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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/charselectdialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/charselectdialog.cpp')
-rw-r--r--src/gui/charselectdialog.cpp587
1 files changed, 0 insertions, 587 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
deleted file mode 100644
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--- a/src/gui/charselectdialog.cpp
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@@ -1,587 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/charselectdialog.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "units.h"
-
-#include "input/keydata.h"
-#include "input/keyevent.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/confirmdialog.h"
-#include "gui/logindialog.h"
-#include "gui/okdialog.h"
-#include "gui/textdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/characterdisplay.h"
-#include "gui/widgets/characterviewnormal.h"
-#include "gui/widgets/characterviewsmall.h"
-#include "gui/widgets/layout.h"
-
-#include "net/logindata.h"
-#include "net/loginhandler.h"
-
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-// Character slots per row in the dialog
-static const int SLOTS_PER_ROW = 5;
-
-/**
- * Listener for confirming character deletion.
- */
-class CharDeleteConfirm final : public ConfirmDialog
-{
- public:
- CharDeleteConfirm(CharSelectDialog *const m, const int index) :
- // TRANSLATORS: char deletion message
- ConfirmDialog(_("Confirm Character Delete"),
- // TRANSLATORS: char deletion message
- _("Are you sure you want to delete this character?"),
- SOUND_REQUEST, false, false, m),
- mMaster(m),
- mIndex(index)
- {
- }
-
- A_DELETE_COPY(CharDeleteConfirm)
-
- void action(const gcn::ActionEvent &event)
- {
- if (event.getId() == "yes" && mMaster)
- mMaster->askPasswordForDeletion(mIndex);
-
- ConfirmDialog::action(event);
- }
-
- private:
- CharSelectDialog *mMaster;
- int mIndex;
-};
-
-CharSelectDialog::CharSelectDialog(LoginData *const data):
- // TRANSLATORS: char select dialog name
- Window(strprintf(_("Account %s (last login time %s)"),
- data->username.c_str(), data->lastLogin.c_str()),
- false, nullptr, "char.xml"),
- gcn::ActionListener(),
- gcn::KeyListener(),
- mLoginData(data),
- // TRANSLATORS: char select dialog. button.
- mSwitchLoginButton(new Button(this, _("Switch Login"), "switch", this)),
- // TRANSLATORS: char select dialog. button.
- mChangePasswordButton(new Button(this, _("Change Password"),
- "change_password", this)),
- mUnregisterButton(nullptr),
- mChangeEmailButton(nullptr),
- // TRANSLATORS: char select dialog. button.
- mPlayButton(new Button(this, _("Play"), "use", this)),
- // TRANSLATORS: char select dialog. button.
- mInfoButton(new Button(this, _("Info"), "info", this)),
- // TRANSLATORS: char select dialog. button.
- mDeleteButton(new Button(this, _("Delete"), "delete", this)),
- mCharacterView(nullptr),
- mCharacterEntries(0),
- mCharServerHandler(Net::getCharServerHandler()),
- mDeleteDialog(nullptr),
- mDeleteIndex(-1),
- mLocked(false),
- mSmallScreen(mainGraphics->getWidth() < 470
- || mainGraphics->getHeight() < 370)
-{
- setCloseButton(true);
- setFocusable(true);
-
- const int optionalActions = Net::getLoginHandler()
- ->supportedOptionalActions();
-
- ContainerPlacer placer;
- placer = getPlacer(0, 0);
-
- placer(0, 0, mSwitchLoginButton);
-
- int n = 1;
- if (optionalActions & Net::LoginHandler::Unregister)
- {
- // TRANSLATORS: char select dialog. button.
- mUnregisterButton = new Button(this, _("Unregister"),
- "unregister", this);
- placer(n, 0, mUnregisterButton);
- n ++;
- }
-
- placer(n, 0, mChangePasswordButton);
- n ++;
-
- if (optionalActions & Net::LoginHandler::ChangeEmail)
- {
- // TRANSLATORS: char select dialog. button.
