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authorAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
commit1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch)
treecd34ad27487036265f08d7aa63476c160280d899 /src/gui/windows/questswindow.cpp
parent9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff)
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Rename player_node variable into localPlayer.
Diffstat (limited to 'src/gui/windows/questswindow.cpp')
-rw-r--r--src/gui/windows/questswindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp
index 69c890c4e..9b8d1aa61 100644
--- a/src/gui/windows/questswindow.cpp
+++ b/src/gui/windows/questswindow.cpp
@@ -382,11 +382,11 @@ void QuestsWindow::rebuild(const bool playSound)
switch (newCompleteStatus)
{
case 0:
- effectManager->trigger(mNewQuestEffectId, player_node);
+ effectManager->trigger(mNewQuestEffectId, localPlayer);
break;
case 1:
effectManager->trigger(mCompleteQuestEffectId,
- player_node);
+ localPlayer);
break;
default:
break;