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authorAndrei Karas <akaras@inbox.ru>2012-02-28 02:14:15 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-28 03:01:38 +0300
commitc85d939d9b3f6c10288dc86ffa7811408e349657 (patch)
treeb1ca825fde3bad322728df1c9133ec25b74b341e /src/game.cpp
parent5023a1d0b96071a35547dcc309ce45ba6a17eec1 (diff)
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Add different sound effects for different events.
Can be configured in audio tab in settings.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e016d02ff..ae8682972 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -561,7 +561,7 @@ void Game::logic()
{
errorMessage = _("The connection to the server was lost.");
disconnectedDialog = new OkDialog(_("Network Error"),
- errorMessage, false);
+ errorMessage, DIALOG_ERROR, false);
disconnectedDialog->addActionListener(&errorListener);
disconnectedDialog->requestMoveToTop();
}
@@ -1796,8 +1796,8 @@ void Game::changeMap(const std::string &mapPath)
if (!newMap)
{
logger->log("Error while loading %s", fullMap.c_str());
- new OkDialog(_("Could Not Load Map"),
- strprintf(_("Error while loading %s"), fullMap.c_str()));
+ new OkDialog(_("Could Not Load Map"), strprintf(
+ _("Error while loading %s"), fullMap.c_str()), DIALOG_ERROR);
}
if (mCurrentMap)