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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/windows/questswindow.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/gui/windows/questswindow.h')
-rw-r--r--src/gui/windows/questswindow.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h
index b5be44d12..680ae6271 100644
--- a/src/gui/windows/questswindow.h
+++ b/src/gui/windows/questswindow.h
@@ -86,14 +86,14 @@ class QuestsWindow final : public Window,
Button *mCloseButton A_NONNULLPOINTER;
Image *mCompleteIcon;
Image *mIncompleteIcon;
- std::vector<const QuestEffect*> mMapEffects;
+ STD_VECTOR<const QuestEffect*> mMapEffects;
NpcQuestVarMap *mVars;
- std::map<int, std::vector<QuestItem*> > *mQuests;
- std::vector<QuestEffect*> *mAllEffects;
+ std::map<int, STD_VECTOR<QuestItem*> > *mQuests;
+ STD_VECTOR<QuestEffect*> *mAllEffects;
// npc effects for current map and values: npc, effect
NpcQuestEffectMap mNpcEffects;
- std::vector<QuestItem*> mQuestLinks;
+ STD_VECTOR<QuestItem*> mQuestLinks;
std::map<int, int> mQuestReverseLinks;
int mNewQuestEffectId;
int mCompleteQuestEffectId;