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authorAndrei Karas <akaras@inbox.ru>2013-05-03 12:35:22 +0300
committerAndrei Karas <akaras@inbox.ru>2013-05-03 12:51:43 +0300
commita7c723b681ddefdcaa84cb9b16681c65818d7110 (patch)
tree3c7100a90db00c3eacc41977cdb5bbae99e6ca40 /src/gui/setup_perfomance.cpp
parent04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (diff)
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add comments for translators
Diffstat (limited to 'src/gui/setup_perfomance.cpp')
-rw-r--r--src/gui/setup_perfomance.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp
index 0d924690b..303e14c88 100644
--- a/src/gui/setup_perfomance.cpp
+++ b/src/gui/setup_perfomance.cpp
@@ -46,6 +46,7 @@ static const int texturesListSize = 4;
static const char *const texturesList[] =
{
+ // TRANSLATORS: texture compression type
N_("No"),
"s3tc",
"fxt1",
@@ -56,6 +57,7 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
SetupTabScroll(widget),
mTexturesList(new NamesModel)
{
+ // TRANSLATORS: settings tab name
setName(_("Perfomance"));
// Do the layout
@@ -63,72 +65,93 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
+ // TRANSLATORS: settings option
new SetupItemLabel(_("Better perfomance (enable for better perfomance)"),
"", this);
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Auto adjust perfomance"), "",
"adjustPerfomance", this, "adjustPerfomanceEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Hw acceleration"), "",
"hwaccel", this, "hwaccelEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable opacity cache (Software, can "
"use many memory)"), "", "alphaCache", this, "alphaCacheEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
"enableMapReduce", this, "enableMapReduceEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "",
"enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
"enableDelayedAnimations", this, "enableDelayedAnimationsEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture sampler (OpenGL)"), "",
"useTextureSampler", this, "useTextureSamplerEvent");
+ // TRANSLATORS: settings option
new SetupItemLabel(_("Better quality (disable for better perfomance)"),
"", this);
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable alpha channel fix (Software, can "
"be very slow)"), "Can slow down drawing", "enableAlphaFix",
this, "enableAlphaFixEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Show beings transparency"), "",
"beingopacity", this, "beingopacityEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable reorder sprites."), "",
"enableReorderSprites", this, "enableReorderSpritesEvent");
+ // TRANSLATORS: settings option
new SetupItemLabel(_("Small memory (enable for lower memory usage)"),
"", this);
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable advanced beings caching (Software)"), "",
"disableAdvBeingCaching", this, "disableAdvBeingCachingEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable beings caching (Software)"), "",
"disableBeingCaching", this, "disableBeingCachingEvent");
+ // TRANSLATORS: settings group
new SetupItemLabel(_("Different options (enable or disable can "
"improve perfomance)"), "", this);
mTexturesList->fillFromArray(&texturesList[0], texturesListSize);
+ // TRANSLATORS: settings option
new SetupItemDropDown(_("Enable texture compression (fast OpenGL)"), "",
"compresstextures", this, "compresstexturesEvent", mTexturesList, 100);
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"),
"", "rectangulartextures", this, "rectangulartexturesEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Use new texture internal format (OpenGL)"),
"", "newtextures", this, "newtexturesEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "",
"useAtlases", this, "useAtlasesEvent");
+ // TRANSLATORS: settings option
new SetupItemCheckBox(_("Cache all sprites per map (can use "
"additinal memory)"), "", "uselonglivesprites", this,
"uselonglivespritesEvent");