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authorAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
commit8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (patch)
tree61f95032eb06210d145b3f1f704c2f60a396974a /src/game.cpp
parent623c0127e4ad5170e9ee003475ed566cec55cfeb (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 877204a4d..f282cbeae 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1059,7 +1059,7 @@ void Game::changeMap(const std::string &mapPath)
void Game::updateHistory(const SDL_Event &event)
{
- if (!player_node || !player_node->getAttackType())
+ if (!player_node || !settings.attackType)
return;
if (static_cast<int>(event.key.keysym.sym) != -1)
@@ -1116,7 +1116,7 @@ void Game::checkKeys()
const int timeRange = 120;
const int cntInTime = 130;
- if (!player_node || !player_node->getAttackType())
+ if (!player_node || !settings.attackType)
return;
const int time = cur_time;