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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/statuspopup.cpp | |
download | manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/gui/statuspopup.cpp')
-rw-r--r-- | src/gui/statuspopup.cpp | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp new file mode 100644 index 000000000..4d2c48fa7 --- /dev/null +++ b/src/gui/statuspopup.cpp @@ -0,0 +1,543 @@ +/* + * The Mana World + * Copyright (C) 2008 The Legend of Mazzeroth Development Team + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 Andrei Karas + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gui/statuspopup.h" + +#include "gui/gui.h" +#include "gui/palette.h" + +#include "gui/widgets/layout.h" +#include "gui/widgets/textbox.h" + +#include "graphics.h" +#include "localplayer.h" +#include "units.h" +#include "viewport.h" +#include "keyboardconfig.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <guichan/font.hpp> +#include <guichan/widgets/label.hpp> + +StatusPopup::StatusPopup(): + Popup("StatusPopup") +{ + + const int fontHeight = getFont()->getHeight(); + + mMoveType = new gcn::Label; + mMoveType->setPosition(getPadding(), getPadding()); + + mCrazyMoveType = new gcn::Label; + mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding()); + + mMoveToTargetType = new gcn::Label; + mMoveToTargetType->setPosition(getPadding(), + 2 * fontHeight + getPadding()); + + mFollowMode = new gcn::Label; + mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding()); + + mAttackWeaponType = new gcn::Label; + mAttackWeaponType->setPosition(getPadding(), + 4 + 4 * fontHeight + getPadding()); + + mAttackType = new gcn::Label; + mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding()); + + mMagicAttackType = new gcn::Label; + mMagicAttackType->setPosition(getPadding(), + 4 + 6 * fontHeight + getPadding()); + + mDropCounter = new gcn::Label; + mDropCounter->setPosition(getPadding(), 8 + 7 * fontHeight + getPadding()); + + mPickUpType = new gcn::Label; + mPickUpType->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding()); + + mMapType = new gcn::Label; + mMapType->setPosition(getPadding(), 12 + 9 * fontHeight + getPadding()); + + mImitationMode = new gcn::Label; + mImitationMode->setPosition(getPadding(), + 16 + 10 * fontHeight + getPadding()); + + mAwayMode = new gcn::Label; + mAwayMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding()); + + mCameraMode = new gcn::Label; + mCameraMode->setPosition(getPadding(), + 16 + 12 * fontHeight + getPadding()); + + mDisableGameModifiers = new gcn::Label; + mDisableGameModifiers->setPosition(getPadding(), + 20 + 13 * fontHeight + getPadding()); + + add(mMoveType); + add(mCrazyMoveType); + add(mMoveToTargetType); + add(mFollowMode); + add(mAttackWeaponType); + add(mAttackType); + add(mDropCounter); + add(mPickUpType); + add(mMapType); + add(mMagicAttackType); + add(mDisableGameModifiers); + add(mImitationMode); + add(mAwayMode); + add(mCameraMode); + +// addMouseListener(this); +} + +StatusPopup::~StatusPopup() +{ +} + +void StatusPopup::update() +{ + updateLabels(); + + int minWidth = mMoveType->getWidth(); + + if (mMoveToTargetType->getWidth() > minWidth) + minWidth = mMoveToTargetType->getWidth(); + if (mFollowMode->getWidth() > minWidth) + minWidth = mFollowMode->getWidth(); + if (mCrazyMoveType->getWidth() > minWidth) + minWidth = mCrazyMoveType->getWidth(); + if (mAttackWeaponType->getWidth() > minWidth) + minWidth = mAttackWeaponType->getWidth(); + if (mAttackType->getWidth() > minWidth) + minWidth = mAttackType->getWidth(); + if (mDropCounter->getWidth() > minWidth) + minWidth = mDropCounter->getWidth(); + if (mPickUpType->getWidth() > minWidth) + minWidth = mPickUpType->getWidth(); + if (mMapType->getWidth() > minWidth) + minWidth = mMapType->getWidth(); + if (mMagicAttackType->getWidth() > minWidth) + minWidth = mMagicAttackType->getWidth(); + if (mDisableGameModifiers->getWidth() > minWidth) + minWidth = mDisableGameModifiers->getWidth(); + if (mAwayMode->getWidth() > minWidth) + minWidth = mAwayMode->getWidth(); + if (mCameraMode->getWidth() > minWidth) + minWidth = mCameraMode->getWidth(); + if (mImitationMode->getWidth() > minWidth) + minWidth = mImitationMode->getWidth(); + + minWidth += 16 + 2 * getPadding(); + setWidth(minWidth); + + const int fontHeight = getFont()->getHeight(); + + setHeight(24 + 8 + 14 * fontHeight + getPadding()); +} + +void StatusPopup::view(int x, int y) +{ + const int distance = 20; + + int posX = std::max(0, x - getWidth() / 2); + int posY = y + distance; + + if (posX + getWidth() > graphics->getWidth()) + posX = graphics->getWidth() - getWidth(); + if (posY + getHeight() > graphics->getHeight()) + posY = y - getHeight() - distance; + + update(); + + setPosition(posX, posY); + setVisible(true); + requestMoveToTop(); +} + +void StatusPopup::updateLabels() +{ + if (!player_node || !viewport) + return; + + switch (player_node->getInvertDirection()) + { + case 0: + mMoveType->setCaption("(D) default moves " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + break; + + case 1: + mMoveType->setCaption("(I) invert moves " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + break; + + case 2: + mMoveType->setCaption("(c) moves with some crazy moves " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + + case 3: + mMoveType->setCaption("(C) moves with crazy moves " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + break; + + case 4: + mMoveType->setCaption("(d) double normal + crazy " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + break; + + default: + mMoveType->setCaption("(?) move " + + keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION)); + break; + } + mMoveType->adjustSize(); + + if (player_node->getCrazyMoveType() < 10) + { + mCrazyMoveType->setCaption(strprintf("(%d) crazy move number %d ", + player_node->getCrazyMoveType(), player_node->getCrazyMoveType()) + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE)); + } + else + { + switch (player_node->getCrazyMoveType()) + { + case 10: + mCrazyMoveType->setCaption("(a) custom crazy move " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE)); + break; + default: + mCrazyMoveType->setCaption("(?) crazy move " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE)); + break; + } + } + mCrazyMoveType->adjustSize(); + + switch (player_node->getMoveToTargetType()) + { + case 0: + mMoveToTargetType->setCaption("(0) default moves to target " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 1: + mMoveToTargetType->setCaption("(1) moves to target in distance 1 " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 2: + mMoveToTargetType->setCaption("(2) moves to target in distance 3 " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 3: + mMoveToTargetType->setCaption("(3) moves to target in distance 3 " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 4: + mMoveToTargetType->setCaption("(5) moves to target in distance 5 " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 5: + mMoveToTargetType->setCaption("(7) moves to target in distance 7 " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + case 6: + mMoveToTargetType->setCaption( + "(A) moves to target in attack range " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + default: + mMoveToTargetType->setCaption("(?) move to target " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_MOVE_TO_TARGET)); + break; + } + mMoveToTargetType->adjustSize(); + + switch (player_node->getFollowMode()) + { + case 0: + mFollowMode->setCaption("(D) default follow " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE)); + break; + case 1: + mFollowMode->setCaption("(R) relative follow " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE)); + break; + case 2: + mFollowMode->setCaption("(M) mirror follow " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE)); + break; + case 3: + mFollowMode->setCaption("(P) pet follow " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE)); + break; + default: + mFollowMode->setCaption("(?) unknown follow " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE)); + break; + } + mFollowMode->adjustSize(); + + switch (player_node->getAttackWeaponType()) + { + case 1: + mAttackWeaponType->setCaption("(D) default attack " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE)); + break; + case 2: + mAttackWeaponType->setCaption("(s) switch attack without shield " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE)); + break; + case 3: + mAttackWeaponType->setCaption("(S) switch attack with shield " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE)); + break; + default: + mAttackWeaponType->setCaption("(?) attack " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE)); + break; + } + mAttackWeaponType->adjustSize(); + + switch (player_node->getAttackType()) + { + case 0: + mAttackType->setCaption("(D) default attack " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE)); + break; + case 1: + mAttackType->setCaption("(G) go and attack " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE)); + break; + case 2: + mAttackType->setCaption("(A) go, attack, pickup " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE)); + break; + case 3: + mAttackType->setCaption("(d) without auto attack " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE)); + break; + default: + mAttackType->setCaption("(?) attack " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE)); + break; + } + mAttackType->adjustSize(); + + mDropCounter->setCaption(strprintf("(%d) drop