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authorAndrei Karas <akaras@inbox.ru>2014-10-28 19:19:02 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-28 19:19:02 +0300
commit601607488ae529b7dfd9bd55afd0e89e42762281 (patch)
tree0006e7c0f7546452037362a10750f3f17e1924aa /src/game.cpp
parentb29b80ccc9a22d8d4b3acf4b251bc2388b82027f (diff)
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Dehardcode default spells/commands.
Read commands from defaultcommands.xml. Also improve a bit saving commands in spellmanager.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4292d00cc..0451dd516 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -358,8 +358,6 @@ Game::Game() :
mTime2(cur_time + 10)
{
touchManager.setInGame(true);
- spellManager = new SpellManager;
- spellShortcut = new SpellShortcut;
// assert(!mInstance);
if (mInstance)
@@ -430,8 +428,6 @@ Game::~Game()
delete2(particleEngine)
delete2(viewport)
delete2(mCurrentMap)
- delete2(spellManager)
- delete2(spellShortcut)
delete2(guildManager)
#ifdef USE_MUMBLE
delete2(mumbleManager)