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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/skilldialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp721
1 files changed, 0 insertions, 721 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
deleted file mode 100644
index 94ac10fc6..000000000
--- a/src/gui/skilldialog.cpp
+++ /dev/null
@@ -1,721 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/skilldialog.h"
-
-#include "configuration.h"
-#include "dragdrop.h"
-#include "effectmanager.h"
-#include "itemshortcut.h"
-
-#include "being/localplayer.h"
-
-#include "gui/setup.h"
-#include "gui/shortcutwindow.h"
-#include "gui/textpopup.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/listbox.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/skillmodel.h"
-#include "gui/widgets/tab.h"
-#include "gui/widgets/tabbedarea.h"
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-#include "net/skillhandler.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-#include <guichan/font.hpp>
-
-#include "debug.h"
-
-class SkillListBox final : public ListBox
-{
- public:
- SkillListBox(const Widget2 *const widget, SkillModel *const model) :
- ListBox(widget, model, "skilllistbox.xml"),
- mModel(model),
- mPopup(new TextPopup),
- mHighlightColor(getThemeColor(Theme::HIGHLIGHT)),
- mTextColor(getThemeColor(Theme::TEXT)),
- mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)),
- mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34),
- mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0),
- mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding),
- mSkillClicked(false)
- {
- if (mRowHeight < 34)
- mRowHeight = 34;
- }
-
- A_DELETE_COPY(SkillListBox)
-
- ~SkillListBox()
- {
- delete mModel;
- mModel = nullptr;
- delete mPopup;
- mPopup = nullptr;
- }
-
- SkillInfo *getSelectedInfo() const
- {
- const int selected = getSelected();
- if (!mListModel || selected < 0
- || selected > mListModel->getNumberOfElements())
- {
- return nullptr;
- }
-
- return static_cast<SkillModel*>(mListModel)->getSkillAt(selected);
- }
-
- void draw(gcn::Graphics *gcnGraphics) override
- {
- if (!mListModel)
- return;
-
- SkillModel *const model = static_cast<SkillModel*>(mListModel);
- updateAlpha();
- Graphics *const graphics = static_cast<Graphics *const>(
- gcnGraphics);
-
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
- graphics->setColor(mHighlightColor);
-
- // Draw filled rectangle around the selected list element
- if (mSelected >= 0)
- {
- graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight()
- * mSelected + mPadding, getWidth() - 2 * mPadding,
- getRowHeight()));
- }
-
- // Draw the list elements
- graphics->setColorAll(mTextColor, mTextColor2);
- gcn::Font *const font = getFont();
- const int space = font->getHeight() + mSpacing;
- const int width2 = getWidth() - mPadding;
- for (int i = 0, y = 1;
- i < model->getNumberOfElements();
- ++i, y += getRowHeight())
- {
- SkillInfo *const e = model->getSkillAt(i);
- if (e)
- {
- const SkillData *const data = e->data;
- const int yPad = y + mPadding;
- const std::string &description = data->description;
- graphics->drawImage(data->icon, mPadding, yPad);
- font->drawString(graphics, data->name, mTextPadding, yPad);
- if (!description.empty())
- {
- font->drawString(graphics, description,
- mTextPadding, yPad + space);
- }
-
- if (e->skillLevelWidth < 0)
- {
- // Add one for padding
- e->skillLevelWidth = font->getWidth(e->skillLevel) + 1;
- }
-
- font->drawString(graphics, e->skillLevel, width2
- - e->skillLevelWidth, yPad);
- }
- }
- }
-
- unsigned int getRowHeight() const override
- { return mRowHeight; }
-
- const SkillInfo *getSkillByEvent(const gcn::MouseEvent &event) const
- {
- const int y = (event.getY() + mPadding) / getRowHeight();
- if (!mModel || y >= mModel->getNumberOfElements())
- return nullptr;
- const SkillInfo *const skill = mModel->getSkillAt(y);
- if (!skill)
- return nullptr;
- return skill;
- }
-
- void mouseMoved(gcn::MouseEvent &event) override
- {
- ListBox::mouseMoved(event);
