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authorAndrei Karas <akaras@inbox.ru>2012-08-05 03:13:43 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-05 03:13:43 +0300
commite3b9d60938b1299f2f66e68ff291060654c58d66 (patch)
tree28425cf579903d6735faa801a6968b56abdc7230 /src/gui/equipmentwindow.cpp
parent10c8e7da87de2219fad19fd899e97257164e4830 (diff)
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Move some hardcoded paddings to themes.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 6a0397a7e..417dca680 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -99,8 +99,9 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being,
mUnequip = new Button(_("Unequip"), "unequip", this);
const gcn::Rectangle &area = getChildrenArea();
- mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
- area.height - mUnequip->getHeight() - 5);
+ const int buttonPadding = getOption("buttonPadding", 5);
+ mUnequip->setPosition(area.width - mUnequip->getWidth() - buttonPadding,
+ area.height - mUnequip->getHeight() - buttonPadding);
mUnequip->setEnabled(false);
add(mPlayerBox);