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authorAndrei Karas <akaras@inbox.ru>2013-08-23 18:03:05 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:16 +0300
commitc7f5d0a71d7318ccc4c3f28ab90d688a1a0868b3 (patch)
tree6585eb0acd0afa4f11cd0b87661ce527cabda9ae /src/gui/sdlinput.cpp
parentb9fe47de21f8c899bfe36f70633a8c8110314d77 (diff)
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fix keyboard handling in gui in SDL2.
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r--src/gui/sdlinput.cpp43
1 files changed, 23 insertions, 20 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index fd72cb962..19ec87f02 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -60,6 +60,7 @@
#include "inputmanager.h"
#include "keydata.h"
+#include "logger.h"
#include "mouseinput.h"
#include "sdlshared.h"
@@ -133,34 +134,16 @@ void SDLInput::pushInput(const SDL_Event &event)
{
case SDL_KEYDOWN:
{
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::PRESSED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
- const int actionId = inputManager.getActionByKey(event);
- if (actionId >= 0)
- keyInput.setActionId(actionId);
+ convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
case SDL_KEYUP:
{
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::RELEASED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
- const int actionId = inputManager.getActionByKey(event);
- if (actionId >= 0)
- keyInput.setActionId(actionId);
+ convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
@@ -249,6 +232,26 @@ void SDLInput::pushInput(const SDL_Event &event)
} // end switch
}
+void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput)
+{
+ keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
+ keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
+ keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
+ keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
+ keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
+#ifdef USE_SDL2
+ const int code = event.key.keysym.scancode;
+ keyInput.setNumericPad((code >= SDL_SCANCODE_KP_DIVIDE
+ && code <= SDL_SCANCODE_KP_PERIOD) || code == SDL_SCANCODE_KP_EQUALS);
+#else
+ const int code = event.key.keysym.sym;
+ keyInput.setNumericPad(code >= SDLK_KP0 && code <= SDLK_KP_EQUALS);
+#endif
+ const int actionId = inputManager.getActionByKey(event);
+ if (actionId >= 0)
+ keyInput.setActionId(actionId);
+}
+
int SDLInput::convertMouseButton(const int button)
{
switch (button)