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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/charselectdialog.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaplus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaplus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/charselectdialog.cpp')
-rw-r--r-- | src/gui/windows/charselectdialog.cpp | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp new file mode 100644 index 000000000..f34f53d28 --- /dev/null +++ b/src/gui/windows/charselectdialog.cpp @@ -0,0 +1,587 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/charselectdialog.h" + +#include "client.h" +#include "configuration.h" +#include "units.h" + +#include "input/keydata.h" +#include "input/keyevent.h" + +#include "gui/windows/charcreatedialog.h" +#include "gui/windows/confirmdialog.h" +#include "gui/windows/logindialog.h" +#include "gui/windows/okdialog.h" +#include "gui/windows/textdialog.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/characterdisplay.h" +#include "gui/widgets/characterviewnormal.h" +#include "gui/widgets/characterviewsmall.h" +#include "gui/widgets/layout.h" + +#include "net/logindata.h" +#include "net/loginhandler.h" + +#include "utils/gettext.h" + +#include "debug.h" + +// Character slots per row in the dialog +static const int SLOTS_PER_ROW = 5; + +/** + * Listener for confirming character deletion. + */ +class CharDeleteConfirm final : public ConfirmDialog +{ + public: + CharDeleteConfirm(CharSelectDialog *const m, const int index) : + // TRANSLATORS: char deletion message + ConfirmDialog(_("Confirm Character Delete"), + // TRANSLATORS: char deletion message + _("Are you sure you want to delete this character?"), + SOUND_REQUEST, false, false, m), + mMaster(m), + mIndex(index) + { + } + + A_DELETE_COPY(CharDeleteConfirm) + + void action(const gcn::ActionEvent &event) + { + if (event.getId() == "yes" && mMaster) + mMaster->askPasswordForDeletion(mIndex); + + ConfirmDialog::action(event); + } + + private: + CharSelectDialog *mMaster; + int mIndex; +}; + +CharSelectDialog::CharSelectDialog(LoginData *const data): + // TRANSLATORS: char select dialog name + Window(strprintf(_("Account %s (last login time %s)"), + data->username.c_str(), data->lastLogin.c_str()), + false, nullptr, "char.xml"), + gcn::ActionListener(), + gcn::KeyListener(), + mLoginData(data), + // TRANSLATORS: char select dialog. button. + mSwitchLoginButton(new Button(this, _("Switch Login"), "switch", this)), + // TRANSLATORS: char select dialog. button. + mChangePasswordButton(new Button(this, _("Change Password"), + "change_password", this)), + mUnregisterButton(nullptr), + mChangeEmailButton(nullptr), + // TRANSLATORS: char select dialog. button. + mPlayButton(new Button(this, _("Play"), "use", this)), + // TRANSLATORS: char select dialog. button. + mInfoButton(new Button(this, _("Info"), "info", this)), + // TRANSLATORS: char select dialog. button. + mDeleteButton(new Button(this, _("Delete"), "delete", this)), + mCharacterView(nullptr), + mCharacterEntries(0), + mCharServerHandler(Net::getCharServerHandler()), + mDeleteDialog(nullptr), + mDeleteIndex(-1), + mLocked(false), + mSmallScreen(mainGraphics->getWidth() < 470 + || mainGraphics->getHeight() < 370) +{ + setCloseButton(true); + setFocusable(true); + + const int optionalActions = Net::getLoginHandler() + ->supportedOptionalActions(); + + ContainerPlacer placer; + placer = getPlacer(0, 0); + + placer(0, 0, mSwitchLoginButton); + + int n = 1; + if (optionalActions & Net::LoginHandler::Unregister) + { + // TRANSLATORS: char select dialog. button. + mUnregisterButton = new Button(this, _("Unregister"), + "unregister", this); + placer(n, 0, mUnregisterButton); + n ++; + } + + placer(n, 0, mChangePasswordButton); + n ++; + + if (optionalActions & Net::LoginHandler::ChangeEmail) + { + // TRANSLATORS: char select dialog. button. + mChangeEmailButton = new Button(this, _("Change Email"), + "change_email", this); + placer(n, 0, mChangeEmailButton); + n ++; + } + + placer(n, 0, mDeleteButton); + n ++; + placer(n, 0, mInfoButton); + n ++; + + for (int i = 0; i < static_cast<int>(mLoginData->characterSlots); i++) + { + CharacterDisplay *const character = new CharacterDisplay(this, this); + character->setVisible(false); + mCharacterEntries.push_back(character); + } + + placer(0, 2, mPlayButton); + + if (!mSmallScreen) + { + mCharacterView = new CharacterViewNormal( + this, &mCharacterEntries, mPadding); + placer(0, 1, mCharacterView, 10); + int sz = 410 + 2 * mPadding; + if (config.getIntValue("fontSize") > 