- if (!viewport || !dragDrop.isEmpty())
- return;
-
- const SkillInfo *const skill = getSkillByEvent(event);
- if (!skill)
- return;
-
- mPopup->show(viewport->getMouseX(), viewport->getMouseY(),
- skill->data->dispName, skill->data->description);
- }
-
- void mouseDragged(gcn::MouseEvent &event)
- {
- if (event.getButton() == gcn::MouseEvent::LEFT)
- {
- if (dragDrop.isEmpty())
- {
- if (mSkillClicked)
- {
- mSkillClicked = false;
- const SkillInfo *const skill = getSkillByEvent(event);
- if (!skill)
- return;
- dragDrop.dragSkill(skill, DRAGDROP_SOURCE_SKILLS);
- dragDrop.setItem(skill->id + SKILL_MIN_ID);
- }
- ListBox::mouseDragged(event);
- }
- }
- else
- {
- ListBox::mouseDragged(event);
- }
- }
-
- void mousePressed(gcn::MouseEvent &event)
- {
- ListBox::mousePressed(event);
- if (event.getButton() == gcn::MouseEvent::LEFT)
- {
- const SkillInfo *const skill = getSkillByEvent(event);
- if (!skill)
- return;
- mSkillClicked = true;
- }
- }
-
- void mouseReleased(gcn::MouseEvent &event)
- {
- ListBox::mouseReleased(event);
- }
-
- void mouseExited(gcn::MouseEvent &event A_UNUSED) override
- {
- mPopup->hide();
- }
-
- private:
- SkillModel *mModel;
- TextPopup *mPopup;
- gcn::Color mHighlightColor;
- gcn::Color mTextColor;
- gcn::Color mTextColor2;
- int mTextPadding;
- int mSpacing;
- int mRowHeight;
- bool mSkillClicked;
-};
-
-class SkillTab final : public Tab
-{
- public:
- SkillTab(const Widget2 *const widget,
- const std::string &name, SkillListBox *const listBox) :
- Tab(widget),
- mListBox(listBox)
- {
- setCaption(name);
- }
-
- A_DELETE_COPY(SkillTab)
-
- ~SkillTab()
- {
- delete mListBox;
- mListBox = nullptr;
- }
-
- SkillInfo *getSelectedInfo() const
- {
- if (mListBox)
- return mListBox->getSelectedInfo();
- else
- return nullptr;
- }
-
- protected:
- void setCurrent() override
- {
- if (skillDialog)
- skillDialog->updateTabSelection();
- }
-
- private:
- SkillListBox *mListBox;
-};
-
-SkillDialog::SkillDialog() :
- // TRANSLATORS: skills dialog name
- Window(_("Skills"), false, nullptr, "skills.xml"),
- gcn::ActionListener(),
- mSkills(),
- mTabs(new TabbedArea(this)),
- mDeleteTabs(),
- mPointsLabel(new Label(this, "0")),
- // TRANSLATORS: skills dialog button
- mUseButton(new Button(this, _("Use"), "use", this)),
- // TRANSLATORS: skills dialog button
- mIncreaseButton(new Button(this, _("Up"), "inc", this)),
- mDefaultModel(nullptr)
-{
- setWindowName("Skills");
- setCloseButton(true);
- setResizable(true);
- setSaveVisible(true);
- setStickyButtonLock(true);
- setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
- if (setupWindow)
- setupWindow->registerWindowForReset(this);
-
- mUseButton->setEnabled(false);
- mIncreaseButton->setEnabled(false);
-
- place(0, 0, mTabs, 5, 5);
- place(0, 5, mPointsLabel, 4);
- place(3, 5, mUseButton);
- place(4, 5, mIncreaseButton);
-
- setLocationRelativeTo(getParent());
- loadWindowState();
- enableVisibleSound(true);
-}
-
-SkillDialog::~SkillDialog()
-{
- clearSkills();
-}
-
-void SkillDialog::action(const gcn::ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "inc")
- {
- const SkillTab *const tab = static_cast<const SkillTab *const>(
- mTabs->getSelectedTab());
- if (tab)
- {
- if (const SkillInfo *const info = tab->getSelectedInfo())
- Net::getPlayerHandler()->increaseSkill(info->id);
- }
- }
- else if (eventId == "sel")
- {
- const SkillTab *const tab = static_cast<const SkillTab *const>(
- mTabs->getSelectedTab());
- if (tab)
- {
- if (const SkillInfo *const info = tab->getSelectedInfo())
- {
- mUseButton->setEnabled(info->range > 0);
- mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
- const int num = itemShortcutWindow->getTabIndex();
- if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS)
- && itemShortcut[num])
- {
- itemShortcut[num]->setItemSelected(
- info->id + SKILL_MIN_ID);
- }
- }
- else
- {
- mUseButton->setEnabled(false);
- mIncreaseButton->setEnabled(false);
- }
- }
- }
- else if (eventId == "use")
- {
- const SkillTab *const tab = static_cast<const SkillTab *const>(
- mTabs->getSelectedTab());
- if (tab)
- {
