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authorAndrei Karas <akaras@inbox.ru>2014-01-08 11:39:49 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-08 11:39:49 +0300
commit7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad (patch)
tree393b8f228e3df776fb06f00c9c18df15376b366d /src/game.cpp
parent276a5f9f7ef2f1fd5fad7339db2d2a9154ce9870 (diff)
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fix named input actions in gui before logging into game.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index d17407b51..eada32f45 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -807,9 +807,6 @@ void Game::handleMove()
&& chatWindow && !chatWindow->isInputFocused()
&& !InventoryWindow::isAnyInputFocused() && !quitDialog)
{
- // Get the state of the keyboard keys
- keyboard.refreshActiveKeys();
-
// Ignore input if either "ignore" key is pressed
// Stops the character moving about if the user's window manager
// uses "ignore+arrow key" to switch virtual desktops.