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authorAndrei Karas <akaras@inbox.ru>2016-08-15 20:53:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-15 20:53:32 +0300
commitf2b5d38744860360b4b592920c4732aea839ab75 (patch)
tree861f05e56f628d3fc3554ada44bfb98b1803ab01 /src/gui/popups/skillpopup.cpp
parente5cdd67b71b9d26d5d8a4182a64379fe8a8b4f7a (diff)
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Copy skill cast offset to shortcuts.
Also show offsets in skill popup in shortcuts.
Diffstat (limited to 'src/gui/popups/skillpopup.cpp')
-rw-r--r--src/gui/popups/skillpopup.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/gui/popups/skillpopup.cpp b/src/gui/popups/skillpopup.cpp
index fa757b844..82debd83d 100644
--- a/src/gui/popups/skillpopup.cpp
+++ b/src/gui/popups/skillpopup.cpp
@@ -49,7 +49,9 @@ SkillPopup::SkillPopup() :
mSkillCastType(new TextBox(this)),
mCastType(CastType::Default),
mLastId(0U),
- mLastLevel(-1)
+ mLastLevel(-1),
+ mOffsetX(0),
+ mOffsetY(0)
{
mSkillName->setFont(boldFont);
mSkillName->setPosition(0, 0);
@@ -95,13 +97,17 @@ SkillPopup::~SkillPopup()
void SkillPopup::show(const SkillInfo *const skill,
const int level,
- const CastTypeT castType)
+ const CastTypeT castType,
+ const int offsetX,
+ const int offsetY)
{
if (!skill ||
!skill->data ||
(skill->id == mLastId &&
level == mLastLevel &&
- castType == mCastType))
+ castType == mCastType &&
+ offsetX == mOffsetX &&
+ offsetY == mOffsetY))
{
return;
}
@@ -109,6 +115,8 @@ void SkillPopup::show(const SkillInfo *const skill,
mLastId = skill->id;
mLastLevel = level;
mCastType = castType;
+ mOffsetX = offsetX;
+ mOffsetY = offsetY;
mSkillName->setCaption(skill->data->dispName);
mSkillName->adjustSize();
@@ -168,12 +176,12 @@ void SkillPopup::show(const SkillInfo *const skill,
castStr = _("Self position");
break;
}
- if (skill->customOffsetX != 0 ||
- skill->customOffsetY != 0)
+ if (offsetX != 0 ||
+ offsetY != 0)
{
castStr.append(strprintf(" (%+d,%+d)",
- skill->customOffsetX,
- skill->customOffsetY));
+ offsetX,
+ offsetY));
}
mSkillCastType->setTextWrapped(strprintf(
// TRANSLATORS: skill cast type
@@ -234,4 +242,7 @@ void SkillPopup::reset()
{
mLastId = 0;
mLastLevel = 0;
+ mCastType = CastType::Default;
+ mOffsetX = 0;
+ mOffsetY = 0;
}