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authorAndrei Karas <akaras@inbox.ru>2011-08-18 03:03:40 +0300
committerAndrei Karas <akaras@inbox.ru>2011-08-18 03:03:40 +0300
commit0cc939c1c9f82e5688e2903e38d164db5bc749c1 (patch)
tree52bc699017aa1e24709050558ad2d3d63b9f6e23 /src/gui/equipmentwindow.cpp
parentd4e2ffacb744f76c84c94cb16b2cc0e0e49153f7 (diff)
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Load equipment window configuration from equipmentwindow.xml file.
Now possible move or replace slots or play image.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp167
1 files changed, 149 insertions, 18 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 065e3b5ef..eab0561ee 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -62,7 +62,6 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being,
mSelected(-1),
mForing(foring)
{
- fillBoxes();
mBeing = being;
mItemPopup = new ItemPopup;
if (setupWindow)
@@ -81,6 +80,13 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being,
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(180, 345, ImageRect::CENTER);
+
+ mBoxes.reserve(13);
+ for (int f = 0; f < 13; f ++)
+ mBoxes.push_back(0);
+
+ fillBoxes();
+
loadWindowState();
mUnequip = new Button(_("Unequip"), "unequip", this);
@@ -125,6 +131,8 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
for (it = mBoxes.begin(); it != it_end; ++ it, ++ i)
{
std::pair<int, int> *box = *it;
+ if (!box)
+ continue;
if (i == mSelected)
{
const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
@@ -192,6 +200,8 @@ Item *EquipmentWindow::getItem(int x, int y) const
for (it = mBoxes.begin(); it != it_end; ++ it, ++ i)
{
std::pair<int, int> *box = *it;
+ if (!box)
+ continue;
const gcn::Rectangle tRect(box->first, box->second,
BOX_WIDTH, BOX_HEIGHT);
@@ -217,12 +227,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
return;
// Checks if any of the presses were in the equip boxes.
std::vector<std::pair<int, int>*>::const_iterator it;
- std::vector<std::pair<int, int>*>::const_iterator it_end = mBoxes.end();
+ std::vector<std::pair<int, int>*>::const_iterator
+ it_end = mBoxes.end();
int i = 0;
for (it = mBoxes.begin(); it != it_end; ++ it, ++ i)
{
std::pair<int, int> *box = *it;
+ if (!box)
+ continue;
Item *item = mEquipment->getEquipment(i);
const gcn::Rectangle tRect(box->first, box->second,
BOX_WIDTH, BOX_HEIGHT);
@@ -322,23 +335,141 @@ void EquipmentWindow::resetBeing(Being *being)
void EquipmentWindow::fillBoxes()
{
- addBox(90, 40); // torso
- addBox(8, 78); // gloves
- addBox(70, 0); // hat
- addBox(50, 253); // pants
- addBox(90, 253); // boots
- addBox(8, 213); // FREE
- addBox(129, 213); // wings
- addBox(50, 40); // scarf
- addBox(8, 168); // weapon
- addBox(129, 168); // shield
- addBox(129, 78); // ammo
- addBox(8, 123); // amulet
- addBox(129, 123); // ring
+ XML::Document *doc = new XML::Document("equipmentwindow.xml");
+ xmlNodePtr root = doc->rootNode();
+ if (!root)
+ {
+ delete doc;
+ fillDefault();
+ return;
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "window"))
+ loadWindow(node);
+ else if (xmlStrEqual(node->name, BAD_CAST "playerbox"))
+ loadPlayerBox(node);
+ else if (xmlStrEqual(node->name, BAD_CAST "slot"))
+ loadSlot(node);
+ }
+}
+
+void EquipmentWindow::loadWindow(xmlNodePtr windowNode)
+{
+ setDefaultSize(XML::getProperty(windowNode, "width", 180),
+ XML::getProperty(windowNode, "height", 345), ImageRect::CENTER);
+}
+
+void EquipmentWindow::loadPlayerBox(xmlNodePtr playerBoxNode)
+{
+ mPlayerBox->setDimension(gcn::Rectangle(
+ XML::getProperty(playerBoxNode, "x", 50),
+ XML::getProperty(playerBoxNode, "y", 80),
+ XML::getProperty(playerBoxNode, "width", 74),
+ XML::getProperty(playerBoxNode, "height", 168)));
+}
+
+void EquipmentWindow::loadSlot(xmlNodePtr slotNode)
+{
+ int slot = parseSlotName(XML::getProperty(slotNode, "name", ""));
+ if (slot < 0)
+ return;
+
+ const int x = XML::getProperty(slotNode, "x", 0) + getPadding();
+ const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight();
+
+ if (mBoxes[slot])
+ {
+ std::pair<int, int> *pair = mBoxes[slot];
+ pair->first = x;
+ pair->second = y;
+ }
+ else
+ {
+ mBoxes[slot] = new std::pair<int, int>(x, y);
+ }
+}
+
+int EquipmentWindow::parseSlotName(std::string name)
+{
+ int id = -1;
+ if (name == "shoes" || name == "boot" || name == "boots")
+ {
+ id = 4;
+ }
+ else if (name == "bottomclothes" || name == "bottom" || name == "pants")
+ {
+ id = 3;
+ }
+ else if (name == "topclothes" || name == "top"
+ || name == "torso" || name == "body")
+ {
+ id = 0;
+ }
+ else if (name == "free" || name == "misc1")
+ {
+ id = 5;
+ }
+ else if (name == "misc2" || name == "scarf" || name == "scarfs")
+ {
+ id = 7;
+ }
+ else if (name == "hat" || name == "hats")
+ {
+ id = 2;
+ }
+ else if (name == "wings")
+ {
+ id = 6;
+ }
+ else if (name == "glove" || name == "gloves")
+ {
+ id = 1;
+ }
+ else if (name == "weapon" || name == "weapons")
+ {
+ id = 8;
+ }
+ else if (name == "shield" || name == "shields")
+ {
+ id = 9;
+ }
+ else if (name == "amulet" || name == "amulets")
+ {
+ id = 11;
+ }
+ else if (name == "ring" || name == "rings")
+ {
+ id = 12;
+ }
+ else if (name == "arrow" || name == "arrows" || name == "ammo")
+ {
+ id = 10;
+ }
+
+ return id;
+}
+
+void EquipmentWindow::fillDefault()
+{
+ addBox(0, 90, 40); // torso
+ addBox(1, 8, 78); // gloves
+ addBox(2, 70, 0); // hat
+ addBox(3, 50, 253); // pants
+ addBox(4, 90, 253); // boots
+ addBox(5, 8, 213); // FREE
+ addBox(6, 129, 213); // wings
+ addBox(7, 50, 40); // scarf
+ addBox(8, 8, 168); // weapon
+ addBox(9, 129, 168); // shield
+ addBox(10, 129, 78); // ammo
+ addBox(11, 8, 123); // amulet
+ addBox(12, 129, 123); // ring
}
-void EquipmentWindow::addBox(int x, int y)
+void EquipmentWindow::addBox(int idx, int x, int y)
{
- mBoxes.push_back(new std::pair<int, int>(
- x + getPadding(), y + getTitleBarHeight()));
+ mBoxes[idx] = new std::pair<int, int>(
+ x + getPadding(), y + getTitleBarHeight());
}