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authorAndrei Karas <akaras@inbox.ru>2013-04-14 11:27:04 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-14 12:34:23 +0300
commita7d7346b9eb3fa62a8912e31d5c00f8e05390425 (patch)
treeba2d006e8aaac74138eb13ba458d30abf8f01182 /src/game.cpp
parent9569f124d176b4220f28f9a41812c33883737228 (diff)
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some more style fixes from cpplint.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 105be45cf..9a6f3b006 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -331,7 +331,7 @@ static void destroyGuiWindows()
guildManager->clear();
del_0(windowMenu);
- del_0(localChatTab) // Need to do this first, so it can remove itself
+ del_0(localChatTab) // Need to do this first, so it can remove itself
del_0(debugChatTab)
del_0(tradeChatTab)
del_0(battleChatTab)
@@ -603,7 +603,7 @@ void Game::slowLogic()
if (!Net::getGameHandler()->isConnected())
{
if (Client::getState() == STATE_CHANGE_MAP)
- return; // Not a problem here
+ return; // Not a problem here
if (Client::getState() != STATE_ERROR)
{
@@ -956,7 +956,7 @@ void Game::handleInput()
switch (event.type)
{
case SDL_VIDEORESIZE:
- // Let the client deal with this one (it'll
+ // Let the client deal with this one (it'll
// pass down from there)
Client::resize(event.resize.w, event.resize.h);
break;
@@ -977,7 +977,7 @@ void Game::handleInput()
break;
}
BLOCK_END("Game::handleInput 2")
- } // End while
+ } // End while
// If the user is configuring the keys then don't respond.
if (!player_node || !keyboard.isEnabled() || player_node->getAway())