- const SkillInfo *const info = tab->getSelectedInfo();
- if (info && player_node && player_node->getTarget())
- {
- const Being *const being = player_node->getTarget();
- if (being)
- {
- Net::getSkillHandler()->useBeing(info->level,
- info->id, being->getId());
- }
- }
- }
- }
- else if (eventId == "close")
- {
- setVisible(false);
- }
-}
-
-std::string SkillDialog::update(const int id)
-{
- const SkillMap::const_iterator i = mSkills.find(id);
-
- if (i != mSkills.end())
- {
- SkillInfo *const info = i->second;
- if (info)
- {
- info->update();
- return info->data->name;
- }
- }
-
- return std::string();
-}
-
-void SkillDialog::update()
-{
- // TRANSLATORS: skills dialog label
- mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
- PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS)));
- mPointsLabel->adjustSize();
-
- FOR_EACH (SkillMap::const_iterator, it, mSkills)
- {
- if ((*it).second && (*it).second->modifiable)
- (*it).second->update();
- }
-}
-
-void SkillDialog::clearSkills()
-{
- mTabs->removeAll();
- mDeleteTabs.clear();
- mDefaultModel = nullptr;
-
- delete_all(mSkills);
- mSkills.clear();
-}
-
-void SkillDialog::loadSkills()
-{
- clearSkills();
-
- XML::Document doc(paths.getStringValue("skillsFile"));
- XML::Document doc2(paths.getStringValue("skillsFile2"));
- XmlNodePtr root = doc.rootNode();
-
- int setCount = 0;
- std::string setName;
- ScrollArea *scroll;
- SkillListBox *listbox;
- SkillTab *tab;
-
- if (!root || !xmlNameEqual(root, "skills"))
- root = doc2.rootNode();
-
- if (!root || !xmlNameEqual(root, "skills"))
- {
- logger->log("Error loading skills");
-
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- SkillModel *const model = new SkillModel();
- if (!mDefaultModel)
- mDefaultModel = model;
-
- SkillInfo *const skill = new SkillInfo;
- skill->id = 1;
- // TRANSLATORS: skills dialog default skills tab
- skill->data->name = _("basic");
- skill->data->description.clear();
- // TRANSLATORS: skills dialog default skill name
- skill->data->dispName = _("basic, 1");
- skill->data->shortName = "bas";
- skill->data->setIcon("");
- skill->modifiable = true;
- skill->visible = true;
- skill->model = model;
- skill->update();
-
- model->addSkill(skill);
- mSkills[1] = skill;
-
- model->updateVisibilities();
-
- listbox = new SkillListBox(this, model);
- listbox->setActionEventId("sel");
- listbox->addActionListener(this);
- scroll = new ScrollArea(listbox, false);
- scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
-
- tab = new SkillTab(this, "Skills", listbox);
- mDeleteTabs.push_back(tab);
-
- mTabs->addTab(tab, scroll);
-
- update();
- }
- return;
- }
-
- for_each_xml_child_node(set, root)
- {
- if (xmlNameEqual(set, "set"))
- {
- setCount++;
- setName = XML::getProperty(set, "name",
- // TRANSLATORS: skills dialog default skill tab
- strprintf(_("Skill Set %d"), setCount));
-
- SkillModel *const model = new SkillModel();
- if (!mDefaultModel)
- mDefaultModel = model;
-
- for_each_xml_child_node(node, set)
- {
- if (xmlNameEqual(node, "skill"))
- {
- int id = XML::getIntProperty(node, "id", -1, -1, 1000000);
- if (id == -1)
- {
- id = XML::getIntProperty(node, "var", -1, -1, 100000);
- if (id == -1)
- continue;
- id += SKILL_VAR_MIN_ID;
- }
-
- SkillInfo *skill = getSkill(id);
- if (!skill)
- {
- skill = new SkillInfo;
- skill->id = static_cast<unsigned int>(id);
- skill->modifiable = false;
- skill->visible = false;
- skill->model = model;
- skill->update();
- model->addSkill(skill);
- mSkills[id] = skill;
- }
-
- std::string name = XML::langProperty(node, "name",
- // TRANSLATORS: skills dialog. skill id
- strprintf(_("Skill %d"), id));
- std::string icon = XML::getProperty(node, "icon", "");
- const int level = XML::getProperty(node, "level", 0);
- SkillData *data = skill->getData(level);
- if (!data)
- data = new SkillData();
-
- data->name = name;
- data->setIcon(icon);
- if (skill->id < SKILL_VAR_MIN_ID)
- {
- data->dispName = strprintf("%s, %u",
- name.c_str(), skill->id);
- }
- else
- {
- data->dispName = strprintf("%s, (%u)",
- name.c_str(), skill->id - SKILL_VAR_MIN_ID);
