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authorAndrei Karas <akaras@inbox.ru>2014-07-09 11:49:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-09 11:49:46 +0300
commit6e052536a2dfb7f877a356477bc86c904aae1e71 (patch)
treecfe31d967d591a99609eea758bb2823769ab9edb /src/gui/popups/statuspopup.cpp
parentacb8d0c088c2d4368b73b3c1c1d7eb13bad49aa0 (diff)
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Add empty map mode without collisions.
Mode can be switched from yellow bar. Also renamed map draw type related variables and methods.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index a1e0b502c..f2f934d1b 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -154,7 +154,7 @@ void StatusPopup::updateLabels() const
InputAction::SWITCH_QUICK_DROP);
setLabelText(7, player_node->getPickUpTypeString(),
InputAction::CHANGE_PICKUP_TYPE);
- setLabelText(8, LocalPlayer::getDebugPathString(),
+ setLabelText(8, LocalPlayer::getMapDrawTypeString(),
InputAction::PATHFIND);
setLabelText(9, player_node->getMagicAttackString(),
InputAction::SWITCH_MAGIC_ATTACK);