat message + localChatTab->chatLog(_("Received party request, but one already " + "exists."), BY_SERVER); + } + return; + } + + std::string msg; + if (inviter.empty()) + { + if (partyName.empty()) + { + // TRANSLATORS: party invite message + msg = _("You have been invited you to join a party."); + } + else + { + // TRANSLATORS: party invite message + msg = strprintf(_("You have been invited to join the %s party."), + partyName.c_str()); + } + } + else + { + if (partyName.empty()) + { + // TRANSLATORS: party invite message + msg = strprintf(_("%s has invited you to join their party."), + inviter.c_str()); + } + else + { + // TRANSLATORS: party invite message + msg = strprintf(_("%s has invited you to join the %s party."), + inviter.c_str(), partyName.c_str()); + } + } + + if (localChatTab) + localChatTab->chatLog(msg, BY_SERVER); + + // show invite + // TRANSLATORS: party invite message + mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"), + msg, SOUND_REQUEST, false, false, this); + mPartyAcceptDialog->addActionListener(this); + mPartyInviter = inviter; +} + +void SocialWindow::showPartyCreate() +{ + if (!player_node) + return; + + if (player_node->getParty()) + { + // TRANSLATORS: party creation message + new OkDialog(_("Create Party"), + _("Cannot create party. You are already in a party"), + DIALOG_ERROR, true, true, this); + return; + } + + // TRANSLATORS: party creation message + mPartyCreateDialog = new TextDialog(_("Party Name"), + // TRANSLATORS: party creation message + _("Choose your party's name."), this); + mPartyCreateDialog->setActionEventId("create party"); + mPartyCreateDialog->addActionListener(this); +} + +void SocialWindow::updateActiveList() +{ + mNeedUpdate = true; +} + +void SocialWindow::slowLogic() +{ + BLOCK_START("SocialWindow::slowLogic") + const unsigned int nowTime = cur_time; + if (mNeedUpdate && nowTime - mLastUpdateTime > 1) + { + mPlayers->updateList(); + mFriends->updateList(); + mNeedUpdate = false; + mLastUpdateTime = nowTime; + } + else if (nowTime - mLastUpdateTime > 5) + { + mPlayers->updateList(); + mNeedUpdate = false; + mLastUpdateTime = nowTime; + } + BLOCK_END("SocialWindow::slowLogic") +} + +void SocialWindow::updateAvatar(const std::string &name) +{ + mPlayers->updateAvatar(name); +} + +void SocialWindow::resetDamage(const std::string &name) +{ + mPlayers->resetDamage(name); +} + +void SocialWindow::updateButtons() +{ + if (!mTabs) + return; + + const bool hasTabs = mTabs->getNumberOfTabs() > 0; + mInviteButton->setEnabled(hasTabs); + mLeaveButton->setEnabled(hasTabs); +} + +void SocialWindow::updatePortals() +{ + if (mNavigation) + mNavigation->updateList(); +} + +void SocialWindow::updatePortalNames() +{ + if (mNavigation) + static_cast<SocialNavigationTab*>(mNavigation)->updateNames(); +} + +void SocialWindow::selectPortal(const unsigned num) +{ + if (mNavigation) + mNavigation->selectIndex(num); +} + +int SocialWindow::getPortalIndex(const int x, const int y) +{ + if (mNavigation) + { + return static_cast<SocialNavigationTab*>( + mNavigation)->getPortalIndex(x, y); + } + else + { + return -1; + } +} + +void SocialWindow::addPortal(const int x, const int y) +{ + if (mNavigation) + static_cast<SocialNavigationTab*>(mNavigation)->addPortal(x, y); +} + +void SocialWindow::removePortal(const int x, const int y) +{ + if (mNavigation) + static_cast<SocialNavigationTab*>(mNavigation)->removePortal(x, y); +} + +void SocialWindow::nextTab() +{ + if (!mTabs) + return; + + int tab = mTabs->getSelectedTabIndex(); + + tab++; + if (tab == mTabs->getNumberOfTabs()) + tab = 0; + + mTabs->setSelectedTabByPos(tab); +} + +void SocialWindow::prevTab() +{ + if (!mTabs) + return; + + int tab = mTabs->getSelectedTabIndex(); + + if (tab == 0) + tab = mTabs->getNumberOfTabs(); + tab--; + + mTabs->setSelectedTabByPos(tab); +} + +void SocialWindow::updateAttackFilter() +{ + if (mAttackFilter) + mAttackFilter->updateList(); +} + +void SocialWindow::updatePickupFilter() +{ + if (mPickupFilter) + mPickupFilter->updateList(); +} + +void SocialWindow::updateParty() +{ + if (!player_node) + return; + + Party *const party = player_node->getParty(); + if (party) + { + PartyMap::iterator it = mParties.find(party); + if (it != mParties.end()) + { + SocialTab *const tab = (*it).second; + tab->buildCounter(); + } + } +} + +void SocialWindow::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + if (mTabs) + mTabs->adjustSize(); +} + +void SocialWindow::setCounter(const SocialTab *const tab, + const std::string &str) +{ + if (mTabs->getSelectedTab() == tab) + { + mCountLabel->setCaption(str); + mCountLabel->adjustSize(); + } +} + +void SocialWindow::updateGuildCounter(const int online, const int total) +{ + if (!player_node) + return; + + Guild *const guild = player_node->getGuild(); + if (guild) + { + GuildMap::iterator it = mGuilds.find(guild); + if (it != mGuilds.end()) + { + SocialTab *const tab = (*it).second; + tab->buildCounter(online, total); + } + } +} + +#ifdef USE_PROFILER +void SocialWindow::logicChildren() +{ + BLOCK_START("SocialWindow::logicChildren") + BasicContainer::logicChildren(); + BLOCK_END("SocialWindow::logicChildren") +} +#endif |