- }
- data->shortName = XML::langProperty(node,
- "shortName", name.substr(0, 3));
- data->description = XML::langProperty(
- node, "description", "");
- data->particle = XML::getProperty(
- node, "particle", "");
-
- data->soundHit.sound = XML::getProperty(
- node, "soundHit", "");
- data->soundHit.delay = XML::getProperty(
- node, "soundHitDelay", 0);
- data->soundMiss.sound = XML::getProperty(
- node, "soundMiss", "");
- data->soundMiss.delay = XML::getProperty(
- node, "soundMissDelay", 0);
-
- skill->addData(level, data);
- }
- }
-
- model->updateVisibilities();
-
- // possible leak listbox, scroll
- listbox = new SkillListBox(this, model);
- listbox->setActionEventId("sel");
- listbox->addActionListener(this);
- scroll = new ScrollArea(listbox, false);
- scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
-
- tab = new SkillTab(this, setName, listbox);
- mDeleteTabs.push_back(tab);
-
- mTabs->addTab(tab, scroll);
- }
- }
- update();
-}
-
-bool SkillDialog::updateSkill(const int id, const int range,
- const bool modifiable)
-{
- const SkillMap::const_iterator it = mSkills.find(id);
-
- if (it != mSkills.end())
- {
- SkillInfo *const info = it->second;
- if (info)
- {
- info->modifiable = modifiable;
- info->range = range;
- info->update();
- }
- return true;
- }
- return false;
-}
-
-void SkillDialog::addSkill(const int id, const int level, const int range,
- const bool modifiable)
-{
- if (mDefaultModel)
- {
- SkillInfo *const skill = new SkillInfo;
- skill->id = static_cast<unsigned int>(id);
- SkillData *const data = skill->data;
- data->name = "Unknown skill Id: " + toString(id);
- data->dispName = data->name;
- data->description.clear();
- data->setIcon("");
- skill->modifiable = modifiable;
- skill->visible = false;
- skill->model = mDefaultModel;
- skill->level = level;
- // TRANSLATORS: skills dialog. skill level
- skill->skillLevel = strprintf(_("Lvl: %d"), level);
- skill->range = range;
- skill->update();
-
- mDefaultModel->addSkill(skill);
-
- mSkills[id] = skill;
- mDefaultModel->updateVisibilities();
- }
-}
-
-SkillInfo* SkillDialog::getSkill(const int id) const
-{
- SkillMap::const_iterator it = mSkills.find(id);
- if (it != mSkills.end())
- return (*it).second;
- return nullptr;
-}
-
-SkillInfo* SkillDialog::getSkillByItem(const int itemId) const
-{
- SkillMap::const_iterator it = mSkills.find(itemId - SKILL_MIN_ID);
- if (it != mSkills.end())
- return (*it).second;
- return nullptr;
-}
-
-void SkillDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- if (mTabs)
- mTabs->adjustSize();
-}
-
-void SkillDialog::useItem(const int itemId) const
-{
- const std::map<int, SkillInfo*>::const_iterator
- it = mSkills.find(itemId - SKILL_MIN_ID);
- if (it == mSkills.end())
- return;
-
- const SkillInfo *const info = (*it).second;
- if (info && player_node && player_node->getTarget())
- {
- const Being *const being = player_node->getTarget();
- if (being)
- {
- Net::getSkillHandler()->useBeing(info->level,
- info->id, being->getId());
- }
- }
-}
-
-void SkillDialog::updateTabSelection()
-{
- const SkillTab *const tab = static_cast<SkillTab*>(
- mTabs->getSelectedTab());
- if (tab)
- {
- if (const SkillInfo *const info = tab->getSelectedInfo())
- {
- mUseButton->setEnabled(info->range > 0);
- mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
- }
- else
- {
- mUseButton->setEnabled(false);
- }
- }
-}
-
-void SkillDialog::updateQuest(const int var, const int val)
-{
- const int id = var + SKILL_VAR_MIN_ID;
- const SkillMap::const_iterator it = mSkills.find(id);
-
- if (it != mSkills.end())
- {
- SkillInfo *const info = it->second;
- if (info)
- {
- PlayerInfo::setSkillLevel(id, val);
- info->level = val;
- info->update();
- }
- }
-}
-
-void SkillDialog::playUpdateEffect(const int id) const
-{
- const int effectId = paths.getIntValue("skillLevelUpEffectId");
- if (!effectManager || effectId == -1)
- return;
- const SkillMap::const_iterator it = mSkills.find(id);
- if (it != mSkills.end())
- {
- if (it->second)
- effectManager->trigger(effectId, player_node);
- }
-}