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author | Andrei Karas <akaras@inbox.ru> | 2013-09-21 21:46:17 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-22 02:56:50 +0300 |
commit | 45fc7dfe871e25c913deb56063ca930dafe8b9ae (patch) | |
tree | 0ef15c4d3d36b02e41f8bfa765f5fadee779af24 /src/gui/sdlinput.cpp | |
parent | 6e6d42af899c7dcc05b20b07130d0b1a5932f9bf (diff) | |
download | manaplus-45fc7dfe871e25c913deb56063ca930dafe8b9ae.tar.gz manaplus-45fc7dfe871e25c913deb56063ca930dafe8b9ae.tar.bz2 manaplus-45fc7dfe871e25c913deb56063ca930dafe8b9ae.tar.xz manaplus-45fc7dfe871e25c913deb56063ca930dafe8b9ae.zip |
fix compilation and partial running with SDL2 on Android.
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r-- | src/gui/sdlinput.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp index 59f9c8e19..a942d6909 100644 --- a/src/gui/sdlinput.cpp +++ b/src/gui/sdlinput.cpp @@ -185,17 +185,23 @@ void SDLInput::pushInput(const SDL_Event &event) #endif #ifdef ANDROID +#ifndef USE_SDL2 case SDL_ACCELEROMETER: break; #endif +#endif case SDL_MOUSEBUTTONDOWN: mMouseDown = true; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); #ifdef ANDROID +#ifdef USE_SDL2 + mouseInput.setReal(event.button.x, event.button.y); +#else mouseInput.setReal(event.button.realx, event.button.realy); #endif +#endif mouseInput.setButton(convertMouseButton(event.button.button)); #ifndef USE_SDL2 @@ -215,8 +221,12 @@ void SDLInput::pushInput(const SDL_Event &event) mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); #ifdef ANDROID +#ifdef USE_SDL2 + mouseInput.setReal(event.button.x, event.button.y); +#else mouseInput.setReal(event.button.realx, event.button.realy); #endif +#endif mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(gcn::MouseInput::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); @@ -227,8 +237,12 @@ void SDLInput::pushInput(const SDL_Event &event) mouseInput.setX(event.motion.x); mouseInput.setY(event.motion.y); #ifdef ANDROID +#ifdef USE_SDL2 + mouseInput.setReal(event.motion.x, event.motion.y); +#else mouseInput.setReal(event.motion.realx, event.motion.realy); #endif +#endif mouseInput.setButton(gcn::MouseInput::EMPTY); mouseInput.setType(gcn::MouseInput::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); |