counter %d ", + player_node->getQuickDropCounter(), player_node->getQuickDropCounter()) + + keyboard.getKeyValueString(keyboard.KEY_SWITCH_QUICK_DROP)); + mDropCounter->adjustSize(); + + switch (player_node->getPickUpType()) + { + case 0: + mPickUpType->setCaption("(S) small pick up 1x1 cells " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 1: + mPickUpType->setCaption("(D) default pick up 2x1 cells " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 2: + mPickUpType->setCaption("(F) forward pick up 2x3 cells " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 3: + mPickUpType->setCaption("(3) pick up 3x3 cells " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 4: + mPickUpType->setCaption("(g) go and pick up in distance 4 " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 5: + mPickUpType->setCaption("(G) go and pick up in distance 8 " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + case 6: + mPickUpType->setCaption("(A) go and pick up in max distance " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + default: + mPickUpType->setCaption("(?) pick up " + + keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE)); + break; + } + mPickUpType->adjustSize(); + + switch (viewport->getDebugPath()) + { + case 0: + mMapType->setCaption("(N) normal map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + case 1: + mMapType->setCaption("(D) debug map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + case 2: + mMapType->setCaption("(u) ultra map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + case 3: + mMapType->setCaption("(U) ultra map view 2 " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + case 4: + mMapType->setCaption("(e) empty map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + case 5: + mMapType->setCaption("(b) black & white map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + default: + mMapType->setCaption("(?) map view " + + keyboard.getKeyValueString(keyboard.KEY_PATHFIND)); + break; + } + mMapType->adjustSize(); + + switch (player_node->getMagicAttackType()) + { + case 0: + mMagicAttackType->setCaption("(f) use #flar for magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + case 1: + mMagicAttackType->setCaption("(c) use #chiza for magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + case 2: + mMagicAttackType->setCaption("(I) use #ingrav for magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + case 3: + mMagicAttackType->setCaption("(F) use #frillyar for magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + case 4: + mMagicAttackType->setCaption("(U) use #upmarmu for magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + default: + mMagicAttackType->setCaption("(?) magic attack " + + keyboard.getKeyValueString( + keyboard.KEY_SWITCH_MAGIC_ATTACK)); + break; + } + mMagicAttackType->adjustSize(); + + switch (player_node->getImitationMode()) + { + case 0: + mImitationMode->setCaption("(D) default imitation " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_IMITATION_MODE)); + break; + case 1: + mImitationMode->setCaption("(O) outfits imitation " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_IMITATION_MODE)); + break; + default: + mImitationMode->setCaption("(?) imitation " + + keyboard.getKeyValueString( + keyboard.KEY_CHANGE_IMITATION_MODE)); + break; + } + mImitationMode->adjustSize(); + + switch (player_node->getAwayMode()) + { + case 0: + mAwayMode->setCaption("(O) on keyboard " + + keyboard.getKeyValueString(keyboard.KEY_AWAY)); + break; + case 1: + mAwayMode->setCaption("(A) away " + + keyboard.getKeyValueString(keyboard.KEY_AWAY)); + break; + default: + mAwayMode->setCaption("(?) away " + + keyboard.getKeyValueString(keyboard.KEY_AWAY)); + break; + } + mAwayMode->adjustSize(); + + switch (viewport->getCameraMode()) + { + case 0: + mCameraMode->setCaption("(G) game camera mode " + + keyboard.getKeyValueString(keyboard.KEY_CAMERA)); + break; + case 1: + mCameraMode->setCaption("(F) free camera mode " + + keyboard.getKeyValueString(keyboard.KEY_CAMERA)); + break; + case 2: + mCameraMode->setCaption("(D) design camera mode " + + keyboard.getKeyValueString(keyboard.KEY_CAMERA)); + break; + default: + mCameraMode->setCaption("(?) away " + + keyboard.getKeyValueString(keyboard.KEY_CAMERA)); + break; + } + mCameraMode->adjustSize(); + + if (player_node->getDisableGameModifiers()) + { + mDisableGameModifiers->setCaption("Game modifiers are disabled " + + keyboard.getKeyValueString(keyboard.KEY_DISABLE_GAME_MODIFIERS)); + } + else + { + mDisableGameModifiers->setCaption("Game modifiers are enabled " + + keyboard.getKeyValueString(keyboard.KEY_DISABLE_GAME_MODIFIERS)); + } + mDisableGameModifiers->adjustSize(); +} |