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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/inventorywindow.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 835 |
1 files changed, 835 insertions, 0 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp new file mode 100644 index 000000000..b57a7ea21 --- /dev/null +++ b/src/gui/windows/inventorywindow.cpp @@ -0,0 +1,835 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/inventorywindow.h" + +#include "configuration.h" +#include "item.h" +#include "units.h" + +#include "being/playerinfo.h" + +#include "input/inputmanager.h" +#include "input/keyevent.h" + +#include "gui/gui.h" +#include "gui/textpopup.h" +#include "gui/viewport.h" + +#include "gui/windows/equipmentwindow.h" +#include "gui/windows/itemamountwindow.h" +#include "gui/windows/outfitwindow.h" +#include "gui/windows/setup.h" +#include "gui/windows/shopwindow.h" +#include "gui/windows/tradewindow.h" + + +#include "gui/widgets/button.h" +#include "gui/widgets/dropdown.h" +#include "gui/widgets/itemcontainer.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/progressbar.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/tabstrip.h" +#include "gui/widgets/textfield.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "resources/itemdb.h" + +#include "utils/gettext.h" + +#include <guichan/font.hpp> + +#include <string> + +#include "debug.h" + +static const char *const SORT_NAME_INVENTORY[6] = +{ + // TRANSLATORS: inventory sort mode + N_("default"), + // TRANSLATORS: inventory sort mode + N_("by name"), + // TRANSLATORS: inventory sort mode + N_("by id"), + // TRANSLATORS: inventory sort mode + N_("by weight"), + // TRANSLATORS: inventory sort mode + N_("by amount"), + // TRANSLATORS: inventory sort mode + N_("by type") +}; + +class SortListModelInv final : public gcn::ListModel +{ +public: + ~SortListModelInv() + { } + + int getNumberOfElements() override + { return 6; } + + std::string getElementAt(int i) override + { + if (i >= getNumberOfElements() || i < 0) + return "???"; + + return gettext(SORT_NAME_INVENTORY[i]); + } +}; + +InventoryWindow::WindowList InventoryWindow::invInstances; + +InventoryWindow::InventoryWindow(Inventory *const inventory): + Window("Inventory", false, nullptr, "inventory.xml"), + gcn::ActionListener(), + gcn::KeyListener(), + gcn::SelectionListener(), + InventoryListener(), + mInventory(inventory), + mItems(new ItemContainer(this, mInventory)), + mWeight(), + mSlots(), + mUseButton(nullptr), + mDropButton(nullptr), + mSplitButton(nullptr), + mOutfitButton(nullptr), + mShopButton(nullptr), + mEquipmentButton(nullptr), + mStoreButton(nullptr), + mRetrieveButton(nullptr), + mInvCloseButton(nullptr), + mWeightBar(nullptr), + mSlotsBar(new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_INVY_SLOTS)), + mFilter(nullptr), + mSortModel(new SortListModelInv), + mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")), + mNameFilter(new TextField(this, "", true, this, "namefilter", true)), + mSortDropDownCell(nullptr), + mNameFilterCell(nullptr), + mFilterCell(nullptr), + mSlotsBarCell(nullptr), + mTextPopup(new TextPopup), + mSplit(false), + mCompactMode(false) +{ + if (inventory) + { + setCaption(gettext(inventory->getName().c_str())); + setWindowName(inventory->getName()); + } + else + { + // TRANSLATORS: inventory window name + setCaption(_("Inventory")); + setWindowName("Inventory"); + } + + listen(CHANNEL_ATTRIBUTES); + + if (setupWindow) + setupWindow->registerWindowForReset(this); + + setResizable(true); + setCloseButton(true); + setSaveVisible(true); + setStickyButtonLock(true); + + if (mainGraphics->mWidth > 600) + setDefaultSize(450, 310, ImageRect::CENTER); + else + setDefaultSize(387, 307, ImageRect::CENTER); + setMinWidth(310); + setMinHeight(179); + addKeyListener(this); + + mItems->addSelectionListener(this); + + gcn::ScrollArea *const invenScroll = new ScrollArea( + mItems, getOptionBool("showbackground"), "inventory_background.xml"); + invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + const int size = config.getIntValue("fontSize"); + mFilter = new TabStrip(this, "filter_" + getWindowName(), size + 16); + mFilter->addActionListener(this); + mFilter->setActionEventId("tag_"); + + mSortDropDown->setSelected(0); + + StringVect tags = ItemDB::getTags(); + const size_t sz = tags.size(); + for (size_t f = 0; f < sz; f ++) + mFilter->addButton(tags[f]); + + if (isMainInventory()) + { + // TRANSLATORS: inventory button + const std::string equip = _("Equip"); + // TRANSLATORS: inventory button + const std::string use = _("Use"); + // TRANSLATORS: inventory button + const std::string unequip = _("Unequip"); + + std::string longestUseString = getFont()->getWidth(equip) > + getFont()->getWidth(use) ? equip : use; + + if (getFont()->getWidth(longestUseString) < + getFont()->getWidth(unequip)) + { + longestUseString = unequip; + } + + mUseButton = new Button(this, longestUseString, "use", this); + // TRANSLATORS: inventory button + mDropButton = new Button(this, _("Drop..."), "drop", this); + // TRANSLATORS: inventory button + mSplitButton = new Button(this, _("Split"), "split", this); + // TRANSLATORS: inventory button + mOutfitButton = new Button(this, _("Outfits"), "outfit", this); + // TRANSLATORS: inventory button + mShopButton = new Button(this, _("Shop"), "shop", this); + // TRANSLATORS: inventory button + mEquipmentButton = new Button(this, _("Equipment"), "equipment", this); + mWeightBar = new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_WEIGHT); + + place(0, 0, mWeightBar, 4); + mSlotsBarCell = &place(4, 0, mSlotsBar, 5); + mSortDropDownCell = &place(9, 0, mSortDropDown, 2); + + mFilterCell = &place(0, 1, mFilter, 10).setPadding(3); + mNameFilterCell = &place(9, 1, mNameFilter, 2); + + place(0, 2, invenScroll, 11).setPadding(3); + place(0, 3, mUseButton); + place(1, 3, mDropButton); + place(8, 2, mSplitButton); + place(8, 3, mShopButton); + place(9, 3, mOutfitButton); + place(10, 3, mEquipmentButton); + + updateWeight(); + } + else + { + // TRANSLATORS: storage button + mStoreButton = new Button(this, _("Store"), "store", this); + // TRANSLATORS: storage button + mRetrieveButton = new Button(this, _("Retrieve"), "retrieve", this); + // TRANSLATORS: storage button + mInvCloseButton = new Button(this, _("Close"), "close", this); + + mSlotsBarCell = &place(0, 0, mSlotsBar, 6); + mSortDropDownCell = &place(6, 0, mSortDropDown, 1); + + mFilterCell = &place(0, 1, mFilter, 7).setPadding(3); + mNameFilterCell = &place(6, 1, mNameFilter, 1); + + place(0, 2, invenScroll, 7, 4); + place(0, 6, mStoreButton); + place(1, 6, mRetrieveButton); + place(6, 6, mInvCloseButton); + } + + Layout &layout = getLayout(); + layout.setRowHeight(2, Layout::AUTO_SET); + + mInventory->addInventoyListener(this); + + invInstances.push_back(this); + + if (inventory && inventory->isMainInventory()) + { + updateDropButton(); + } + else + { + if (!invInstances.empty()) + invInstances.front()->updateDropButton(); + } + + loadWindowState(); + enableVisibleSound(true); + slotsChanged(mInventory); + + widgetResized(gcn::Event(nullptr)); + if (!isMainInventory()) + setVisible(true); +} + +InventoryWindow::~InventoryWindow() +{ + invInstances.remove(this); + mInventory->removeInventoyListener(this); + if (!invInstances.empty()) + invInstances.front()->updateDropButton(); + + mSortDropDown->hideDrop(false); + delete mSortModel; + mSortModel = nullptr; + mTextPopup = nullptr; +} + +void InventoryWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + if (eventId == "outfit") + { + if (outfitWindow) + { + outfitWindow->setVisible(!outfitWindow->isWindowVisible()); + if (outfitWindow->isWindowVisible()) + outfitWindow->requestMoveToTop(); + } + } + else if (eventId == "shop") + { + if (shopWindow) + { + shopWindow->setVisible(!shopWindow->isWindowVisible()); + if (shopWindow->isWindowVisible()) + shopWindow->requestMoveToTop(); + } + } + else if (eventId == "equipment") + { + if (equipmentWindow) + { + equipmentWindow->setVisible(!equipmentWindow->isWindowVisible()); + if (equipmentWindow->isWindowVisible()) + equipmentWindow->requestMoveToTop(); + } + } + else if (eventId == "close") + { + close(); + } + else if (eventId == "store") + { + if (!inventoryWindow || !inventoryWindow->isWindowVisible()) + return; + + Item *const item = inventoryWindow->getSelectedItem(); + + if (!item) + return; + + ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item); + } + else if (eventId == "sort") + { + mItems->setSortType(mSortDropDown->getSelected()); + return; + } + else if (eventId == "namefilter") + { + mItems->setName(mNameFilter->getText()); + mItems->updateMatrix(); + } + else if (!eventId.find("tag_")) + { + std::string tagName = event.getId().substr(4); + mItems->setFilter(ItemDB::getTagId(tagName)); + return; + } + + Item *const item = mItems->getSelectedItem(); + + if (!item) + return; + + if (eventId == "use") + { + if (item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + Net::getInventoryHandler()->useItem(item); + } + } + if (eventId == "equip") + { + if (!item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + Net::getInventoryHandler()->useItem(item); + } + } + else if (eventId == "drop") + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + + if (isStorageActive()) + { + Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, + item->getInvIndex(), item->getQuantity(), + Inventory::STORAGE); + } + else + { + if (inputManager.isActionActive(static_cast<int>(Input::KEY_MOD))) + { + Net::getInventoryHandler()->dropItem( + item, item->getQuantity()); + } + else + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop, + this, item); + } + } + } + else if (eventId == "split") + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item, + (item->getQuantity() - 1)); + } + else if (eventId == "retrieve") + { + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, + this, item); + } +} + +Item *InventoryWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + +void InventoryWindow::unselectItem() +{ + mItems->selectNone(); +} + +void InventoryWindow::widgetHidden(const gcn::Event &event) +{ + Window::widgetHidden(event); + mItems->hidePopup(); +} + +void InventoryWindow::mouseClicked(gcn::MouseEvent &event) +{ + Window::mouseClicked(event); + + const int clicks = event.getClickCount(); + + if (clicks == 2 && gui) + gui->resetClickCount(); + + const bool mod = (isStorageActive() && inputManager.isActionActive( + static_cast<int>(Input::KEY_MOD))); + + const bool mod2 = (tradeWindow && tradeWindow->isWindowVisible() + && inputManager.isActionActive(static_cast<int>(Input::KEY_MOD))); + + if (!mod && !mod2 && event.getButton() == gcn::MouseEvent::RIGHT) + { + Item *const item = mItems->getSelectedItem(); + + if (!item) + return; + + /* Convert relative to the window coordinates to absolute screen + * coordinates. + */ + const int mx = event.getX() + getX(); + const int my = event.getY() + getY(); + + if (viewport) + viewport->showPopup(this, mx, my, item, isMainInventory()); + } + + if (!mInventory) + return; + + if (event.getButton() == gcn::MouseEvent::LEFT + || event.getButton() == gcn::MouseEvent::RIGHT) + { + Item *const item = mItems->getSelectedItem(); + + if (!item) + return; + + if (mod) + { + if (mInventory->isMainInventory()) + { + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, + inventoryWindow, item); + } + else + { + Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, + item->getInvIndex(), item->getQuantity(), + Inventory::STORAGE); + } + } + else + { + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, + inventoryWindow, item); + } + else + { + Net::getInventoryHandler()->moveItem2(Inventory::STORAGE, + item->getInvIndex(), item->getQuantity(), + Inventory::INVENTORY); + } + } + } + else if (mod2 && mInventory->isMainInventory()) + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd, + tradeWindow, item); + } + else + { + if (tradeWindow) + tradeWindow->tradeItem(item, item->getQuantity(), true); + } + } + else if (clicks == 2) + { + if (mInventory->isMainInventory()) + { + if (isStorageActive()) + { + ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, + inventoryWindow, item); + } + else if (tradeWindow && tradeWindow->isWindowVisible()) + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd, + tradeWindow, item); + } + else + { + if (item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + { + if (PlayerInfo::isItemProtected(item->getId())) + return; + Net::getInventoryHandler()->useItem(item); + } + } + } + else + { + if (isStorageActive()) + { + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, + inventoryWindow, item); + } + } + } + } +} + +void InventoryWindow::mouseMoved(gcn::MouseEvent &event) +{ + Window::mouseMoved(event); + const gcn::Widget *const src = event.getSource(); + if (src == mSlotsBar || src == mWeightBar) + { + const int x = event.getX(); + const int y = event.getY(); + const gcn::Rectangle &rect = mDimension; + mTextPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"), + Units::formatCurrency(PlayerInfo::getAttribute( + PlayerInfo::MONEY)).c_str())); + } + else + { + mTextPopup->hide(); + } +} + +void InventoryWindow::mouseExited(gcn::MouseEvent &event A_UNUSED) +{ + mTextPopup->hide(); +} + +void InventoryWindow::keyPressed(gcn::KeyEvent &event) +{ + if (static_cast<KeyEvent*>(&event)->getActionId() + == static_cast<int>(Input::KEY_GUI_MOD)) + { + mSplit = true; + } +} + +void InventoryWindow::keyReleased(gcn::KeyEvent &event) +{ + if (static_cast<KeyEvent*>(&event)->getActionId() + == static_cast<int>(Input::KEY_GUI_MOD)) + { + mSplit = false; + } +} + +void InventoryWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED) +{ + if (!mInventory || !mInventory->isMainInventory()) + return; + + Item *const item = mItems->getSelectedItem(); + + if (mSplit && item && Net::getInventoryHandler()-> + canSplit(mItems->getSelectedItem())) + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, + this, item, item->getQuantity() - 1); + } + updateButtons(item); +} + +void InventoryWindow::updateButtons(const Item *item) +{ + if (!mInventory || !mInventory->isMainInventory()) + return; + + const Item *const selectedItem = mItems->getSelectedItem(); + if (item && selectedItem != item) + return; + + if (!item) + item = selectedItem; + + if (!item || item->getQuantity() == 0) + { + if (mUseButton) + mUseButton->setEnabled(true); + if (mDropButton) + mDropButton->setEnabled(true); + return; + } + + if (mUseButton) + mUseButton->setEnabled(true); + if (mDropButton) + mDropButton->setEnabled(true); + + if (mUseButton) + { + if (item->isEquipment()) + { + if (item->isEquipped()) + { + // TRANSLATORS: inventory button + mUseButton->setCaption(_("Unequip")); + } + else + { + // TRANSLATORS: inventory button + mUseButton->setCaption(_("Equip")); + } + } + else + { + // TRANSLATORS: inventory button + mUseButton->setCaption(_("Use")); + } + } + + updateDropButton(); + + if (mSplitButton) + { + if (Net::getInventoryHandler()->canSplit(item)) + mSplitButton->setEnabled(true); + else + mSplitButton->setEnabled(false); + } +} + +void InventoryWindow::setSplitAllowed(const bool allowed) +{ + mSplitButton->setVisible(allowed); +} + +void InventoryWindow::close() +{ + if (this == inventoryWindow) + { + setVisible(false); + } + else + { + if (Net::getInventoryHandler()) + Net::getInventoryHandler()->closeStorage(Inventory::STORAGE); + scheduleDelete(); + } +} + +void InventoryWindow::processEvent(const Channels channel A_UNUSED, + const DepricatedEvent &event) +{ + if (event.getName() == EVENT_UPDATEATTRIBUTE) + { + const int id = event.getInt("id"); + if (id == PlayerInfo::TOTAL_WEIGHT || id == PlayerInfo::MAX_WEIGHT) + updateWeight(); + } +} + +void InventoryWindow::updateWeight() +{ + if (!isMainInventory()) + return; + + const int total = PlayerInfo::getAttribute(PlayerInfo::TOTAL_WEIGHT); + const int max = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT); + + if (max <= 0) + return; + + // Adjust progress bar + mWeightBar->setProgress(static_cast<float>(total) + / static_cast<float>(max)); + mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(), + Units::formatWeight(max).c_str())); +} + +void InventoryWindow::slotsChanged(Inventory *const inventory) +{ + if (inventory == mInventory) + { + const int usedSlots = mInventory->getNumberOfSlotsUsed(); + const int maxSlots = mInventory->getSize(); + + if (maxSlots) + { + mSlotsBar->setProgress(static_cast<float>(usedSlots) + / static_cast<float>(maxSlots)); + } + + mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots)); + mItems->updateMatrix(); + } +} + +void InventoryWindow::updateDropButton() +{ + if (!mDropButton) + return; + + if (isStorageActive()) + { + // TRANSLATORS: inventory button + mDropButton->setCaption(_("Store")); + } + else + { + const Item *const item = mItems->getSelectedItem(); + if (item && item->getQuantity() > 1) + { + // TRANSLATORS: inventory button + mDropButton->setCaption(_("Drop...")); + } + else + { + // TRANSLATORS: inventory button + mDropButton->setCaption(_("Drop")); + } + } +} + +bool InventoryWindow::isInputFocused() const +{ + return mNameFilter && mNameFilter->isFocused(); +} + +bool InventoryWindow::isAnyInputFocused() +{ + FOR_EACH (WindowList::const_iterator, it, invInstances) + { + if ((*it) && (*it)->isInputFocused()) + return true; + } + return false; +} + +void InventoryWindow::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + + if (!isMainInventory()) + return; + + if (getWidth() < 600) + { + if (!mCompactMode) + { + mNameFilter->setVisible(false); + mNameFilterCell->setType(LayoutCell::NONE); + mFilterCell->setWidth(mFilterCell->getWidth() + 2); + mCompactMode = true; + } + } + else if (mCompactMode) + { + mNameFilter->setVisible(true); + mNameFilterCell->setType(LayoutCell::WIDGET); + mFilterCell->setWidth(mFilterCell->getWidth() - 2); + mCompactMode = false; + } +} + +void InventoryWindow::setVisible(bool visible) +{ + if (!visible) + mSortDropDown->hideDrop(); + Window::setVisible(visible); +} |