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authorAndrei Karas <akaras@inbox.ru>2012-01-30 23:59:09 +0300
committerAndrei Karas <akaras@inbox.ru>2012-01-30 23:59:09 +0300
commitcc87cce57186c59fdf49a9f46d216063757638ec (patch)
tree6499daff872f9464c53a390bb6bd0543d4639226 /src/game.cpp
parent0fc75f671dace65f1ed8d5b6a66b17b9ab15a9c2 (diff)
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Rename isKeyActive to isActionActive om keyboard config class.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp111
1 files changed, 56 insertions, 55 deletions
diff --git a/src/game.cpp b/src/game.cpp
index fcec7731b..0d5c1113e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -726,10 +726,10 @@ bool Game::handleOutfitsKeys(SDL_Event &event, bool &used)
{
bool wearOutfit = false;
bool copyOutfit = false;
- if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT))
+ if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT))
wearOutfit = true;
- if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT))
+ if (keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT))
copyOutfit = true;
if (wearOutfit || copyOutfit)
@@ -746,15 +746,15 @@ bool Game::handleOutfitsKeys(SDL_Event &event, bool &used)
}
else
{
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT))
+ if (keyboard.isActionActive(keyboard.KEY_MOVE_RIGHT))
outfitWindow->wearNextOutfit();
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT))
+ else if (keyboard.isActionActive(keyboard.KEY_MOVE_LEFT))
outfitWindow->wearPreviousOutfit();
}
setValidSpeed();
return true;
}
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_TO_POINT))
+ else if (keyboard.isActionActive(keyboard.KEY_MOVE_TO_POINT))
{
int num = outfitWindow->keyToNumber(
event.key.keysym.sym);
@@ -775,7 +775,7 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
&& !player_node->getAway())
{
NpcDialog *dialog = NpcDialog::getActive();
- if (keyboard.isKeyActive(keyboard.KEY_OK)
+ if (keyboard.isActionActive(keyboard.KEY_OK)
&& (!dialog || !dialog->isTextInputFocused()))
{
// Close the Browser if opened
@@ -792,7 +792,7 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
dialog->action(gcn::ActionEvent(nullptr, "ok"));
}
}
- if (chatWindow && keyboard.isKeyActive(
+ if (chatWindow && keyboard.isActionActive(
keyboard.KEY_TOGGLE_CHAT))
{
if (!InventoryWindow::isAnyInputFocused())
@@ -803,9 +803,9 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
}
if (dialog)
{
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP))
+ if (keyboard.isActionActive(keyboard.KEY_MOVE_UP))
dialog->move(1);
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN))
+ else if (keyboard.isActionActive(keyboard.KEY_MOVE_DOWN))
dialog->move(-1);
}
}
@@ -815,27 +815,27 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
!InventoryWindow::isAnyInputFocused())
|| (event.key.keysym.mod & KMOD_ALT)))
{
- if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
+ if (keyboard.isActionActive(keyboard.KEY_PREV_CHAT_TAB))
{
chatWindow->prevTab();
return true;
}
- else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB))
+ else if (keyboard.isActionActive(keyboard.KEY_NEXT_CHAT_TAB))
{
chatWindow->nextTab();
return true;
}
- else if (keyboard.isKeyActive(keyboard.KEY_PREV_SOCIAL_TAB))
+ else if (keyboard.isActionActive(keyboard.KEY_PREV_SOCIAL_TAB))
{
socialWindow->prevTab();
return true;
}
- else if (keyboard.isKeyActive(keyboard.KEY_NEXT_SOCIAL_TAB))
+ else if (keyboard.isActionActive(keyboard.KEY_NEXT_SOCIAL_TAB))
{
socialWindow->nextTab();
return true;
}
- else if (keyboard.isKeyActive(keyboard.KEY_CLOSE_CHAT_TAB))
+ else if (keyboard.isActionActive(keyboard.KEY_CLOSE_CHAT_TAB))
{
chatWindow->closeTab();
return true;
@@ -965,9 +965,9 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
case KeyboardConfig::KEY_MOVE_TO_TARGET:
if (player_node)
{
- if (!keyboard.isKeyActive(
+ if (!keyboard.isActionActive(
keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ && !keyboard.isActionActive(keyboard.KEY_ATTACK))
{
player_node->moveToTarget();
}
@@ -977,9 +977,9 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
case KeyboardConfig::KEY_MOVE_TO_HOME:
if (player_node)
{
- if (!keyboard.isKeyActive(
+ if (!keyboard.isActionActive(
keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ && !keyboard.isActionActive(keyboard.KEY_ATTACK))
{
player_node->moveToHome();
}
@@ -1102,8 +1102,8 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
if (!NpcDialog::isAnyInputFocused()
&& !InventoryWindow::isAnyInputFocused()
- && !keyboard.isKeyActive(keyboard.KEY_TARGET)
- && !keyboard.isKeyActive(keyboard.KEY_UNTARGET))
+ && !keyboard.isActionActive(keyboard.KEY_TARGET)
+ && !keyboard.isActionActive(keyboard.KEY_UNTARGET))
{
if (setupWindow && setupWindow->isVisible())
{
@@ -1149,7 +1149,7 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
// Player sit action
if (player_node)
{
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(keyboard.KEY_EMOTE))
player_node->updateSit();
else
player_node->toggleSit();
@@ -1322,8 +1322,8 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
// Ignore input if either "ignore" key is pressed
// Stops the character moving about if the user's window manager
// uses "ignore+arrow key" to switch virtual desktops.
- if (keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_1) ||
- keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_2))
+ if (keyboard.isActionActive(keyboard.KEY_IGNORE_INPUT_1) ||
+ keyboard.isActionActive(keyboard.KEY_IGNORE_INPUT_2))
{
return;
}
@@ -1331,14 +1331,14 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
+ if (keyboard.isActionActive(keyboard.KEY_MOVE_UP) ||
(joystick && joystick->isUp()))
{
direction |= Being::UP;
setValidSpeed();
player_node->cancelFollow();
}
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
+ else if (keyboard.isActionActive(keyboard.KEY_MOVE_DOWN) ||
(joystick && joystick->isDown()))
{
direction |= Being::DOWN;
@@ -1346,23 +1346,23 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
player_node->cancelFollow();
}
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
+ if (keyboard.isActionActive(keyboard.KEY_MOVE_LEFT) ||
(joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
+ else if (keyboard.isActionActive(keyboard.KEY_MOVE_RIGHT) ||
(joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (!keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ else if (!keyboard.isActionActive(keyboard.KEY_EMOTE))
{
- if (keyboard.isKeyActive(keyboard.KEY_DIRECT_UP))
+ if (keyboard.isActionActive(keyboard.KEY_DIRECT_UP))
{
if (player_node->getDirection() != Being::UP)
{
@@ -1373,7 +1373,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
}
}
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_DOWN))
+ else if (keyboard.isActionActive(keyboard.KEY_DIRECT_DOWN))
{
if (player_node->getDirection() != Being::DOWN)
{
@@ -1384,7 +1384,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
}
}
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_LEFT))
+ else if (keyboard.isActionActive(keyboard.KEY_DIRECT_LEFT))
{
if (player_node->getDirection() != Being::LEFT)
{
@@ -1395,7 +1395,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
}
}
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_RIGHT))
+ else if (keyboard.isActionActive(keyboard.KEY_DIRECT_RIGHT))
{
if (player_node->getDirection() != Being::RIGHT)
{
@@ -1408,7 +1408,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
}
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
+ if (keyboard.isActionActive(keyboard.KEY_EMOTE) && direction != 0)
{
if (player_node->getDirection() != direction)
{
@@ -1452,18 +1452,19 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
|| joyAttack) && mValidSpeed)
{
// Attacking monsters
- if (keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ if (keyboard.isActionActive(keyboard.KEY_ATTACK))
