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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/npcdialog.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_NPCDIALOG_H
+#define GUI_NPCDIALOG_H
+
+#include "configlistener.h"
+
+#include "gui/widgets/extendedlistmodel.h"
+#include "gui/widgets/window.h"
+
+#include "utils/stringvector.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <list>
+
+class Being;
+class Button;
+class BrowserBox;
+class ExtendedListBox;
+class ItemLinkHandler;
+class Inventory;
+class IntTextField;
+class ItemContainer;
+class NpcDialog;
+class PlayerBox;
+class ScrollArea;
+class TextBox;
+class TextField;
+
+typedef std::map<int, NpcDialog*> NpcDialogs;
+
+/**
+ * The npc dialog.
+ *
+ * \ingroup Interface
+ */
+class NpcDialog final : public Window,
+ public gcn::ActionListener,
+ public ExtendedListModel,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ explicit NpcDialog(const int npcId);
+
+ A_DELETE_COPY(NpcDialog)
+
+ ~NpcDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event) override;
+
+ /**
+ * Sets the text shows in the dialog.
+ *
+ * @param string The new text.
+ */
+// void setText(const std::string &string);
+
+ /**
+ * Adds the text to the text shows in the dialog. Also adds a newline
+ * to the end.
+ *
+ * @param string The text to add.
+ */
+ void addText(const std::string &string, const bool save = true);
+
+ /**
+ * When called, the widget will show a "Next" button.
+ */
+ void showNextButton();
+
+ /**
+ * When called, the widget will show a "Close" button and will close
+ * the dialog when clicked.
+ */
+ void showCloseButton();
+
+ /**
+ * Notifies the server that client has performed a next action.
+ */
+ void nextDialog();
+
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
+ void closeDialog();
+
+ /**
+ * Returns the number of items in the choices list.
+ */
+ int getNumberOfElements() override A_WARN_UNUSED;
+
+ /**
+ * Returns the name of item number i of the choices list.
+ */
+ std::string getElementAt(int i) override A_WARN_UNUSED;
+
+ /**
+ * Returns the image of item number i of the choices list.
+ */
+ const Image *getImageAt(int i) override A_WARN_UNUSED;
+
+ /**
+ * Makes this dialog request a choice selection from the user.
+ */
+ void choiceRequest();
+
+ /**
+ * Adds a choice to the list box.
+ */
+ void addChoice(const std::string &);
+
+ /**
+ * Fills the options list for an NPC dialog.
+ *
+ * @param itemString A string with the options separated with colons.
+ */
+ void parseListItems(const std::string &itemString);
+
+ /**
+ * Requests a text string from the user.
+ */
+ void textRequest(const std::string &defaultText = "");
+
+ bool isInputFocused() const A_WARN_UNUSED;
+
+ bool isTextInputFocused() const A_WARN_UNUSED;
+
+ static bool isAnyInputFocused() A_WARN_UNUSED;
+
+ /**
+ * Requests a interger from the user.
+ */
+ void integerRequest(const int defaultValue = 0, const int min = 0,
+ const int max = 2147483647);
+
+ void itemRequest();
+
+ void move(const int amount);
+
+ void setVisible(bool visible) override;
+
+ void optionChanged(const std::string &name) override;
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() A_WARN_UNUSED
+ { return !instances.empty(); }
+
+ /**
+ * Returns the first active instance. Useful for pushing user
+ * interaction.
+ */
+ static NpcDialog *getActive() A_WARN_UNUSED;
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
+ /**
+ * Closes all instances and destroy also net handler dialogs.
+ */
+ static void destroyAll();
+
+ void saveCamera();
+
+ void restoreCamera();
+
+ void refocus();
+
+ void showAvatar(const uint16_t avatarId);
+
+ void setAvatarDirection(const uint8_t direction);
+
+ void setAvatarAction(const int actionId);
+
+ void logic() override;
+
+ void clearRows();
+
+ void mousePressed(gcn::MouseEvent &event);
+
+ static void copyToClipboard(const int npcId, const int x, const int y);
+
+ static NpcDialogs mNpcDialogs;
+
+ static void clearDialogs();
+
+ private:
+ typedef std::list<NpcDialog*> DialogList;
+ static DialogList instances;
+
+ void buildLayout();
+
+ void placeNormalControls();
+
+ void placeMenuControls();
+
+ void placeTextInputControls();
+
+ void placeIntInputControls();
+
+ void placeItemInputControls();
+
+ int mNpcId;
+
+ int mDefaultInt;
+ std::string mDefaultString;
+
+ // Used for the main input area
+ BrowserBox *mTextBox;
+ ScrollArea *mScrollArea;
+ std::string mText;
+ std::string mNewText;
+
+ // Used for choice input
+ ExtendedListBox *mItemList;
+ ScrollArea *mListScrollArea;
+ StringVect mItems;
+ std::vector<Image *> mImages;
+ ItemLinkHandler *mItemLinkHandler;
+
+ // Used for string and integer input
+ TextField *mTextField;
+ IntTextField *mIntField;
+ Button *mPlusButton;
+ Button *mMinusButton;
+ Button *mClearButton;
+
+ // Used for the button
+ Button *mButton;
+ Button *mButton2;
+ Button *mButton3;
+
+ // Will reset the text and integer input to the provided default
+ Button *mResetButton;
+
+ Inventory *mInventory;
+ ItemContainer *mItemContainer;
+ ScrollArea *mItemScrollArea;
+
+ enum NpcInputState
+ {
+ NPC_INPUT_NONE = 0,
+ NPC_INPUT_LIST,
+ NPC_INPUT_STRING,
+ NPC_INPUT_INTEGER,
+ NPC_INPUT_ITEM
+ };
+
+ enum NpcActionState
+ {
+ NPC_ACTION_WAIT = 0,
+ NPC_ACTION_NEXT,
+ NPC_ACTION_INPUT,
+ NPC_ACTION_CLOSE
+ };
+
+ NpcInputState mInputState;
+ NpcActionState mActionState;
+ int mLastNextTime;
+ int mCameraMode;
+ int mCameraX;
+ int mCameraY;
+ PlayerBox *mPlayerBox;
+ Being *mAvatarBeing;
+ bool mShowAvatar;
+ bool mLogInteraction;
+};
+
+#endif // GUI_NPCDIALOG_H