- mChangeEmailButton = new Button(this, _("Change Email"),
- "change_email", this);
- placer(n, 0, mChangeEmailButton);
- n ++;
- }
-
- placer(n, 0, mDeleteButton);
- n ++;
- placer(n, 0, mInfoButton);
- n ++;
-
- for (int i = 0; i < static_cast<int>(mLoginData->characterSlots); i++)
- {
- CharacterDisplay *const character = new CharacterDisplay(this, this);
- character->setVisible(false);
- mCharacterEntries.push_back(character);
- }
-
- placer(0, 2, mPlayButton);
-
- if (!mSmallScreen)
- {
- mCharacterView = new CharacterViewNormal(
- this, &mCharacterEntries, mPadding);
- placer(0, 1, mCharacterView, 10);
- int sz = 410 + 2 * mPadding;
- if (config.getIntValue("fontSize") > 18)
- sz = 500 + 2 * mPadding;
- const int width = mCharacterView->getWidth() + 2 * mPadding;
- if (sz < width)
- sz = width;
- if (sz > mainGraphics->getWidth())
- sz = mainGraphics->getWidth();
- reflowLayout(sz);
- }
- else
- {
- // TRANSLATORS: char select dialog name
- setCaption(strprintf(_("Account %s"), mLoginData->username.c_str()));
- mCharacterView = new CharacterViewSmall(
- this, &mCharacterEntries, mPadding);
- mCharacterView->setWidth(mainGraphics->getWidth()
- - 2 * getPadding());
- placer(0, 1, mCharacterView, 10);
- reflowLayout();
- }
- addKeyListener(this);
- center();
- setVisible(true);
- requestFocus();
-
- Net::getCharServerHandler()->setCharSelectDialog(this);
- mCharacterView->show(0);
- updateState();
-}
-
-CharSelectDialog::~CharSelectDialog()
-{
-}
-
-void CharSelectDialog::action(const gcn::ActionEvent &event)
-{
- // Check if a button of a character was pressed
- const gcn::Widget *const sourceParent = event.getSource()->getParent();
- int selected = -1;
- for (unsigned int i = 0, sz = static_cast<unsigned int>(
- mCharacterEntries.size()); i < sz; ++i)
- {
- if (mCharacterEntries[i] == sourceParent)
- {
- selected = i;
- mCharacterView->show(i);
- updateState();
- break;
- }
- }
- if (selected == -1)
- selected = mCharacterView->getSelected();
-
- const std::string &eventId = event.getId();
-
- if (selected >= 0)
- {
- if (eventId == "use")
- {
- use(selected);
- return;
- }
- else if (eventId == "delete"
- && mCharacterEntries[selected]->getCharacter())
- {
- new CharDeleteConfirm(this, selected);
- return;
- }
- else if (eventId == "info")
- {
- Net::Character *const character = mCharacterEntries[
- selected]->getCharacter();
- if (!character)
- return;
-
- const LocalPlayer *const data = character->dummy;
- if (!data)
- return;
-
- const std::string msg = strprintf(
- // TRANSLATORS: char select dialog. player info message.