{
if (player_node->getTarget())
player_node->attack(player_node->getTarget(), true);
}
- if ((keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) || joyAttack)
- && !keyboard.isKeyActive(keyboard.KEY_MOVE_TO_TARGET))
+ if ((keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK)
+ || joyAttack)
+ && !keyboard.isActionActive(keyboard.KEY_MOVE_TO_TARGET))
{
Being *target = nullptr;
- bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
+ bool newTarget = !keyboard.isActionActive(keyboard.KEY_TARGET);
// A set target has highest priority
if (!player_node->getTarget())
{
@@ -1480,27 +1481,27 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
}
- if (!keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (!keyboard.isActionActive(keyboard.KEY_EMOTE))
{
// Target the nearest player/monster/npc
- if ((keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ||
- keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
- keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) ||
+ if ((keyboard.isActionActive(keyboard.KEY_TARGET_PLAYER) ||
+ keyboard.isActionActive(keyboard.KEY_TARGET_CLOSEST) ||
+ keyboard.isActionActive(keyboard.KEY_TARGET_NPC) ||
(joystick && joystick->buttonPressed(3))) &&
- !keyboard.isKeyActive(keyboard.KEY_TARGET) &&
- !keyboard.isKeyActive(keyboard.KEY_UNTARGET))
+ !keyboard.isActionActive(keyboard.KEY_TARGET) &&
+ !keyboard.isActionActive(keyboard.KEY_UNTARGET))
{
ActorSprite::Type currentTarget = ActorSprite::UNKNOWN;
- if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
+ if (keyboard.isActionActive(keyboard.KEY_TARGET_CLOSEST) ||
(joystick && joystick->buttonPressed(3)))
{
currentTarget = ActorSprite::MONSTER;
}
- else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER))
+ else if (keyboard.isActionActive(keyboard.KEY_TARGET_PLAYER))
{
currentTarget = ActorSprite::PLAYER;
}
- else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
+ else if (keyboard.isActionActive(keyboard.KEY_TARGET_NPC))
{
currentTarget = ActorSprite::NPC;
}
@@ -1524,7 +1525,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
// Talk to the nearest NPC if 't' pressed
if (wasDown && keyboard.getKeyIndex(event.key.keysym.sym)
== KeyboardConfig::KEY_TALK &&
- !keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ !keyboard.isActionActive(keyboard.KEY_EMOTE))
{
Being *target = player_node->getTarget();
@@ -1538,15 +1539,15 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
}
// Stop attacking if the right key is pressed
- if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
- && !keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (!keyboard.isActionActive(keyboard.KEY_ATTACK)
+ && !keyboard.isActionActive(keyboard.KEY_EMOTE))
{
- if (keyboard.isKeyActive(keyboard.KEY_TARGET)
+ if (keyboard.isActionActive(keyboard.KEY_TARGET)
|| (joystick && joystick->buttonPressed(4)))
{
player_node->stopAttack();
}
- else if (keyboard.isKeyActive(keyboard.KEY_UNTARGET))
+ else if (keyboard.isActionActive(keyboard.KEY_UNTARGET))
{
player_node->untarget();
}
@@ -1671,7 +1672,7 @@ void Game::handleInput()
}
if (chatWindow && !chatWindow->isInputFocused()
- && keyboard.isKeyActive(keyboard.KEY_RIGHT_CLICK))
+ && keyboard.isActionActive(keyboard.KEY_RIGHT_CLICK))
{
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
@@ -1684,7 +1685,7 @@ void Game::handleInput()
}
// Mode switch to emotes
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(keyboard.KEY_EMOTE))
{
// Emotions
int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
@@ -1738,8 +1739,8 @@ void Game::handleInput()
return;
// If pressed outfits keys, stop processing keys.
- if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT)
- || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT)
+ if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)
+ || keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT)
|| (setupWindow && setupWindow->isVisible()))
{
return;