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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/gui/gui.h
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r--src/gui/gui.h20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h
index c327a4b81..e8969d666 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -23,6 +23,8 @@
#ifndef GUI_H
#define GUI_H
+#include "resources/cursor.h"
+
#include <guichan/gui.hpp>
#include "localconsts.h"
@@ -139,24 +141,6 @@ class Gui final : public gcn::Gui
void getAbsolutePosition(gcn::Widget *widget, int &x, int &y);
- /**
- * Cursors are in graphic order from left to right.
- * CURSOR_POINTER should be left untouched.
- * CURSOR_TOTAL should always be last.
- */
- enum
- {
- CURSOR_POINTER = 0,
- CURSOR_RESIZE_ACROSS,
- CURSOR_RESIZE_DOWN,
- CURSOR_RESIZE_DOWN_LEFT,
- CURSOR_RESIZE_DOWN_RIGHT,
- CURSOR_FIGHT,
- CURSOR_PICKUP,
- CURSOR_TALK,
- CURSOR_TOTAL
- };
-
protected:
void handleMouseMoved(const gcn::MouseInput &mouseInput);