- _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n"
- "Experience: %u\nMoney: %s"),
- character->data.mAttributes[PlayerInfo::HP],
- character->data.mAttributes[PlayerInfo::MAX_HP],
- character->data.mAttributes[PlayerInfo::MP],
- character->data.mAttributes[PlayerInfo::MAX_MP],
- character->data.mAttributes[PlayerInfo::LEVEL],
- character->data.mAttributes[PlayerInfo::EXP],
- Units::formatCurrency(
- character->data.mAttributes[PlayerInfo::MONEY]).c_str());
- new OkDialog(data->getName(), msg, DIALOG_SILENCE);
- }
- }
- if (eventId == "switch")
- {
- Net::getCharServerHandler()->clear();
- close();
- }
- else if (eventId == "change_password")
- {
- client->setState(STATE_CHANGEPASSWORD);
- }
- else if (eventId == "change_email")
- {
- client->setState(STATE_CHANGEEMAIL);
- }
- else if (eventId == "unregister")
- {
- Net::getCharServerHandler()->clear();
- client->setState(STATE_UNREGISTER);
- }
- else if (eventId == "try delete character")
- {
- if (mDeleteDialog && mDeleteIndex != -1 && mDeleteDialog->getText()
- == LoginDialog::savedPassword)
- {
- attemptCharacterDelete(mDeleteIndex);
- mDeleteDialog = nullptr;
- }
- else
- {
- // TRANSLATORS: error message
- new OkDialog(_("Error"), _("Incorrect password"), DIALOG_ERROR);
- }
- mDeleteIndex = -1;
- }
-}
-
-void CharSelectDialog::use(const int selected)
-{
- if (mCharacterEntries[selected]
- && mCharacterEntries[selected]->getCharacter())
- {
- attemptCharacterSelect(selected);
- }
- else
- {
- CharCreateDialog *const charCreateDialog =
- new CharCreateDialog(this, selected);
- mCharServerHandler->setCharCreateDialog(charCreateDialog);
- }
-}
-
-void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent)
-{
- const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId();
- switch (actionId)
- {
- case Input::KEY_GUI_CANCEL:
- keyEvent.consume();
- action(gcn::ActionEvent(mSwitchLoginButton,
- mSwitchLoginButton->getActionEventId()));
- break;
-
- case Input::KEY_GUI_RIGHT:
- {
- keyEvent.consume();
- int idx = mCharacterView->getSelected();
- if (idx >= 0)
- {
- idx ++;
- if (idx == SLOTS_PER_ROW)
- break;
- mCharacterView->show(idx);
- updateState();
- }
- break;
- }
-
- case Input::KEY_GUI_LEFT:
- {
- keyEvent.consume();
- int idx = mCharacterView->getSelected();
- if (idx >= 0)
- {
- if (!idx || idx == SLOTS_PER_ROW)
- break;
- idx --;
- mCharacterView->show(idx);
- updateState();
- }
- break;
- }
-
- case Input::KEY_GUI_UP:
- {
- keyEvent.consume();
- int idx = mCharacterView->getSelected();
- if (idx >= 0)
- {
- if (idx < SLOTS_PER_ROW)
- break;
- idx -= SLOTS_PER_ROW;
- mCharacterView->show(idx);
- updateState();
- }
- break;
- }
-
- case Input::KEY_GUI_DOWN:
- {
- keyEvent.consume();
- int idx = mCharacterView->getSelected();
- if (idx >= 0)
- {
- if (idx >= SLOTS_PER_ROW)
- break;
- idx += SLOTS_PER_ROW;
- mCharacterView->show(idx);
- updateState();
- }
- break;
- }
-
- case Input::KEY_GUI_DELETE:
- {
- keyEvent.consume();
- const int idx = mCharacterView->getSelected();
- if (idx >= 0 && mCharacterEntries[idx]
- && mCharacterEntries[idx]->getCharacter())
- {
- new CharDeleteConfirm(this, idx);
- }
- break;
- }
-
- case Input::KEY_GUI_SELECT:
- {
- keyEvent.consume();
- use(mCharacterView->getSelected());
- break;
- }
- default:
- break;
- }
-}
-
-/**
- * Communicate character deletion to the server.
- */
-void CharSelectDialog::attemptCharacterDelete(const int index)
-{
- if (mLocked)
- return;
-
- if (mCharacterEntries[index])
- {
- mCharServerHandler->deleteCharacter(
- mCharacterEntries[index]->getCharacter());
- }
- lock();
-}
-
-void CharSelectDialog::askPasswordForDeletion(const int index)
-{
- mDeleteIndex = index;
- mDeleteDialog = new TextDialog(
- // TRANSLATORS: char deletion question.
