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authorAndrei Karas <akaras@inbox.ru>2012-12-16 22:19:31 +0300
committerAndrei Karas <akaras@inbox.ru>2012-12-16 22:33:53 +0300
commit12a4de59d148ae3b912003dac715fd82ae6f0903 (patch)
tree8756e103077fe7deb3af84b47dcf70226503da4d /src/gui/skilldialog.cpp
parent4520aa5631f5dfa9d941231a11c2ba782f456dd0 (diff)
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Using also padding in skill item height calculation.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 26050585c..a7f60244d 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -102,7 +102,8 @@ class SkillListBox final : public ListBox
mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34),
mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0)
{
- mRowHeight = mainGraphics->getFont()->getHeight() * 2 + mSpacing;
+ mRowHeight = mainGraphics->getFont()->getHeight() * 2
+ + mSpacing + 2 * mPadding;
if (mRowHeight < 34)
mRowHeight = 34;
}