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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/widgets/emoteshortcutcontainer.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.h')
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EMOTESHORTCUTCONTAINER_H
+#define EMOTESHORTCUTCONTAINER_H
+
+#include "gui/widgets/shortcutcontainer.h"
+
+#include "resources/emotedb.h"
+
+#include <vector>
+
+class AnimatedSprite;
+class Image;
+class TextPopup;
+
+/**
+ * An emote shortcut container. Used to quickly use emoticons.
+ *
+ * \ingroup GUI
+ */
+class EmoteShortcutContainer : public ShortcutContainer
+{
+ public:
+ /**
+ * Constructor. Initializes the graphic.
+ */
+ EmoteShortcutContainer();
+
+ /**
+ * Destructor.
+ */
+ virtual ~EmoteShortcutContainer();
+
+ /**
+ * Draws the items.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Handles mouse when dragged.
+ */
+ void mouseDragged(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse when pressed.
+ */
+ void mousePressed(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse release.
+ */
+ void mouseReleased(gcn::MouseEvent &event);
+
+ void mouseMoved(gcn::MouseEvent &event);
+
+ void mouseExited(gcn::MouseEvent &event);
+
+ private:
+ std::vector<const EmoteSprite*> mEmoteImg;
+
+ bool mEmoteClicked;
+ unsigned char mEmoteMoved;
+ TextPopup *mEmotePopup;
+};
+
+#endif