18) + sz = 500 + 2 * mPadding; + const int width = mCharacterView->getWidth() + 2 * mPadding; + if (sz < width) + sz = width; + if (sz > mainGraphics->getWidth()) + sz = mainGraphics->getWidth(); + reflowLayout(sz); + } + else + { + // TRANSLATORS: char select dialog name + setCaption(strprintf(_("Account %s"), mLoginData->username.c_str())); + mCharacterView = new CharacterViewSmall( + this, &mCharacterEntries, mPadding); + mCharacterView->setWidth(mainGraphics->getWidth() + - 2 * getPadding()); + placer(0, 1, mCharacterView, 10); + reflowLayout(); + } + addKeyListener(this); + center(); + setVisible(true); + requestFocus(); + + Net::getCharServerHandler()->setCharSelectDialog(this); + mCharacterView->show(0); + updateState(); +} + +CharSelectDialog::~CharSelectDialog() +{ +} + +void CharSelectDialog::action(const gcn::ActionEvent &event) +{ + // Check if a button of a character was pressed + const gcn::Widget *const sourceParent = event.getSource()->getParent(); + int selected = -1; + for (unsigned int i = 0, sz = static_cast<unsigned int>( + mCharacterEntries.size()); i < sz; ++i) + { + if (mCharacterEntries[i] == sourceParent) + { + selected = i; + mCharacterView->show(i); + updateState(); + break; + } + } + if (selected == -1) + selected = mCharacterView->getSelected(); + + const std::string &eventId = event.getId(); + + if (selected >= 0) + { + if (eventId == "use") + { + use(selected); + return; + } + else if (eventId == "delete" + && mCharacterEntries[selected]->getCharacter()) + { + new CharDeleteConfirm(this, selected); + return; + } + else if (eventId == "info") + { + Net::Character *const character = mCharacterEntries[ + selected]->getCharacter(); + if (!character) + return; + + const LocalPlayer *const data = character->dummy; + if (!data) + return; + + const std::string msg = strprintf( + // TRANSLATORS: char select dialog. player info message. + _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" + "Experience: %u\nMoney: %s"), + character->data.mAttributes[PlayerInfo::HP], + character->data.mAttributes[PlayerInfo::MAX_HP], + character->data.mAttributes[PlayerInfo::MP], + character->data.mAttributes[PlayerInfo::MAX_MP], + character->data.mAttributes[PlayerInfo::LEVEL], + character->data.mAttributes[PlayerInfo::EXP], + Units::formatCurrency( + character->data.mAttributes[PlayerInfo::MONEY]).c_str()); + new OkDialog(data->getName(), msg, DIALOG_SILENCE); + } + } + if (eventId == "switch") + { + Net::getCharServerHandler()->clear(); + close(); + } + else if (eventId == "change_password") + { + client->setState(STATE_CHANGEPASSWORD); + } + else if (eventId == "change_email") + { + client->setState(STATE_CHANGEEMAIL); + } + else if (eventId == "unregister") + { + Net::getCharServerHandler()->clear(); + client->setState(STATE_UNREGISTER); + } + else if (eventId == "try delete character") + { + if (mDeleteDialog && mDeleteIndex != -1 && mDeleteDialog->getText() + == LoginDialog::savedPassword) + { + attemptCharacterDelete(mDeleteIndex); + mDeleteDialog = nullptr; + } + else + { + // TRANSLATORS: error message + new OkDialog(_("Error"), _("Incorrect password"), DIALOG_ERROR); + } + mDeleteIndex = -1; + } +} + +void CharSelectDialog::use(const int selected) +{ + if (mCharacterEntries[selected] + && mCharacterEntries[selected]->getCharacter()) + { + attemptCharacterSelect(selected); + } + else + { + CharCreateDialog *const charCreateDialog = + new CharCreateDialog(this, selected); + mCharServerHandler->setCharCreateDialog(charCreateDialog); + } +} + +void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent) +{ + const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); + switch (actionId) + { + case Input::KEY_GUI_CANCEL: + keyEvent.consume(); + action(gcn::ActionEvent(mSwitchLoginButton, + mSwitchLoginButton->getActionEventId())); + break; + + case Input::KEY_GUI_RIGHT: + { + keyEvent.consume(); + int idx = mCharacterView->getSelected(); + if (idx >= 0) + { + idx ++; + if (idx == SLOTS_PER_ROW) + break; + mCharacterView->show(idx); + updateState(); + } + break; + } + + case Input::KEY_GUI_LEFT: + { + keyEvent.consume(); + int idx = mCharacterView->getSelected(); + if (idx >= 0) + { + if (!idx || idx == SLOTS_PER_ROW) + break; + idx --; + mCharacterView->show(idx); + updateState(); + } + break; + } + + case Input::KEY_GUI_UP: + { + keyEvent.consume(); + int idx = mCharacterView->getSelected(); + if (idx >= 0) + { + if (idx < SLOTS_PER_ROW) + break; + idx -= SLOTS_PER_ROW; + mCharacterView->show(idx); + updateState(); + } + break; + } + + case Input::KEY_GUI_DOWN: + { + keyEvent.consume(); + int idx = mCharacterView->getSelected(); + if (idx >= 0) + { + if (idx >= SLOTS_PER_ROW) + break; + idx += SLOTS_PER_ROW; + mCharacterView->show(idx); + updateState(); + } + break; + } + + case Input::KEY_GUI_DELETE: + { + keyEvent.consume(); + const int idx = mCharacterView->getSelected(); + if (idx >= 0 && mCharacterEntries[idx] + && mCharacterEntries[idx]->getCharacter()) + { + new CharDeleteConfirm(this, idx); + } + break; + } + + case Input::KEY_GUI_SELECT: + { + keyEvent.consume(); + use(mCharacterView->getSelected()); + break; + } + default: + break; + } +} + +/** + * Communicate character deletion to the server. + */ +void CharSelectDialog::attemptCharacterDelete(const int index) +{ + if (mLocked) + return; + + if (mCharacterEntries[index]) + { + mCharServerHandler->deleteCharacter( + mCharacterEntries[index]->getCharacter()); + } + lock(); +} + +void CharSelectDialog::askPasswordForDeletion(const int index) +{ + mDeleteIndex = index; + mDeleteDialog = new TextDialog( + // TRANSLATORS: char deletion question. + _("Enter password for deleting character"), _("Enter password:"), + this, true); + mDeleteDialog->setActionEventId("try delete character"); + mDeleteDialog->addActionListener(this); +} + +/** + * Communicate character selection to the server. + */ +void CharSelectDialog::attemptCharacterSelect(const int index) +{ + if (mLocked || !mCharacterEntries[index]) + return; + + setVisible(false); + if (mCharServerHandler) + { + mCharServerHandler->chooseCharacter( + mCharacterEntries[index]->getCharacter()); + } + lock(); +} + +void CharSelectDialog::setCharacters(const Net::Characters &characters) +{ + // Reset previous characters + FOR_EACH (std::vector<CharacterDisplay*>::const_iterator, + iter, mCharacterEntries) + { + if (*iter) + (*iter)->setCharacter(nullptr); + } + + FOR_EACH (Net::Characters::const_iterator, i, characters) + { + if (!*i) + continue; + + Net::Character *const character = *i; + + // Slots Number start at 1 for Manaserv, so we offset them by one. +#ifdef MANASERV_SUPPORT + int characterSlot = character->slot; + if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0) + --characterSlot; +#else + const int characterSlot = character->slot; +#endif + + if (characterSlot >= static_cast<int>(mCharacterEntries.size())) + { + logger->log("Warning: slot out of range: %d", character->slot); + continue; + } + + if (mCharacterEntries[characterSlot]) + mCharacterEntries[characterSlot]->setCharacter(character); + } + + updateState(); +} + +void CharSelectDialog::lock() +{ + if (!mLocked) + setLocked(true); +} + +void CharSelectDialog::unlock() +{ + setLocked(false); +} + +void CharSelectDialog::setLocked(const bool locked) +{ + mLocked = locked; + + if (mSwitchLoginButton) + mSwitchLoginButton->setEnabled(!locked); + if (mChangePasswordButton) + mChangePasswordButton->setEnabled(!locked); + if (mUnregisterButton) + mUnregisterButton->setEnabled(!locked); + if (mChangeEmailButton) + mChangeEmailButton->setEnabled(!locked); + if (mPlayButton) + mPlayButton->setEnabled(!locked); + if (mDeleteButton) + mDeleteButton->setEnabled(!locked); + + for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) + { + if (mCharacterEntries[i]) + mCharacterEntries[i]->setActive(!mLocked); + } +} + +bool CharSelectDialog::selectByName(const std::string &name, + const SelectAction selAction) +{ + if (mLocked) + return false; + + for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) + { + if (mCharacterEntries[i]) + { + const Net::Character *const character + = mCharacterEntries[i]->getCharacter(); + if (character) + { + if (character->dummy && character->dummy->getName() == name) + { + mCharacterView->show(static_cast<int>(i)); + updateState(); + if (selAction == Choose) + attemptCharacterSelect(static_cast<int>(i)); + return true; + } + } + } + } + + return false; +} + +void CharSelectDialog::close() +{ + client->setState(STATE_SWITCH_LOGIN); + Window::close(); +} + +void CharSelectDialog::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + if (mCharacterView) + mCharacterView->resize(); +} + +void CharSelectDialog::updateState() +{ + const int idx = mCharacterView->getSelected(); + if (idx == -1) + { + mPlayButton->setEnabled(false); + return; + } + mPlayButton->setEnabled(true); + + if (mCharacterEntries[idx] && mCharacterEntries[idx]->getCharacter()) + { + // TRANSLATORS: char select dialog. button. + mPlayButton->setCaption(_("Play")); + } + else + { + // TRANSLATORS: char select dialog. button. + mPlayButton->setCaption(_("Create")); + } +} |