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authorAndrei Karas <akaras@inbox.ru>2014-09-05 11:24:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:57 +0300
commit89c117a64240de90c19004c846edf7c524f6484d (patch)
tree5857766b21e849b94e81267a5054594bd5bf5f1d /src/gui/windows/skilldialog.h
parentfeeddcb6fe41864d862b9e36e503d3ace07eb76d (diff)
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For unknown skills use if possible server side skill name.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 394679d1b..e82faef05 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -75,7 +75,10 @@ class SkillDialog final : public Window,
bool updateSkill(const int id, const int range, const bool modifiable);
- void addSkill(const int id, const int level, const int range,
+ void addSkill(const int id,
+ const std::string &name,
+ const int level,
+ const int range,
const bool modifiable);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;