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authorAndrei Karas <akaras@inbox.ru>2015-04-09 17:53:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-04-09 17:53:52 +0300
commit4fe5fd9a471760c8ce54c71c8cdf3f27c8fb27ae (patch)
tree4efae7d8e5ef3f60b5b8dd9231fa2770492908a0 /src/gui/windows/skilldialog.h
parent0de391b6566f347d546be4dc56999b3c502fa46b (diff)
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On skill attacks on target for show effect use skill attribute skillHitEffectId.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 9388e96cb..7a55c691b 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -134,6 +134,9 @@ class SkillDialog final : public Window,
SkillData *getSkillData(const int id) const;
+ SkillData *getSkillDataByLevel(const int id,
+ const int level) const;
+
private:
void addSkillDuration(SkillInfo *const skill);