- _("Enter password for deleting character"), _("Enter password:"),
- this, true);
- mDeleteDialog->setActionEventId("try delete character");
- mDeleteDialog->addActionListener(this);
-}
-
-/**
- * Communicate character selection to the server.
- */
-void CharSelectDialog::attemptCharacterSelect(const int index)
-{
- if (mLocked || !mCharacterEntries[index])
- return;
-
- setVisible(false);
- if (mCharServerHandler)
- {
- mCharServerHandler->chooseCharacter(
- mCharacterEntries[index]->getCharacter());
- }
- lock();
-}
-
-void CharSelectDialog::setCharacters(const Net::Characters &characters)
-{
- // Reset previous characters
- FOR_EACH (std::vector<CharacterDisplay*>::const_iterator,
- iter, mCharacterEntries)
- {
- if (*iter)
- (*iter)->setCharacter(nullptr);
- }
-
- FOR_EACH (Net::Characters::const_iterator, i, characters)
- {
- if (!*i)
- continue;
-
- Net::Character *const character = *i;
-
- // Slots Number start at 1 for Manaserv, so we offset them by one.
-#ifdef MANASERV_SUPPORT
- int characterSlot = character->slot;
- if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0)
- --characterSlot;
-#else
- const int characterSlot = character->slot;
-#endif
-
- if (characterSlot >= static_cast<int>(mCharacterEntries.size()))
- {
- logger->log("Warning: slot out of range: %d", character->slot);
- continue;
- }
-
- if (mCharacterEntries[characterSlot])
- mCharacterEntries[characterSlot]->setCharacter(character);
- }
-
- updateState();
-}
-
-void CharSelectDialog::lock()
-{
- if (!mLocked)
- setLocked(true);
-}
-
-void CharSelectDialog::unlock()
-{
- setLocked(false);
-}
-
-void CharSelectDialog::setLocked(const bool locked)
-{
- mLocked = locked;
-
- if (mSwitchLoginButton)
- mSwitchLoginButton->setEnabled(!locked);
- if (mChangePasswordButton)
- mChangePasswordButton->setEnabled(!locked);
- if (mUnregisterButton)
- mUnregisterButton->setEnabled(!locked);
- if (mChangeEmailButton)
- mChangeEmailButton->setEnabled(!locked);
- if (mPlayButton)
- mPlayButton->setEnabled(!locked);
- if (mDeleteButton)
- mDeleteButton->setEnabled(!locked);
-
- for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
- {
- if (mCharacterEntries[i])
- mCharacterEntries[i]->setActive(!mLocked);
- }
-}
-
-bool CharSelectDialog::selectByName(const std::string &name,
- const SelectAction selAction)
-{
- if (mLocked)
- return false;
-
- for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
- {
- if (mCharacterEntries[i])
- {
- const Net::Character *const character
- = mCharacterEntries[i]->getCharacter();
- if (character)
- {
- if (character->dummy && character->dummy->getName() == name)
- {
- mCharacterView->show(static_cast<int>(i));
- updateState();
- if (selAction == Choose)
- attemptCharacterSelect(static_cast<int>(i));
- return true;
- }
- }
- }
- }
-
- return false;
-}
-
-void CharSelectDialog::close()
-{
- client->setState(STATE_SWITCH_LOGIN);
- Window::close();
-}
-
-void CharSelectDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
- if (mCharacterView)
- mCharacterView->resize();
-}
-
-void CharSelectDialog::updateState()
-{
- const int idx = mCharacterView->getSelected();
- if (idx == -1)
- {
- mPlayButton->setEnabled(false);
- return;
- }
- mPlayButton->setEnabled(true);
-
- if (mCharacterEntries[idx] && mCharacterEntries[idx]->getCharacter())
- {
- // TRANSLATORS: char select dialog. button.
- mPlayButton->setCaption(_("Play"));
- }
- else
- {
- // TRANSLATORS: char select dialog. button.
- mPlayButton->setCaption(_("Create"));
- }
-}