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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/skilldialog.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 722 |
1 files changed, 722 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp new file mode 100644 index 000000000..39cdc5d2f --- /dev/null +++ b/src/gui/windows/skilldialog.cpp @@ -0,0 +1,722 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/skilldialog.h" + +#include "configuration.h" +#include "dragdrop.h" +#include "effectmanager.h" +#include "itemshortcut.h" + +#include "being/localplayer.h" + +#include "gui/textpopup.h" +#include "gui/viewport.h" + +#include "gui/windows/setup.h" +#include "gui/windows/shortcutwindow.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/label.h" +#include "gui/widgets/listbox.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/skillmodel.h" +#include "gui/widgets/tab.h" +#include "gui/widgets/tabbedarea.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/skillhandler.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include <guichan/font.hpp> + +#include "debug.h" + +class SkillListBox final : public ListBox +{ + public: + SkillListBox(const Widget2 *const widget, SkillModel *const model) : + ListBox(widget, model, "skilllistbox.xml"), + mModel(model), + mPopup(new TextPopup), + mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), + mTextColor(getThemeColor(Theme::TEXT)), + mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)), + mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34), + mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0), + mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding), + mSkillClicked(false) + { + if (mRowHeight < 34) + mRowHeight = 34; + } + + A_DELETE_COPY(SkillListBox) + + ~SkillListBox() + { + delete mModel; + mModel = nullptr; + delete mPopup; + mPopup = nullptr; + } + + SkillInfo *getSelectedInfo() const + { + const int selected = getSelected(); + if (!mListModel || selected < 0 + || selected > mListModel->getNumberOfElements()) + { + return nullptr; + } + + return static_cast<SkillModel*>(mListModel)->getSkillAt(selected); + } + + void draw(gcn::Graphics *gcnGraphics) override + { + if (!mListModel) + return; + + SkillModel *const model = static_cast<SkillModel*>(mListModel); + updateAlpha(); + Graphics *const graphics = static_cast<Graphics *const>( + gcnGraphics); + + mHighlightColor.a = static_cast<int>(mAlpha * 255.0F); + graphics->setColor(mHighlightColor); + + // Draw filled rectangle around the selected list element + if (mSelected >= 0) + { + graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight() + * mSelected + mPadding, getWidth() - 2 * mPadding, + getRowHeight())); + } + + // Draw the list elements + graphics->setColorAll(mTextColor, mTextColor2); + gcn::Font *const font = getFont(); + const int space = font->getHeight() + mSpacing; + const int width2 = getWidth() - mPadding; + for (int i = 0, y = 1; + i < model->getNumberOfElements(); + ++i, y += getRowHeight()) + { + SkillInfo *const e = model->getSkillAt(i); + if (e) + { + const SkillData *const data = e->data; + const int yPad = y + mPadding; + const std::string &description = data->description; + graphics->drawImage(data->icon, mPadding, yPad); + font->drawString(graphics, data->name, mTextPadding, yPad); + if (!description.empty()) + { + font->drawString(graphics, description, + mTextPadding, yPad + space); + } + + if (e->skillLevelWidth < 0) + { + // Add one for padding + e->skillLevelWidth = font->getWidth(e->skillLevel) + 1; + } + + font->drawString(graphics, e->skillLevel, width2 + - e->skillLevelWidth, yPad); + } + } + } + + unsigned int getRowHeight() const override + { return mRowHeight; } + + const SkillInfo *getSkillByEvent(const gcn::MouseEvent &event) const + { + const int y = (event.getY() + mPadding) / getRowHeight(); + if (!mModel || y >= mModel->getNumberOfElements()) + return nullptr; + const SkillInfo *const skill = mModel->getSkillAt(y); + if (!skill) + return nullptr; + return skill; + } + + void mouseMoved(gcn::MouseEvent &event) override + { + ListBox::mouseMoved(event); + if (!viewport || !dragDrop.isEmpty()) + return; + + const SkillInfo *const skill = getSkillByEvent(event); + if (!skill) + return; + + mPopup->show(viewport->getMouseX(), viewport->getMouseY(), + skill->data->dispName, skill->data->description); + } + + void mouseDragged(gcn::MouseEvent &event) + { + if (event.getButton() == gcn::MouseEvent::LEFT) + { + if (dragDrop.isEmpty()) + { + if (mSkillClicked) + { + mSkillClicked = false; + const SkillInfo *const skill = getSkillByEvent(event); + if (!skill) + return; + dragDrop.dragSkill(skill, DRAGDROP_SOURCE_SKILLS); + dragDrop.setItem(skill->id + SKILL_MIN_ID); + } + ListBox::mouseDragged(event); + } + } + else + { + ListBox::mouseDragged(event); + } + } + + void mousePressed(gcn::MouseEvent &event) + { + ListBox::mousePressed(event); + if (event.getButton() == gcn::MouseEvent::LEFT) + { + const SkillInfo *const skill = getSkillByEvent(event); + if (!skill) + return; + mSkillClicked = true; + } + } + + void mouseReleased(gcn::MouseEvent &event) + { + ListBox::mouseReleased(event); + } + + void mouseExited(gcn::MouseEvent &event A_UNUSED) override + { + mPopup->hide(); + } + + private: + SkillModel *mModel; + TextPopup *mPopup; + gcn::Color mHighlightColor; + gcn::Color mTextColor; + gcn::Color mTextColor2; + int mTextPadding; + int mSpacing; + int mRowHeight; + bool mSkillClicked; +}; + +class SkillTab final : public Tab +{ + public: + SkillTab(const Widget2 *const widget, + const std::string &name, SkillListBox *const listBox) : + Tab(widget), + mListBox(listBox) + { + setCaption(name); + } + + A_DELETE_COPY(SkillTab) + + ~SkillTab() + { + delete mListBox; + mListBox = nullptr; + } + + SkillInfo *getSelectedInfo() const + { + if (mListBox) + return mListBox->getSelectedInfo(); + else + return nullptr; + } + + protected: + void setCurrent() override + { + if (skillDialog) + skillDialog->updateTabSelection(); + } + + private: + SkillListBox *mListBox; +}; + +SkillDialog::SkillDialog() : + // TRANSLATORS: skills dialog name + Window(_("Skills"), false, nullptr, "skills.xml"), + gcn::ActionListener(), + mSkills(), + mTabs(new TabbedArea(this)), + mDeleteTabs(), + mPointsLabel(new Label(this, "0")), + // TRANSLATORS: skills dialog button + mUseButton(new Button(this, _("Use"), "use", this)), + // TRANSLATORS: skills dialog button + mIncreaseButton(new Button(this, _("Up"), "inc", this)), + mDefaultModel(nullptr) +{ + setWindowName("Skills"); + setCloseButton(true); + setResizable(true); + setSaveVisible(true); + setStickyButtonLock(true); + setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); + if (setupWindow) + setupWindow->registerWindowForReset(this); + + mUseButton->setEnabled(false); + mIncreaseButton->setEnabled(false); + + place(0, 0, mTabs, 5, 5); + place(0, 5, mPointsLabel, 4); + place(3, 5, mUseButton); + place(4, 5, mIncreaseButton); + + setLocationRelativeTo(getParent()); + loadWindowState(); + enableVisibleSound(true); +} + +SkillDialog::~SkillDialog() +{ + clearSkills(); +} + +void SkillDialog::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + if (eventId == "inc") + { + const SkillTab *const tab = static_cast<const SkillTab *const>( + mTabs->getSelectedTab()); + if (tab) + { + if (const SkillInfo *const info = tab->getSelectedInfo()) + Net::getPlayerHandler()->increaseSkill(info->id); + } + } + else if (eventId == "sel") + { + const SkillTab *const tab = static_cast<const SkillTab *const>( + mTabs->getSelectedTab()); + if (tab) + { + if (const SkillInfo *const info = tab->getSelectedInfo()) + { + mUseButton->setEnabled(info->range > 0); + mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); + const int num = itemShortcutWindow->getTabIndex(); + if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) + && itemShortcut[num]) + { + itemShortcut[num]->setItemSelected( + info->id + SKILL_MIN_ID); + } + } + else + { + mUseButton->setEnabled(false); + mIncreaseButton->setEnabled(false); + } + } + } + else if (eventId == "use") + { + const SkillTab *const tab = static_cast<const SkillTab *const>( + mTabs->getSelectedTab()); + if (tab) + { + const