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authorAndrei Karas <akaras@inbox.ru>2015-05-29 17:45:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-29 17:45:52 +0300
commit2d32dc27210d16102f9200de115f2c3f79a5cb22 (patch)
tree5aa84ebe6c5c1d708b14bee2bf0ce95df714fc1d /src/gui/windows/npcdialog.cpp
parent7bdb50605562e47f1d6ae134881c09bd42293be5 (diff)
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Use BeingTypeId in Being for subtypeid.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r--src/gui/windows/npcdialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index c60cbd9b4..ebc716d0f 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -870,7 +870,7 @@ void NpcDialog::showAvatar(const BeingTypeId avatarId)
delete mAvatarBeing;
mAvatarBeing = new Being(BeingId_zero,
ActorType::Avatar,
- toInt(avatarId, uint16_t),
+ avatarId,
nullptr);
mPlayerBox->setPlayer(mAvatarBeing);
if (!mAvatarBeing->empty())