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author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
commit | 30ef016b0a14f36dc480284e2d775295b5501dd4 (patch) | |
tree | a269c0983efb8dc9160bfe10b1dba26a302aff0c /src/gui/viewport.cpp | |
parent | 25a6eae7f4fb561bbf930be28ee09510b40ebc80 (diff) | |
download | manaplus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.gz manaplus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.bz2 manaplus-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.xz manaplus-30ef016b0a14f36dc480284e2d775295b5501dd4.zip |
Move most input code from keyboardconfig to inputmanager.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 6c6580f21..59b7377f4 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,6 +28,7 @@ #include "configuration.h" #include "graphics.h" #include "itemshortcut.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "map.h" @@ -504,17 +505,17 @@ void Viewport::mousePressed(gcn::MouseEvent &event) } } else if (player_node->withinAttackRange(mHoverBeing) || - keyboard.isActionActive(Input::KEY_ATTACK)) + inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) { player_node->attack(mHoverBeing, - !keyboard.isActionActive(Input::KEY_TARGET)); + !inputManager.isActionActive(Input::KEY_TARGET)); return; } } - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) @@ -532,7 +533,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(mHoverItem); } // Just walk around - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); player_node->stopAttack(); @@ -933,8 +934,8 @@ void Viewport::returnCamera() void Viewport::validateSpeed() { - if (!keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (!inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { if (Game::instance()) Game::instance()->setValidSpeed(); |