SkillInfo *const info = tab->getSelectedInfo(); + if (info && player_node && player_node->getTarget()) + { + const Being *const being = player_node->getTarget(); + if (being) + { + Net::getSkillHandler()->useBeing(info->level, + info->id, being->getId()); + } + } + } + } + else if (eventId == "close") + { + setVisible(false); + } +} + +std::string SkillDialog::update(const int id) +{ + const SkillMap::const_iterator i = mSkills.find(id); + + if (i != mSkills.end()) + { + SkillInfo *const info = i->second; + if (info) + { + info->update(); + return info->data->name; + } + } + + return std::string(); +} + +void SkillDialog::update() +{ + // TRANSLATORS: skills dialog label + mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), + PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); + mPointsLabel->adjustSize(); + + FOR_EACH (SkillMap::const_iterator, it, mSkills) + { + if ((*it).second && (*it).second->modifiable) + (*it).second->update(); + } +} + +void SkillDialog::clearSkills() +{ + mTabs->removeAll(); + mDeleteTabs.clear(); + mDefaultModel = nullptr; + + delete_all(mSkills); + mSkills.clear(); +} + +void SkillDialog::loadSkills() +{ + clearSkills(); + + XML::Document doc(paths.getStringValue("skillsFile")); + XML::Document doc2(paths.getStringValue("skillsFile2")); + XmlNodePtr root = doc.rootNode(); + + int setCount = 0; + std::string setName; + ScrollArea *scroll; + SkillListBox *listbox; + SkillTab *tab; + + if (!root || !xmlNameEqual(root, "skills")) + root = doc2.rootNode(); + + if (!root || !xmlNameEqual(root, "skills")) + { + logger->log("Error loading skills"); + +#ifdef MANASERV_SUPPORT + if (Net::getNetworkType() != ServerInfo::MANASERV) +#endif + { + SkillModel *const model = new SkillModel(); + if (!mDefaultModel) + mDefaultModel = model; + + SkillInfo *const skill = new SkillInfo; + skill->id = 1; + // TRANSLATORS: skills dialog default skills tab + skill->data->name = _("basic"); + skill->data->description.clear(); + // TRANSLATORS: skills dialog default skill name + skill->data->dispName = _("basic, 1"); + skill->data->shortName = "bas"; + skill->data->setIcon(""); + skill->modifiable = true; + skill->visible = true; + skill->model = model; + skill->update(); + + model->addSkill(skill); + mSkills[1] = skill; + + model->updateVisibilities(); + + listbox = new SkillListBox(this, model); + listbox->setActionEventId("sel"); + listbox->addActionListener(this); + scroll = new ScrollArea(listbox, false); + scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); + + tab = new SkillTab(this, "Skills", listbox); + mDeleteTabs.push_back(tab); + + mTabs->addTab(tab, scroll); + + update(); + } + return; + } + + for_each_xml_child_node(set, root) + { + if (xmlNameEqual(set, "set")) + { + setCount++; + setName = XML::getProperty(set, "name", + // TRANSLATORS: skills dialog default skill tab + strprintf(_("Skill Set %d"), setCount)); + + SkillModel *const model = new SkillModel(); + if (!mDefaultModel) + mDefaultModel = model; + + for_each_xml_child_node(node, set) + { + if (xmlNameEqual(node, "skill")) + { + int id = XML::getIntProperty(node, "id", -1, -1, 1000000); + if (id == -1) + { + id = XML::getIntProperty(node, "var", -1, -1, 100000); + if (id == -1) + continue; + id += SKILL_VAR_MIN_ID; + } + + SkillInfo *skill = getSkill(id); + if (!skill) + { + skill = new SkillInfo; + skill->id = static_cast<unsigned int>(id); + skill->modifiable = false; + skill->visible = false; + skill->model = model; + skill->update(); + model->addSkill(skill); + mSkills[id] = skill; + } + + std::string name = XML::langProperty(node, "name", + // TRANSLATORS: skills dialog. skill id + strprintf(_("Skill %d"), id)); + std::string icon = XML::getProperty(node, "icon", ""); + const int level = XML::getProperty(node, "level", 0); + SkillData *data = skill->getData(level); + if (!data) + data = new SkillData(); + + data->name = name; + data->setIcon(icon); + if (skill->id < SKILL_VAR_MIN_ID) + { + data->dispName = strprintf("%s, %u", + name.c_str(), skill->id); + } + else + { + data->dispName = strprintf("%s, (%u)", + name.c_str(), skill->id - SKILL_VAR_MIN_ID); + } + data->shortName = XML::langProperty(node, + "shortName", name.substr(0, 3)); + data->description = XML::langProperty( + node, "description", ""); + data->particle = XML::getProperty( + node, "particle", ""); + + data->soundHit.sound = XML::getProperty( + node, "soundHit", ""); + data->soundHit.delay = XML::getProperty( + node, "soundHitDelay", 0); + data->soundMiss.sound = XML::getProperty( + node, "soundMiss", ""); + data->soundMiss.delay = XML::getProperty( + node, "soundMissDelay", 0); + + skill->addData(level, data); + } + } + + model->updateVisibilities(); + + // possible leak listbox, scroll + listbox = new SkillListBox(this, model); + listbox->setActionEventId("sel"); + listbox->addActionListener(this); + scroll = new ScrollArea(listbox, false); + scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); + + tab = new SkillTab(this, setName, listbox); + mDeleteTabs.push_back(tab); + + mTabs->addTab(tab, scroll); + } + } + update(); +} + +bool SkillDialog::updateSkill(const int id, const int range, + const bool modifiable) +{ + const SkillMap::const_iterator it = mSkills.find(id); + + if (it != mSkills.end()) + { + SkillInfo *const info = it->second; + if (info) + { + info->modifiable = modifiable; + info->range = range; + info->update(); + } + return true; + } + return false; +} + +void SkillDialog::addSkill(const int id, const int level, const int range, + const bool modifiable) +{ + if (mDefaultModel) + { + SkillInfo *const skill = new SkillInfo; + skill->id = static_cast<unsigned int>(id); + SkillData *const data = skill->data; + data->name = "Unknown skill Id: " + toString(id); + data->dispName = data->name; + data->description.clear(); + data->setIcon(""); + skill->modifiable = modifiable; + skill->visible = false; + skill->model = mDefaultModel; + skill->level = level; + // TRANSLATORS: skills dialog. skill level + skill->skillLevel = strprintf(_("Lvl: %d"), level); + skill->range = range; + skill->update(); + + mDefaultModel->addSkill(skill); + + mSkills[id] = skill; + mDefaultModel->updateVisibilities(); + } +} + +SkillInfo* SkillDialog::getSkill(const int id) const +{ + SkillMap::const_iterator it = mSkills.find(id); + if (it != mSkills.end()) + return (*it).second; + return nullptr; +} + +SkillInfo* SkillDialog::getSkillByItem(const int itemId) const +{ + SkillMap::const_iterator it = mSkills.find(itemId - SKILL_MIN_ID); + if (it != mSkills.end()) + return (*it).second; + return nullptr; +} + +void SkillDialog::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + + if (mTabs) + mTabs->adjustSize(); +} + +void SkillDialog::useItem(const int itemId) const +{ + const std::map<int, SkillInfo*>::const_iterator + it = mSkills.find(itemId - SKILL_MIN_ID); + if (it == mSkills.end()) + return; + + const SkillInfo *const info = (*it).second; + if (info && player_node && player_node->getTarget()) + { + const Being *const being = player_node->getTarget(); + if (being) + { + Net::getSkillHandler()->useBeing(info->level, + info->id, being->getId()); + } + } +} + +void SkillDialog::updateTabSelection() +{ + const SkillTab *const tab = static_cast<SkillTab*>( + mTabs->getSelectedTab()); + if (tab) + { + if (const SkillInfo *const info = tab->getSelectedInfo()) + { + mUseButton->setEnabled(info->range > 0); + mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); + } + else + { + mUseButton->setEnabled(false); + } + } +} + +void SkillDialog::updateQuest(const int var, const int val) +{ + const int id = var + SKILL_VAR_MIN_ID; + const SkillMap::const_iterator it = mSkills.find(id); + + if (it != mSkills.end()) + { + SkillInfo *const info = it->second; + if (info) + { + PlayerInfo::setSkillLevel(id, val); + info->level = val; + info->update(); + } + } +} + +void SkillDialog::playUpdateEffect(const int id) const +{ + const int effectId = paths.getIntValue("skillLevelUpEffectId"); + if (!effectManager || effectId == -1) + return; + const SkillMap::const_iterator it = mSkills.find(id); + if (it != mSkills.end()) + { + if (it->second) + effectManager->trigger(effectId, player_node); + } +} |