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authorAndrei Karas <akaras@inbox.ru>2012-10-04 17:00:40 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-04 17:30:17 +0300
commit7a7f5905cf19f6a773dcf9bab762b54c16e325f2 (patch)
tree4c891cfaa2eadeecd0685782d8cf561c2a79dbf8 /src/gui/statuswindow.cpp
parent0c7a1466e8c2c2dd6e15779368c87b62b2da601f (diff)
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Add support for padding in progress bars.
Also fixed progress bars size. New progress bar attributes: fillPadding - padding for will rectangle padding - normal padding for bar
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r--src/gui/statuswindow.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 2a8c39240..08efc3efa 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -165,13 +165,13 @@ StatusWindow::StatusWindow() :
mHpBar = new ProgressBar(max ?
static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::HP))
/ static_cast<float>(max):
- static_cast<float>(0), 80, 15, Theme::PROG_HP);
+ static_cast<float>(0), 80, 0, Theme::PROG_HP);
max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
mXpBar = new ProgressBar(max ?
static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP))
/ static_cast<float>(max):
- static_cast<float>(0), 80, 15, Theme::PROG_EXP);
+ static_cast<float>(0), 80, 0, Theme::PROG_EXP);
const bool magicBar = Net::getGameHandler()->canUseMagicBar();
const int job = Net::getPlayerHandler()->getJobLocation()
@@ -184,7 +184,7 @@ StatusWindow::StatusWindow() :
mMpBar = new ProgressBar(max ? static_cast<float>(
PlayerInfo::getAttribute(PlayerInfo::MAX_MP))
/ static_cast<float>(max) : static_cast<float>(0),
- 80, 15, Net::getPlayerHandler()->canUseMagic() ?
+ 80, 0, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
}
else
@@ -214,7 +214,7 @@ StatusWindow::StatusWindow() :
{
mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
mJobLabel = new Label(_("Job:"));
- mJobBar = new ProgressBar(0.0f, 80, 15, Theme::PROG_JOB);
+ mJobBar = new ProgressBar(0.0f, 80, 0, Theme::PROG_JOB);
place(5, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);