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authorAndrei Karas <akaras@inbox.ru>2014-07-21 21:25:47 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 21:25:47 +0300
commitc41fcc1f637e76e5ff671b223ce6c151af89e7d3 (patch)
treeae7afae3d8c30eff4569fc0c41fb8d0ef99ecd94 /src/gui/popups/statuspopup.cpp
parent8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (diff)
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move "change drop counter" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 8275e1748..3a3e15b1c 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -152,7 +152,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_ATTACK_WEAPON_TYPE);
setLabelText(5, modifiers->getAttackTypeString(),
InputAction::CHANGE_ATTACK_TYPE);
- setLabelText(6, player_node->getQuickDropCounterString(),
+ setLabelText(6, modifiers->getQuickDropCounterString(),
InputAction::SWITCH_QUICK_DROP);
setLabelText(7, player_node->getPickUpTypeString(),
InputAction::CHANGE_PICKUP_TYPE);