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authorAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
commit7da95c7f4da447876458a0b1a17736b9a2865844 (patch)
tree4b6ac0ab5bc32a11234a5363de95d0cfec8cb7d5 /src/gui/windows/charcreatedialog.cpp
parent515ce6c1413b5e3da131f3e4997abdc39c003a2c (diff)
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Move inputaction into separate file.
Diffstat (limited to 'src/gui/windows/charcreatedialog.cpp')
-rw-r--r--src/gui/windows/charcreatedialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index cc254bce0..e8f92e343 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -26,6 +26,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/windows/okdialog.h"
@@ -665,7 +666,7 @@ void CharCreateDialog::keyPressed(KeyEvent &event)
const int actionId = event.getActionId();
switch (actionId)
{
- case Input::KEY_GUI_CANCEL:
+ case InputAction::GUI_CANCEL:
event.consume();
action(ActionEvent(mCancelButton,
mCancelButton->getActionEventId()));